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★ Latest Banner - New Heroes & Attuned Brigid
☆ New Units - Edain, Midir, Dew, Brigid
☆ Free Units - Chulainn
This is a ranking page for the hero Dew - Benevolent Thief from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Dew.
List of Contents
New Heroes - New Heroes & Attuned Brigid Featured Heroes | |||
---|---|---|---|
Dew [8.5/10] |
Midir [9.5/10] |
Brigid [9.5/10] |
Edain [9.0/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・A 4★ demote unit with excellent Spd. ・Helping Dagger+ grants Atk/Spd bonuses and Special cooldown charges per attack during combat. |
Might: 12 Range: 2 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 |
Cooldown Count = 3 Restores HP = 50% of damage dealt. |
If unit is within 3 spaces of an ally, grants Spd/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (12) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (7) | ★★★☆☆ | |
Res (7) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Dew are +Spd and -Res. As a demote unit without an exclusive skill, Dew needs the Spd boost to ensure he remains competitive against all the fast metagame units with high base Spd.
Dew's Res is a clear dump stat at only base 24 and can be safely taken as a bane.
We recommend +Spd when merging Dew up to +10 to ensure he can outspeed a majority of his foes. It is necessary due to his lack of exclusive skills.
HOT | |
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:
-
|
|
Updated on 01/07/2025 |
This build stacks cooldown reduction effects to land Lethality on Dew's second attack, bypassing all the damage reduction on foe's first attack
effects.
:
Moonbow
:
-
|
:
-
|
Updated on 01/07/2025 |
This is a budget build using readily available skills and Dew's base kit. Def/Res Link 3 combined with Atk/Spd Gap 3 can grant bonuses to all stats to an ally.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
192 | ||
HP |
41 |
Rank: 352/1195 |
Atk |
42 |
Rank: 302/1195 |
Spd |
48 |
Rank: 1/1195 |
Def |
37 |
Rank: 167/1195 |
Res |
24 |
Rank: 779/1195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 59 | 53 | 41 | 28 | 227 | Lv.40 +10 | 46 | 47 | 53 | 41 | 28 | 215 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 46 | 52 | 41 | 28 | 215 |
+Atk Lv.40 +10 | 45 | 50 | 52 | 41 | 28 | 216 |
+Spd Lv.40 +10 | 45 | 46 | 56 | 41 | 28 | 216 |
+Def Lv.40 +10 | 45 | 46 | 52 | 45 | 28 | 216 |
+Res Lv.40 +10 | 45 | 46 | 52 | 41 | 31 | 215 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 54 | 48 | 37 | 24 | 204 |
5★ Lv.40 | 41 | 42 | 48 | 37 | 24 | 192 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 24 | 9 | 7 | 7 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 43 | 47 | 35 | 26 | 192 | |
Dew
|
41 | 42 | 48 | 37 | 24 | 192 |
38 | 44 | 47 | 36 | 26 | 191 | |
38 | 40 | 46 | 19 | 45 | 188 | |
40 | 41 | 45 | 37 | 24 | 187 | |
44 | 43 | 45 | 34 | 21 | 187 | |
43 | 36 | 41 | 24 | 32 | 176 | |
45 | 32 | 38 | 24 | 27 | 166 | |
39 | 31 | 36 | 24 | 34 | 164 | |
44 | 31 | 39 | 22 | 26 | 162 | |
45 | 30 | 37 | 26 | 23 | 161 | |
39 | 31 | 38 | 24 | 19 | 151 | |
39 | 29 | 31 | 25 | 24 | 148 | |
42 | 29 | 36 | 22 | 19 | 148 | |
31 | 35 | 32 | 22 | 28 | 148 |
Note: Stats bonuses from skills are not taken into account.
Dew is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Dew has base 48 Spd and a superboon that raises it to base 52, making him one of the fastest units in the entire game.
Due to his lack of an exclusive weapon (and all the fancy effects that come with one), Dew needs to maximize his high Spd stat to keep up with modern metagame units.
Dew's inheritable Helping Dagger+ grants Atk/Spd+5 to Dew during combat and an additional Atk/Spd bonus (up to Atk/Spd+15) based on number of allies with Atk ≥ 55 and the number of allies with Spd ≥ 40 within 3 rows or 3 columns centered on him, adding up to a maximum of Atk/Spd+20.
Helping Dagger+ also grants Dew Special cooldown charge +1 per attack during combat, allowing him to trigger his Specials faster.
Proper teambuilding and positioning is necessary to maximize the effects of Helping Dagger+, but the effects are noteworthy.
Dew suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Infantry Dagger units are quite abundant in the game, and lacking an exclusive weapon makes Dew replaceable by better units.
Dew's base 24 Res leaves him vulnerable to magic damage.
Keep him away from foes that deal magic damage to ensure his survival.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Dew - Benevolent Thief from 4 Stars to 5 Stars. Dew - Benevolent Thief is very useful as a modern dagger infantry, so you may find using Unlock Potential on Dew - Benevolent Thief helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 3★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 3★ | |
8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 |
3★ | |
12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Restores HP = 30% of damage dealt. | 3★ | |
(Cooldown Count = 3) Restores HP = 50% of damage dealt. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is within 3 spaces of an ally, grants Spd/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 3★ | |
If unit is within 3 spaces of an ally, grants Spd/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 3★ | |
If unit is within 3 spaces of an ally, grants Spd/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 4★ | |
At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 3★ | |
At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 4★ | |
At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ |
Value of Skills | ★★☆☆☆ |
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Dew has Helping Dagger+, Spd/Def Finish 3, and Atk/Spd Gap 3 as inheritable options.
We recommend merging your Dew copies instead.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Dew is a Hero who can be pulled from any summon.
Event Name | Focus |
---|---|
New Heroes & Attuned Brigid New Heroes Summon |
Dew
Starts:01/06/2025 Ends:01/27/2025 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kiba Walker |
---|---|
Illustrator | Yuko |
Appears In |
Heroes from New Heroes - New Heroes & Attuned Brigid | |||
---|---|---|---|
Dew [8.5/10] |
Midir [9.5/10] |
Brigid [9.5/10] |
Edain [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Dew Builds and Best IVs
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