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★ Latest Banner - New Heroes & Attuned Brigid
☆ New Units - Edain, Midir, Dew, Brigid
☆ Free Units - Chulainn
This is a ranking page for the hero Edain - Lady of Yngvi from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Edain.
List of Contents
New Heroes - New Heroes & Attuned Brigid Featured Heroes | |||
---|---|---|---|
Dew [8.5/10] |
Midir [9.5/10] |
Brigid [9.5/10] |
Edain [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Staff of Yngvi grants Edain warping up to 6 spaces away, 【Empathy】, 【Canto (1)】, and a guaranteed follow-up attack whenever she uses a Rally or movement assist, and grants bonus Atk/Res, true damage, and a Preempt Pulse effect during combat. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). Foe cannot counterattack. Unit can move to a space adjacent to any ally within 5 spaces. If a Rally or movement Assist skill is used by unit, grants 【Empathy】, 【Canto (1)】, and the following status to unit and target ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Res = 6 + 20% of unit's Res at start of combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is not active, damage from staff is calculated after combat damage is added), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
Range: 1 Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) |
Cooldown Count = 3 If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons. |
At start of player phase or enemy phase, inflicts Spd/Res-6 and 【Discord】 on foes with Res less than unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with 【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). |
At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★★☆ | |
Atk (9) | ★★★★★ | |
Spd (9) | ★★★☆☆ | |
Def (7) | ★☆☆☆☆ | |
Res (10) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Edain are +Res and -Def. Boosting Res improves Edain's magical bulk and damage output, with Staff of Yngvi's Res checks for both bonus stats and bonus true damage, making Res the optimal IV to boost with a boon.
Edain's Def is lackluster at only base 20 and can be safely taken as a bane.
We recommend a +Res IV when merging Edain up to +10 as it is her most important stat.
HOT | |
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Updated on 01/07/2025 |
Edain's base kit is already good enough to function as a flexible unit, capable of providing support and being a magic tank.
Neutral Stats at Lv. 40 (5★) | ||
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188 | ||
HP |
44 |
Rank: 174/1195 |
Atk |
48 |
Rank: 4/1195 |
Spd |
31 |
Rank: 784/1195 |
Def |
20 |
Rank: 977/1195 |
Res |
45 |
Rank: 30/1195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 49 | 67 | 35 | 24 | 50 | 225 | Lv.40 +10 | 49 | 53 | 35 | 24 | 50 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 51 | 52 | 35 | 24 | 49 | 211 |
+Atk Lv.40 +10 | 48 | 56 | 35 | 24 | 49 | 212 |
+Spd Lv.40 +10 | 48 | 52 | 38 | 24 | 49 | 211 |
+Def Lv.40 +10 | 48 | 52 | 35 | 27 | 49 | 211 |
+Res Lv.40 +10 | 48 | 52 | 35 | 24 | 52 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 44 | 62 | 31 | 20 | 45 | 202 |
5★ Lv.40 | 44 | 48 | 31 | 20 | 45 | 188 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 23 | 9 | 7 | 10 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 43 | 40 | 18 | 47 | 188 | |
Edain
|
44 | 48 | 31 | 20 | 45 | 188 |
38 | 47 | 31 | 21 | 46 | 183 | |
40 | 47 | 25 | 23 | 47 | 182 | |
37 | 40 | 44 | 16 | 40 | 177 | |
40 | 40 | 17 | 32 | 43 | 172 | |
39 | 34 | 25 | 30 | 38 | 166 | |
39 | 27 | 28 | 20 | 34 | 148 | |
32 | 35 | 25 | 21 | 34 | 147 |
Note: Stats bonuses from skills are not taken into account.
Edain is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Edain's exclusive Staff of Yngvi has a built-in warping effect allowing Edain to warp to any space adjacent to any ally within 5 spaces without any necessary conditions, giving her amazing mobility.
If Edain uses a Rally or movement assist, including her default Magic Shield+, Staff of Yngvi gives Edain and the target ally 【Empathy】, 【Canto (1)】, and a status granting a guaranteed follow-up attack upon initiation.
In combat, Staff of Yngvi grants Edain bonus Atk/Res equal to 6 + 20% of her Res, bonus true damage equal to 20% of her Res, and a Preempt Pulse effect.
Staff of Yngvi provides mobility, support, and offensive power, making it a nearly complete weapon in all aspects.
Edain's base Def is quite low at only base 20, making her vulnerable to physical damage.
Keep her away from foes that deal physical damage to ensure her survival.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Edain - Lady of Yngvi only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Edain - Lady of Yngvi if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
10 | 2 | Restricted to units that use a Staff. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). Foe cannot counterattack. Unit can move to a space adjacent to any ally within 5 spaces. If a Rally or movement Assist skill is used by unit, grants 【Empathy】, 【Canto (1)】, and the following status to unit and target ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Res = 6 + 20% of unit's Res at start of combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is not active, damage from staff is calculated after combat damage is added), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Restores 5 HP. | 5★ | |
1 | Restores 10 HP. | 5★ | |
1 | Restores 8 HP to target ally and grants the following effects to target ally for 1 turn: grants Atk/Res+4 and "neutralizes penalties on unit during combat." (Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) | 5★ | |
1 | Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 5★ | |
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ | |
(Cooldown Count = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 3.) | 5★ | |
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 5.) | 5★ | |
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 7.) | 5★ | |
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 5★ | |
At start of player phase or enemy phase, inflicts Spd/Res-6 and 【Discord】 on foes with Res less than unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with 【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). |
5★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) | 5★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) | 5★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) | 5★ | |
At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) | 5★ |
Value of Skills | ★★★★★ |
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Edain has Magic Shield+, Glitter of Light, Sway Atk/Res, Spd/Res Discord, and Infantry Pulse 4 as inheritable options.
When foddering her off to Staff units, ensure you inherit Magic Shield+, Glitter of Light, and Sway Atk/Res at the same time by acquiring the prerequisite skills first from other sources.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Edain is a Hero who can be pulled from any summon.
Event Name | Focus |
---|---|
New Heroes & Attuned Brigid New Heroes Summon |
Edain
Starts:01/06/2025 Ends:01/27/2025 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kana Shimanuki |
---|---|
Illustrator | Yoshiro Ambe |
Appears In |
Heroes from New Heroes - New Heroes & Attuned Brigid | |||
---|---|---|---|
Dew [8.5/10] |
Midir [9.5/10] |
Brigid [9.5/10] |
Edain [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Edain Builds and Best IVs
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