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★ Update 1.04 is out on all platforms as of Feb. 3, 2023!
★ Check our Beginner's Guide for the best tips and tricks!
★ See all Bugs and Exploits for Dead Space!
★ Perform a ritual for a secret text log and more!
★ How to Unlock Master Override: All RIG Locations
┗Marker Locations | Master Override Doors
Into the Void is the seventh chapter of Dead Space Remake (2023)'s main story. Read on for a detailed walkthrough, list of rewards, tips for completion, an interactive map of Into the Void upgrades, schematics, and other collectibles, as well as other strategies!
Previous Chapter | Next Chapter |
---|---|
Environmental Hazard | Search and Rescue |
List of Contents
Weapon/Upgrade | Location |
---|---|
Level 4 Suit | The Intermediate Miner RIG schematic can be found on top of a desk located inside the Equipment Workshop of the Mining Deck. |
Contact Energy | Schematics found inside the locked room in Deck B: Processing in Chapter 7, across the Save Station. Look through the broken window to the right of the entrance and shoot the fuse box to unlock the door. |
Macroliter Fuel Tank | Found on the floor of the Utility Room beneath the Equipment Maintenance Bay in Chapter 7. Requires turning on zero-gravity at the Circuit Breaker and Level 3 Security Clearance to access. |
Diffraction Module | Found inside the Tools Storage room of the Mining Deck, across the doorway to the RIG Room. Requires Master Override Security Clearance. |
Marker Fragment 8 |
Related Guides | ||
---|---|---|
All Schematic Locations | All Weapon Upgrade Locations | All Suit Upgrade Locations |
Log | Event Trigger |
---|---|
Ore Storage Report | Found by interacting with a hidden mail terminal inside the Ore Storage room. |
Miner's Log | Found on a table inside the Extraction Area. |
Mining Progress | Found on a table inside the Mining Control room. |
Thank You Isaac | Found inside Storage 02 of the Secure Storage area. |
Nicole and Dr. Kyne | Found inside Storage 02 of the Secure Storage area. |
Dr. Kyne's Hostage | Found by interacting with the mail terminal in Processing Deck B. |
Supervisor's Choice | Found inside the Mineral Processing Control room. |
Marker Fragment 8 |
Collectible | Location |
---|---|
Dallas' RIG | The Mining Supervisor's RIG will be inside the Mineral Processing Control Room accessible after clearing the hazardous material in the disentrigator. |
Marker Fragment 8 |
You Are Not Authorized Side Mission Guide: All RIG Locations
1 | Go to the Mining Deck. |
---|---|
2 | Find the S.O.S Beacon. |
3 | Plant the Beacon. |
4 | Destroy the Gravity Tethers. |
5 | Launch the Asteroid |
6 | Go to the Bridge. |
Go to the Mining Deck. Continue ahead until you reach the Tram Station. Override the lockdown to open up a new tram station in the Mining Deck. |
Activate the Launch Tubes. In the Mining Deck, go down the elevator to Deck C. While you descend, the elevator will stop and Necromorphs will start to fall from the ceiling, and will often land right behind you, so watch your back and get ready to be surrounded. After descending, use Kinesis to move blocks in the way of the lasers, clearing a path for you to pass through. Go outside and kill the monsters, then place the battery into the socket. Go back inside and go up the elevator, then attempt to activate the launch tubes. |
Find the Admin RIG. Take the elevator up to Deck B. Continue through enemies until you find a hole leading to a zero-gravity area. Use Kinesis to throw all four asteroids into the beam, but watch out as Lurkers and Leapers will start to spawn. Activate to the panel to restore gravity, but be warned as this will summon hordes of enemies, including Exploders coming from both sides of a narrow walkway – a recipe for disaster. Prepare your weapon, stay in position, and snipe the Exploders' sacs and other enemies' legs from a distance. Then, carefully continue around the walkway, as enemies will continue to jump out of the walls and ambush you, until you make it to the next room where you'll find the Admin RIG, and the coveted Level 3 Security Clearance. |
Find the SOS Beacon. Take the elevator down to Deck D. You'll start off in a tough room with Super-Slashers, Infectors, and a Guardian spawning Pods, so get ready. In the next room, take the Gondola across while handling pesky Pods and Lurkers, and you'll find an unexpected friend on the other end. When the monsters appear, you don't have to worry about protecting them. Grab the SOS Beacon, then head back, either via the Gondola or by switching on Zero-Gravity and floating back. |
Launch the SOS Beacon. Take the elevator back up to Deck C, and once again, Slashers and Lurkers will start spawning during the ride. Head up the elevator and try to launch the beacon, but it won't work. |
Plant the SOS Beacon. Get to the room with the asteroid. Use Stasis on the tethers (spinning wheels) to slow them, then look for the opening as it spins where the power source is exposed and shoot it. Do this for the tethers on the floor and ceiling, then, go past the asteroid to the exterior of the ship, while avoiding the deadly spiked rims rotating around it. Outside, do the same to two more tethers, then go on top of the asteroid to plant the beacon. Go back inside, then return to the operation room from earlier and launch the asteroid, but be ready as the Hunter will suddenly come back to play again. |
Return to the Tram Station. Survive the Hunter with stasis and by shooting its legs off until Kendra opens the door. Get to the elevator and ascend to Deck A. In the hallway ahead, you'll need to survive from Exploders which suddenly appear from around corners, so keep your distance! Make it through and you'll be done with chapter 7. |
If you see a bunch of dead bodies lying around, they will probably turn into Necromorphs when you least expect them to. You can save ammo by stomping on them to dismember their limbs.
The Level 4 Suit Schematics can be found in the same area where you find the S.O.S Beacon. Upgrading to the Level 4 Suit is a whopping 35000 credits, be sure to save up on those semiconductors you'll find along the way.
List of Necromorphs | |
---|---|
Divider |
Weak Spots: None Specific
Weaknesses: Stasis, Explosives |
Exploder |
Weak Spots: Left Arm Sac
Weaknesses: None |
Infector |
Weak Spots: None Specific
Weaknesses: Stasis |
Leaper |
Weak Spots: Limbs
Weaknesses: Stasis |
Lurker |
Weak Spots: Tentacles
Weaknesses: None |
Pregnants |
Weak Spots: Limbs
Weaknesses: Stasis |
Slasher |
Weak Spots: Limbs
Weaknesses: None |
Super-Slasher |
Weak Spots: Limbs
Weaknesses: None |
Swarmers |
Weak Spots: None Specific
Weaknesses: Stasis, Explosives, Fire |
Super-Leaper |
Weak Spots: Limbs
Weaknesses: Stasis |
Full Story Walkthrough: All Chapters
All Story Chapters |
New Arrivals (Chapter 1) |
Intensive Care (Chapter 2) |
---|---|
Course Correction (Chapter 3) |
Obliteration Imminent (Chapter 4) |
Lethal Devotion (Chapter 5) |
Environmental Hazard (Chapter 6) |
Into the Void (Chapter 7) |
Search and Rescue (Chapter 8) |
Dead on Arrival (Chapter 9) |
End of Days (Chapter 10) |
Alternate Solutions (Chapter 11) |
Dead Space (Chapter 12) |
Chapter 7: Into the Void Walkthrough, Interactive Map, and Collectibles
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