★ Update 1.04 is out on all platforms as of Feb. 3, 2023!
★ Check our Beginner's Guide for the best tips and tricks!
★ See all Bugs and Exploits for Dead Space!
★ Perform a ritual for a secret text log and more!
★ How to Unlock Master Override: All RIG Locations
┗Marker Locations | Master Override Doors
End of Days is the tenth chapter of Dead Space Remake (2023)'s main story. Read on for a detailed walkthrough, list of rewards, tips for completion, an interactive map of End of Days Collectible Locations for upgrades, and logs, as well as other strategies!
Previous Chapter | Next Chapter |
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Dead on Arrival | Alternate Solutions |
List of Contents
Weapon/Upgrade | Location |
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The Advanced Engineer RIG schematic can be found during Chapter 10, inside the Standard Bathrooms of the Crew Quarters. |
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Found inside the room past the Guest Consultant Suites in the Crew Quarters in Chapter 10. |
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Found in the locked Deluxe Shift Bunks in the Crew Quarters in Chapter 10. Requires enabling the Doors at the Circuit Breaker beside the Deluxe Bathrooms and Master Override Security Clearance. |
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Related Guides | |
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All Weapon Upgrade Locations | All Suit Upgrade Locations |
Log | Event Trigger |
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Found on a stool in the mess area, just before the Zero-G Gym. |
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Found on one of the beds inside the Standard Quarters. |
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Found in the small lobby leading to the Executive Quarters. |
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Found near the corpses in the main lobby of the Executive Quarters. |
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Found inside the room of Captain Mathias in the Executive Quarters. |
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Found inside the room of Officer White in the Executive Quarters. |
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Found at the Inquiry Desks where you meet Dr. Kyne. |
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1 | Find the Crew Deck Key. |
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2 | Escape the Hunter. |
3 | Destroy the Tendril in the Standard Quarters. |
4 | Destroy the Tendril in the Deluxe Quarters. |
5 | Destroy the Tendril in the Executive Quarters. |
6 | Destroy the Tendril in the Chief Steward's Office. |
7 | Reach the Executive Shuttle. |
8 | Kill the Hunter. |
Objectives | |
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8 | ![]() This is your chance to finally kill the Hunter once and for all. Lure it to the spot where the flames come out of the back of the shuttle, then cut off its legs and hit it with Stasis. Run back to the Shuttle Control room before it gets too far, and Test Fire the Engines again to incinerate the Hunter. After a cutscene, you'll be grabbed suddenly by a Tentacle, which didn't happen in the original game, so stay on your toes! Take it out to finish the chapter. |
The lobby of the Crew Quarters is filled with the corpses of Unitologists. Later, when you come back here, Infectors will have turned them into Super-Slashers for a brutal fight. If you stomp all the limbs off the corpses in advance, the Infectors won't be able to transform them, and you'll have a much easier time as you'll only have to fight 2 Infectors and a standard Slasher.
After you shoot the yellow sac in the Deluxe Quarters to destroy the second tendril, you'll suddenly be attacked by the Hunter and swarms of other monsters. If you're not sure how to get back to the Central Nexus, you can get lost in the maze-like area, so know how to get back out of the area first before summoning the hordes.
You'll encounter the Hunter several times throughout this chapter, so Stasis will be essential to your survival. Having a Stasis Pack on hands at all times will help
There's a Stasis recovery panel on the wall near the Shuttle Control room. Before you Test Fire the Shuttle and summon the Hunter, charge up your Stasis here to save your Stasis Packs.
List of Necromorphs | |
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Weak Spots: None Specific
Weaknesses: Stasis, Explosives |
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Weak Spots: Left Arm Sac
Weaknesses: None |
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Weak Spots: Tentacles
Weaknesses: Explosives |
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Weak Spots: None Specific
Weaknesses: Stasis |
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Weak Spots: None Specific
Weaknesses: Stasis |
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Weak Spots: Tentacles
Weaknesses: None |
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Weak Spots: Limbs
Weaknesses: Stasis |
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Weak Spots: Tentacles
Weaknesses: Stasis |
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Weak Spots: Limbs
Weaknesses: None |
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Weak Spots: Yellow Sacs
Weaknesses: None |
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Weak Spots: Limbs, Chest (Stasis Module)
Weaknesses: None |
Full Story Walkthrough: All Chapters
All Story Chapters |
![]() (Chapter 1) |
![]() (Chapter 2) |
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![]() (Chapter 3) |
![]() (Chapter 4) |
![]() (Chapter 5) |
![]() (Chapter 6) |
![]() (Chapter 7) |
![]() (Chapter 8) |
![]() (Chapter 9) |
![]() (Chapter 10) |
![]() (Chapter 11) |
![]() (Chapter 12) |
Chapter 10: End of Days Walkthrough, Interactive Map, and Collectibles
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