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★ Update 1.04 is out on all platforms as of Feb. 3, 2023!
★ Check our Beginner's Guide for the best tips and tricks!
★ See all Bugs and Exploits for Dead Space!
★ Perform a ritual for a secret text log and more!
★ How to Unlock Master Override: All RIG Locations
┗Marker Locations | Master Override Doors
Dead Space is the final chapter of Dead Space Remake (2023)'s main story. Read on for a detailed walkthrough, list of rewards, tips for completion, an interactive map of Dead Space Log Locations, as well as other strategies!
Previous Chapter | Next Chapter |
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Alternate Solutions | - |
List of Contents
Log | Event Trigger |
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Retrieval Order | Found inside the Living Quarters on the surface of Aegis VII. |
They Left Us | Found inside the Landing Pad Atrium, under a hanging corpse. |
Recombination Study | Found in the Excavation Site, underneath the last corrupted mass you destroy to clear the area. |
1 | Transfer the Marker Through Junction. |
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2 | Restore Power to Junction. |
3 | Transfer the Marker through Storage Chamber. |
4 | Return the Marker to the Pedestal. |
5 | Kill the Hive Mind. |
Objectives | |
---|---|
1 | Transport the Marker through Junction. Activate the Loader to place the Marker on the track. Go in the door and fight off the monsters, then through the door to the right and get the battery. Take it outside and put it in the socket. Use the teminal to advance the Marker. In the next room, you'll fight hordes of all types of Necromorphs, so use the Stasis recharge on the wall first thing. Use the Bridge Control terminals to advance the Marker to the end of the room. |
2 | Restore Power to Junction. In the next room, take out the two Guardians and go through the door behind them. Go down the elevator and take out the elevator's battery and put it in one of the sockets. Go right and find another battery behind some Kinesis boxes and put it in another socket. Find the other battery behind Kinesis boxes in the opposite corner of the room and put it in the last socket, then use the terminal to activate the Tether Generator and zero gravity. Fly upwards and shoot yellow sacs on the ceiling until a way through appears. Use Stasis to stop the spinning fans and continue until you find the door. |
3 | Transport the Marker through Storage Chamber. Use the Bridge Control terminal to let the Marker pass through. In the next room, the Marker will be blocked, so go to the opposite end, shoot the yellow sac, and go up the stairs. At the top, you'll find another yellow sac to shoot, allowing the Marker to pass. Continue ahead and use the terminal to progress the Marker. |
4 | Return the Marker to the Pedestal. Outside, shoot the Tentacle, then go to the left side to find one yellow sac at the end of the path, and another under the bridge. Go to the opposite side which is now accessible and find another yellow sac to shoot, and another Tentacle and waves of monsters will come from across the bridge. Go across and kill another Tentacle, then go back and advance the Marker to the pedestal. |
5 | After the cutscene, go through the door behind you and advance. Gather up on ammo here, and spend everything you've got at the Store and Bench, because this next fight is the end of the game. |
Objectives | |
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1 | Phase 1 The Hive Mind has five orbs on tendrils coming out of its face; shoot each of these to end the phase. It will shoot out orbs which stick to the ground and impede your movement, but avoid these as you can't pick them up with Kinesis. After this phase, you'll fight a wave of enemies. |
2 | Phase 2 The Hive Mind will occasionally open up its chest revealing five more weak spots. You'll be able to destroy one at a time before it starts attacking again. It will attack by lashing its tentacles and blasting acid in a vertical line which creates fire on the ground impeding your movement. |
3 | Phase 3 After destroying all the weak spots, it will grab you by its tentacle. Shoot at the single orb on its head to finish it off. It will swing its head around wildly at first, so unless you have tons of ammo left, wait a bit as it will eventually slow down, giving you a key opportunity. And that's it! Enjoy the final cutscene and continue on to New Game Plus. |
The Hive Mind's weak spots are vulnerable to the high rate of fire and concentrated area of the Pulse Rifle, and as there's no limbs to sever, you can simply fill it with Pulse Rifle lead whenever it shows a weak spot. Use your other ammo whenever enemies spawn during the battle, and save your Pulse Rifle ammo for the Hive Mind itself.
When you first arrive at the colony, you will find dead bodies inside the Living Space area. When you open the door to the Gravity Tether Computer Room, there will be 2 Infectors inside. If you don't kill them immediately, they will have a chance to turn the corpses into Super-Slashers.
With a larger space to run around in, it is highly recommended that you are constantly moving so that you are not a sitting duck waiting to be targeted by ranged Necromorphs such as the Guardian's Pod babies and Lurkers.
Don't worry about using up all your Stasis charges in the Gravity Control Room where you face the 2 Guardians. There are multiple Stasis Recharge points so you can still charge up while you fire at the Brute from a safe distance.
List of Necromorphs | |
---|---|
Divider |
Weak Spots: None Specific
Weaknesses: Stasis, Explosives |
Exploder |
Weak Spots: Left Arm Sac
Weaknesses: None |
Guardian |
Weak Spots: Tentacles
Weaknesses: Explosives |
Hive Mind |
Weak Spots: Yellow Sacs
Weaknesses: None |
Infector |
Weak Spots: None Specific
Weaknesses: Stasis |
Lurker |
Weak Spots: Tentacles
Weaknesses: None |
Super-Lurker |
Weak Spots: Tentacles
Weaknesses: Stasis |
Super-Slasher |
Weak Spots: Limbs
Weaknesses: None |
Tentacle |
Weak Spots: Yellow Sacs
Weaknesses: None |
Twitcher |
Weak Spots: Limbs, Chest (Stasis Module)
Weaknesses: None |
Super-Leaper |
Weak Spots: Limbs
Weaknesses: Stasis |
Super-Brute |
Weak Spots: Yellow Sac, Back
Weaknesses: Stasis, Explosives |
Full Story Walkthrough: All Chapters
All Story Chapters |
New Arrivals (Chapter 1) |
Intensive Care (Chapter 2) |
---|---|
Course Correction (Chapter 3) |
Obliteration Imminent (Chapter 4) |
Lethal Devotion (Chapter 5) |
Environmental Hazard (Chapter 6) |
Into the Void (Chapter 7) |
Search and Rescue (Chapter 8) |
Dead on Arrival (Chapter 9) |
End of Days (Chapter 10) |
Alternate Solutions (Chapter 11) |
Dead Space (Chapter 12) |
Chapter 12: Dead Space Walkthrough, Interactive Map, and Collectibles
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