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Dead on Arrival is the ninth chapter of Dead Space Remake (2023)'s main story. Read on for a detailed walkthrough, list of rewards, tips for completion, how to disarm the nuclear warhead, an interactive map of Dead on Arrival Schematic and Log Locations, as well as other strategies!
Previous Chapter | Next Chapter |
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Search and Rescue | End of Days |
List of Contents
Weapon/Upgrade | Location |
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Schematic found on a desk to your left after entering the Infirmary in Chapter 9, right before the malfunctioning lasers. |
List of All Schematic Locations and Interactive Map
Log | Event Trigger |
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Found on top of the large desk inside the Briefing Room of the USM Valor. |
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Found inside the Briefing Room of the USM Valor, right next to a dead soldier. |
1 | Dispose of the Warhead |
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2 | Salvage the Singularity Core. |
3 | Escape the USM Valor. |
Objectives | |
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1 | ![]() ![]() Aim at the six plasma cells by the nuclear warhead. Kill the Exploders while being careful not to hit their exploding sacs, or hit their shoulder to knock the sac off. Then grab the Power Cell using Kinesis and take it to the slot at the wall to power the Warhead Control terminal. |
2 | ![]() ![]() Push forward inside the Cargo Bay dealing with Necromorphs left and right. You can lure them into the electrical surges to temporarily stun them as you take out their limbs. Head to the Engine Room. Time your walk when the fires aren't spewing out. Use Kinesis on crates and use them as a shield for fires that continuously spew out. Reach the Circuit Breaker at the end of the other corridor to put out the fires completely and turn on the elevator to the Power Room. |
3 | ![]() ![]() |
4 | ![]() ![]() Run straight towards the door, down the hall and to an elevator to your right (not the elevator you rode from the Engine Room Lower Deck). When you get off the elevator, run to the Mess Hall and through the Barracks. Break the plasma cell to open the Barracks door. Don't run down the hall, instead take the first door to your right. This will lead to the locker room. The way to the Airlock is just past the locker room. |
In the room with the unstable nuclear warhead, if any of the Exploders go off, it will set off the bomb and you'll die instantly. Aim carefully at the Exploder's shoulder to dismember the explosive sac instead of targetting the sac directly.
It's also possible to simply kill the Exploders by shooting their other limbs. Just be careful as even if you leave them immobile, they'll still use their explosive sac unless they are completely dead.
Twitchers move erratically making them slightly harder targets than the regular Necromorphs. If you have enough juice, you can use Stasis to slow them down enough to land solid hits to their limbs. Alternatively you can also shoot the blue spot on their chest to trigger a Stasis explosion.
While the initial rewards will be random, the last rewards will be worth your time: a Ruby Semiconductor and a Power Node. The challenge can be completed only if you manage to hit every target.
When you reach the Engine Room of the USM Valor, use Kinesis on the crates and use them as covering as your make your way to the Circuit Breaker.
List of Necromorphs | |
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Weak Spots: None Specific
Weaknesses: Stasis, Explosives |
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Weak Spots: Left Arm Sac
Weaknesses: None |
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Weak Spots: Limbs
Weaknesses: Stasis |
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Weak Spots: Tentacles
Weaknesses: None |
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Weak Spots: Limbs
Weaknesses: Stasis |
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Weak Spots: Limbs
Weaknesses: None |
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Weak Spots: Tentacles
Weaknesses: Stasis |
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Weak Spots: Limbs
Weaknesses: None |
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Weak Spots: Limbs, Chest (Stasis Module)
Weaknesses: None |
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Weak Spots: Limbs
Weaknesses: Stasis |
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Weak Spots: Yellow Sac, Back
Weaknesses: Stasis, Explosives |
Full Story Walkthrough: All Chapters
All Story Chapters | |
---|---|
![]() (Chapter 1) |
![]() (Chapter 2) |
![]() (Chapter 3) |
![]() (Chapter 4) |
![]() (Chapter 5) |
![]() (Chapter 6) |
![]() (Chapter 7) |
![]() (Chapter 8) |
![]() (Chapter 9) |
![]() (Chapter 10) |
![]() (Chapter 11) |
![]() (Chapter 12) |
Chapter 9: Dead on Arrival Walkthrough, Interactive Map, and Collectibles
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