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This is a guide to clearing the Infernal and Lunatic maps for Catria and Est in Fire Emblem Heroes (FEH). To see strategy for defeating Catria and Est, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Valentian Catria Valentian Est |
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Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 11/25/2023 to 12/01/2023 |
Infernal | Lunatic |
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A Bow Fighter | HP 65 |
Atk 50 |
Spd 36 |
Def 34 |
Res 21 |
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Deadeye
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B Valentian Catria | HP 69 |
Atk 61 |
Spd 39 |
Def 30 |
Res 26 |
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C Red Mage | HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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Glimmer
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D Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
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Bonfire
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E Axe Fighter | HP 63 |
Atk 44 |
Spd 32 |
Def 36 |
Res 24 |
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Luna
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F Valentian Est | HP 57 |
Atk 64 |
Spd 42 |
Def 27 |
Res 41 |
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Iceberg
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A Bow Fighter | HP 55 |
Atk 47 |
Spd 31 |
Def 31 |
Res 19 |
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Deadeye
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:-
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B Valentian Catria | HP 60 |
Atk 57 |
Spd 36 |
Def 27 |
Res 24 |
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C Red Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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Glimmer
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D Axe Fighter | HP 55 |
Atk 41 |
Spd 29 |
Def 33 |
Res 22 |
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Luna
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E Valentian Est | HP 49 |
Atk 60 |
Spd 38 |
Def 25 |
Res 57 |
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Iceberg
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This map has no reinforcements, making a Hit and Run strategy viable.
To start, defeat Valentian Est using a ranged unit, and then use movement assists like Draw Back and Reposition together with a refresher unit to bring your units away to safety.
Valentian Catria provides mobility bonuses to her allies with S/D Rein Snap, extending the threat range of her allies. To be on the safe side, move your initiator unit away from the trenches on the right side.
The enemies will then approach your team, and you can pick them off one at a time. Try to focus down Valentian Catria first if you can, to prevent her mobility bonuses from buffing up the enemies.
The enemies here can be defeated with a tanking strategy easily, as none of them are too threatening offensively. The only units that you need to take note of are Valentian Catria and Valentian Est. They come with very offensive kits that can defeat your units with a single blow.
As for their allies, they can deal damage, but not enough to defeat your unit like Whitewing sisters, so no need to worry about them.
You can focus on eliminating Est first as she is the most vulnerable unit on this map. Simply place a physical green unit, preferably with high Res to survive the approaching Red Mage, and then force Valentian Est to attack you. After that, pick off her remaining allies as this can prevent Valentian Catria from warping and buffing the other enemies around her.
Unit Name | |
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Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Brave Gullveig | Blue Tome Flying Gold Unwinding grants herself an additional action after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell is pre-charged and can defeat an enemy quickly. |
Unit Name | |
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Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Halloween Duma | Red Breath Armored Can retaliate at any distance with Distant Ferocity. Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction. |
Tiki (Adult) | Red Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side. |
Nowi | Blue Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
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New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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