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Garon is a pretty outdated unit, it might be better to wait for an updated Garon with his Bölverk from FE Fates if you like him as a character. But if you really want to use current Garon, he is best used as a mixed tank with Distant Counter and Dragon's Ire or Dragon Wall + Quick Riposte seal.
I'm also now seeing how Viable i can make Garon. anyone have any Suggestions on what i should try ro do with him? i assume he could probably be another wall/1 shot powerhouse
2nd is Nanna's Alt for healing to keep him above 70% & to also keep everyone above 90% for Nemesis' Own skill. Last but not least i have Eirika apart of the team. I try to resist fighting with her unless its necessary (like a Bow or a mage that Walhart & Nemesis can't reach withour either taking damage or dieing)
Thanks for that! me & my friend felt like idiots that it was so simple. I've been using Walhart plenty, through Forging bonds/Chain Challanges & he really pulls through. The team i use for him Uses him as my Power house/Physical wall while having Nemesis to Cover his rear as he is another great Physical wall.
Oh okay! I personally think MB3 is better, but yeah that works too. Yes! You can raid your own Aether Keep. That's where I do most of my 'testing'.
Wait you could raid yourself? huh never seen the option i think. Thanks. will have to see if i can find out how. I also switched MB3 out for a more Defensive set. Giving him atk/Def solo so that he can Retaliate with better attack & Defense. It gives him a +12 atk in combat alone & 8 or so + def. & yes i do hope he gets a Refine soon. Maybe giving him Canto or increase his stats. something to make him a Physical Wall Cav. Have been Enjoying using him & Nemesis in Forging Bonds.
Looks good! MB3 is a good Seal in most situations. Hopefully, he gets a spec refine soon. You can test him out in an Aether Raids setting. You can raid your own defense in AR!
If no one minds. Could Someone Rate this Walhart Build? Pretty much a Decent FTP build for him. Mainly used to just throw him into a group of Physical attackers. So far my tests have proved he can survive very well against most common 5☆. Sadly i don't exactly have a way to properlt test him against any 5☆ i have. so if anyone could maybe make this build & tell me what they think about it. would be much Appreciated

Thank you so much
thus, invisible buffs like Atk/Spd Solo 4 don't work
only visible buffs work with Blade tome effects
Hi guys. I have a question regarding the skills which grants the total bonuses to the Atk (units like Nino and Thirja have this skill as their weapon). I know that they grant the external bonuses to the Atk. Do they grant also incombat bonuses the the Atk ( if I use for example Atk/spd solo4 or spd/res solo or something like those skills .. Will these incombat buffs granted to the Atk ? Also, if yes then will the buffs in other states removed or moved to Atk as if I didn't buff the res at all ?
+Spd definitely
Do you guys know which iv to have legendary Eirika as? Is it +atk or +spd? I plan on using her base kit unless there is a better build for her.
Idunn is best built as a sustain omni-tank. Sol or Aether are both good options (I would personally prefer Sol). Atk Smoke 3 and her default B skills are good. You should switch the A skill to at least Distant Ward and ideally Distant Counter. The S Seal should be a Sturdy or Mirror Stance skill, whichever you think would fill the niche better on your team.
Hi guys. Do you know some builds that can help me get the most out of Spring Idunn ? She is good but she isn't as good as even brave hector with the refined weapon. Her stats are high but she is not even near that hector. Though i can help her by rebuilding her again. She can easily receive hits but she almost never one shot the foes. He current skills ( at C, atk smoke3. B and A skills are the same as her original skills. S seal is renewal 2), how can i improve her ?
I'd say take the -Spd/Res because he does not really need Spd and the extra Res helps. for B skills, you can pick whatever you need for Hector. Both are good but I think Special Fighter is better since it works for both phases. Bold fighter only works in the player phase (when attacking) with the new weapon refine, he becomes a solid multi-phase unit so hmm I thinnk get special fighter
Which one is better to build on (brave hector with normalized states or him with -spd/+res) ? Also, which B skill is best for him especially after the weapon refine he got? (Confused between Bold fighter and Special fighter)
you're welcome! no she attacks first, receives an attack then if her Spd is enough, a follow-up attack occurs
Thank u so much bro. I still got a lot of things to know about this game. Speaking of that, what will happen when i equip close counter to kronya when her foe has <100% Hb? She has vantage effect in her weapon. So does that mean that she hits twice in a row without her being hit?
yes, in-combat buffs stack indefinitely
If i equip 2 skills that gives my unit buff to ATK/SPD during comba(both skill says during combat not at start of turn or something else), will both skills works? Or they just take the highest value?
yup! that will happen. Reinhardt will attack 4 times. but in this case, Reinhardt still needs the Spd advantage which is very unlikely as Reinhardt has very low Spd.
I wounder what happens when i equip desparetion3 to a unit which attacks twice like Reinhart for example. Whould he attack 4 times(if conditions fulfilled) without the enemy counter him?
atk/def bond is like that but it requires 1 space not 2
Is there an A skill which grants Atk/def if unit within 2 spaces of an ally (other than demitri,s skill)? Solo Atk/def is good but it isn't what I'm looking for. Willing to give it to calude, what do u think guys?
Distant counter is only inheritable by melee units and allows them to counter ranged units close counter on the other hand is only inheritable by ranged units and allows them to counter melee units
Is there a difference between Distant counter and close counter skills? Both can counter regardless of range but I don't know other than that !
nope! You will lose the merges upon promotion. If you need a 5★ +10, you need to merge (11) eleven 5★ copies.
If i got ×5 copies of the same unit, and i merge them to be +4 unit, after that i unlock potential of this unit. Does it stay +4 after i unlock potential for this unit to be 5* ?
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