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Fire Emblem Heroes (FEH)

Ninja Gullveig Builds and Best IVs

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FEH Ninja Gullveig Banner

This is a ranking page for the hero Gullveig - Hidden in Time from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Gullveig.

Heroes With the Same Name
Gullveig - Hidden in Time Icon Ninja Gullveig

Special Heroes - Ninja of Time Featured Heroes
Ninja Yunaka IconNinja Yunaka
[9.5/10]
Ninja Shez (F) IconNinja Shez (F)
[9.5/10]
Ninja Hríd IconNinja Hríd
[9.0/10]
Ninja Gullveig IconNinja Gullveig
[9.5/10]

Ninja Gullveig Rating and Basic Information

FEH Ninja Gullveig Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Gullveig - Hidden in Time: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Scrolls of Time attacks twice, grants Time's Gate, Preempt Pulse, and Anathema to Gullveig and allies, grants Gullveig bonus stats, true damage, true DR, and another action after combat.
・Future and Past boosts damage based on Spd, has Null Guard, grants Gullveig true DR and an extra action after combat.
・Duo Skill grants an extra action and heals 40 HP.

Ninja Gullveig Skills at 5★


Might: 9  Range: 2
Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice.
If unit entered combat on the current turn, unit can move through foes' spaces.
At start of turn, grants【Time's Gate】, 【Preempt Pulse】,and 【Anathema】 to unit and allies within 2 spaces of unit for 1 turn.
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies on the map with the【Time's Gate】effect active, including unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5).
If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering).
【Time's Gate】
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).

Cooldown Count = 4
Boosts damage by 80% of unit's Spd when Special triggers.
Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
If unit initiates combat, reduces damage from foe's attacks by X% (excluding area-of-effect Specials; X = 40 + number of allies on the map with the 【Time's Gate】 effect active, including unit × 5; max 60%).
If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.)

If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and foe cannot recover HP during or after combat.
If unit initiates combat, inflicts Spd/Res-4 on foe, deals damage = 20% of the greater of foe's Spd or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5).

Ninja Gullveig's Duo Skill Effect

Duo Skill
Grants unit another action, and restores 40 HP to unit. (May be used only if unit has already entered combat during the current turn.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 220, treats unit's stats as 220 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Ninja Gullveig Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) Normal HP ★★★☆☆
Atk (10) No Attack IV ★★★★☆
Spd (10) Spd Boon ★★★★★
Def (8) Def Bane ★★★☆☆
Res (4) Res Bane ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Ninja Gullveig are +Spd and -Res. Ninja Gullveig's base 49 Spd is tied for the fastest in the game (as of the time of her release) and should be maximized in order to allow her to quad attack most of her foes.

Gullveig's Res stat is a clear dump stat at only base 17 and can be safely taken as a bane as it won't impact any of her matchups.

Ninja Gullveig Best Builds

Offensive Ninja Gullveig

HOT
Attuned Skill Icon: -
Updated on 11/10/2025

How to Use, Explanation

Ninja Gullveig's base kit already functions well as an offensive threat with multiple actions. Emblem Celica Ring allows her to warp to enemies to bypass the self-Gravity applied to her.

Source Heroes for All Skills

Ninja Gullveig Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
185
HP
HP 42 42
Rank: 298/1327
Atk
Atk 47 47
Rank: 68/1327
Spd
Spd 49 49
Rank: 1/1327
Def
Def 30 30
Rank: 591/1327
Res
Res 17 17
Rank: 1259/1327

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 47 61 54 34 21 217
Lv.40 +10 47 52 54 34 21 208

HP Atk Spd Def Res Total
+HP
Lv.40 +10
49 51 53 34 21 208
+Atk
Lv.40 +10
46 54 53 34 21 208
+Spd
Lv.40 +10
46 51 57 34 21 209
+Def
Lv.40 +10
46 51 53 37 21 208
+Res
Lv.40 +10
46 51 53 34 24 208

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 42 56 49 30 17 194
5★ Lv.40 42 47 49 30 17 185

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 19 10 8 4 59

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
48 35 21 48 49 201
40 47 49 30 28 194
40 49 30 20 49 188
40 49 17 33 49 188
39 47 16 38 48 188
37 47 35 21 48 188
40 45 47 30 26 188
Ninja Gullveig Icon Ninja Gullveig
42 47 49 30 17 185
41 42 45 38 17 183
39 46 30 24 43 182
40 47 16 32 47 182
42 41 16 39 42 180
40 48 47 20 24 179
38 47 48 21 25 179
37 20 47 28 46 178
37 39 45 16 40 177
38 45 18 35 41 177
40 42 16 42 37 177
40 44 27 23 43 177
40 42 14 38 42 176
37 45 47 27 18 174
37 46 27 18 46 174
39 41 43 26 24 173
38 46 46 20 22 172
40 43 42 21 25 171
38 40 41 17 35 171
38 42 42 23 26 171
36 42 34 16 43 171
36 42 33 17 43 171
38 42 31 19 41 171
41 35 35 28 28 167
47 30 34 25 30 166
37 35 39 15 40 166
38 42 30 16 37 163
39 40 27 21 35 162
38 42 40 19 23 162
39 39 20 19 38 155

Note: Stats bonuses from skills are not taken into account.

Ninja Gullveig Roles, Strengths, and Weaknesses

Ninja Gullveig Roles

Gullveig - Hidden in Time Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ninja Gullveig is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Ninja Gullveig Strengths

Scrolls of Time grants Time's Gate, Anathema, and Preempt Pulse to the team

Ninja Gullveig's exclusive weapon Scrolls of Time has multiple effects that all add up to make it a fantastic weapon.

Below is a summary of these effects:

Condition(s) Effect
Always ・Accelerates Special trigger (cooldown count-1).
Ninja Gullveig initiates combat ・Gullveig attacks twice.
・Grants Gullveig another action and inflicts 【Gravity】 on Gullveig after combat.
Ninja Gullveig entered combat on the current turn ・Grants Gullveig a Pass effect.
At start of turn ・Grants【Time's Gate】, 【Preempt Pulse】,and 【Anathema】 to Gullveig and allies within 2 spaces.
Ninja Gullveig initiates combat
OR
Foe's HP ≥ 75% at start of combat
・Grants Gullveig another action and inflicts 【Gravity】 on Gullveig after combat.

Future and Past grants another action and has Null Guard

Ninja Gullveig's exclusive Special Future and Past has a cooldown of 4 and also has multiple effects that improve Gullveig's offensive potential.

Below is a summary of these effects:

Condition(s) Effect
Always ・Neutralizes effects that inflict "Special cooldown charge -X" on Gullveig during combat.
On Special trigger ・Boosts damage by 80% of Gullveig's Spd.
Ninja Gullveig initiates combat ・Grants Gullveig up to 60% damage reduction (40 + number of allies on the map with 【Time's Gate】).
Ninja Gullveig initiates combat
Ninja Gullveig survives combat
Special triggered
・Grants Gullveig another action and inflicts 【Gravity】 on Gullveig after combat.

Ninja Gullveig Weaknesses

Low Def and Res

As a glass cannon offensive unit, Ninja Gullveig's stats all lean towards Atk and Spd, leaving her Def and Res lacking.

While base 30 Def is not too bad, base 17 Res is abysmal and will make her very easy to defeat with magic damage.

Weak to Cavalry Effective Weapons

Ninja Gullveig takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Gullveig - Hidden in Time Only Appears as a 5 Star Hero!

Gullveig - Hidden in Time only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gullveig - Hidden in Time if a 4 Star version is released!

Unlock Potential Tier List

Ninja Gullveig - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
9 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice.
If unit entered combat on the current turn, unit can move through foes' spaces.
At start of turn, grants【Time's Gate】, 【Preempt Pulse】,and 【Anathema】 to unit and allies within 2 spaces of unit for 1 turn.
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies on the map with the【Time's Gate】effect active, including unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5).
If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering).
【Time's Gate】
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. 5★
(Cooldown Count = 3) Boosts damage dealt to foe by 50% of damage dealt to unit. 5★
(Cooldown Count = 4) Boosts damage by 80% of unit's Spd when Special triggers.
Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
If unit initiates combat, reduces damage from foe's attacks by X% (excluding area-of-effect Specials; X = 40 + number of allies on the map with the 【Time's Gate】 effect active, including unit × 5; max 60%).
If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.)
5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Spd+2 during combat. 5★
If unit initiates combat, grants Atk/Spd +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +4 during combat. 5★
If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 5★
If unit initiates combat, deals 4 damage to foe after combat. 5★
If unit initiates combat, deals 7 damage to foe after combat. 5★
If unit initiates combat, deals 10 damage to foe after combat. 5★
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and foe cannot recover HP during or after combat.
If unit initiates combat, inflicts Spd/Res-4 on foe, deals damage = 20% of the greater of foe's Spd or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
5★
At start of turn, grants Spd+2 to adjacent allies for 1 turn. 5★
At start of turn, grants Spd+3 to adjacent allies for 1 turn. 5★
At start of turn, grants Spd+4 to adjacent allies for 1 turn. 5★
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5).
5★

Ninja Gullveig as a Source Hero

Ninja Gullveig Avatar

Value of Skills ★★★★★

Ninja Gullveig has Sly Swift Sparrow, Conjuring Breath, and A/S Hone Assault as inheritable options.

We recommend keeping a copy of Ninja Gullveig for your barracks, but if you really need to, these skills are all great on offensive heroes. You can acquire all three at the same time by inheriting their prerequisites first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ninja Gullveig?

Top tier hero. Must summon. 8
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 0
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Pass on this hero. 0
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If you have feedback about this hero page, let us know in the comments section below!

How to Get Ninja Gullveig / Illustrations / Voice Actor / Quotes

How to Get Ninja Gullveig

Obtained through a Special Summoning Event!

Ninja Gullveig is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Alice Himora with Valeria Rodriguez
Illustrator ekao
Appears In

Illustration

FEH: Related Guides

Special Heroes: Ninja of Time

Ninja of Time Banner

Heroes from Special Heroes - Ninja of Time
Ninja Yunaka IconNinja Yunaka
[9.5/10]
Ninja Shez (F) IconNinja Shez (F)
[9.5/10]
Ninja Hríd IconNinja Hríd
[9.0/10]
Ninja Gullveig IconNinja Gullveig
[9.5/10]

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Comment

5 Anonymous Anonymous about 1 month

She is 9.9 not 9.5

4 Anonymous Anonymous about 1 month

9.9 without question She survives counterattacks from Far Saviors with ease, including Brave Eikpyrnir, and wipes them out just as easily Only Legendary Black Knight can take her with a counterattack but only if he is able to activate his Special, because of all his Damage Reflection Units like V!Rhea and NY!Nidhoggr were doing 0 damage to her with their counterattacks She also gives out 4 bonuses to herself and her allies She is insanely powerful

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