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This is a ranking page for the hero Gullveig - Hidden in Time from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Gullveig.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Ninja of Time Featured Heroes | |||
|---|---|---|---|
Ninja Yunaka[9.5/10] |
Ninja Shez (F)[9.5/10] |
Ninja Hríd[9.0/10] |
Ninja Gullveig[9.5/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Scrolls of Time attacks twice, grants Time's Gate, Preempt Pulse, and Anathema to Gullveig and allies, grants Gullveig bonus stats, true damage, true DR, and another action after combat. ・Future and Past boosts damage based on Spd, has Null Guard, grants Gullveig true DR and an extra action after combat. ・Duo Skill grants an extra action and heals 40 HP. |
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Might: 9 Range: 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. If unit entered combat on the current turn, unit can move through foes' spaces. At start of turn, grants【Time's Gate】, 【Preempt Pulse】,and 【Anathema】 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies on the map with the【Time's Gate】effect active, including unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
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Cooldown Count = 4 Boosts damage by 80% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, reduces damage from foe's attacks by X% (excluding area-of-effect Specials; X = 40 + number of allies on the map with the 【Time's Gate】 effect active, including unit × 5; max 60%). If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) |
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If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). |
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If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and foe cannot recover HP during or after combat. If unit initiates combat, inflicts Spd/Res-4 on foe, deals damage = 20% of the greater of foe's Spd or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
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At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5). |
| Duo Skill |
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| Grants unit another action, and restores 40 HP to unit. (May be used only if unit has already entered combat during the current turn.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
| Duel |
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| If unit is 5★ and level 40 and unit's stats total less than 220, treats unit's stats as 220 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
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★★★★☆ |
| Spd (10) |
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★★★★★ |
| Def (8) |
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★★★☆☆ |
| Res (4) |
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★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ninja Gullveig are +Spd and -Res. Ninja Gullveig's base 49 Spd is tied for the fastest in the game (as of the time of her release) and should be maximized in order to allow her to quad attack most of her foes.
Gullveig's Res stat is a clear dump stat at only base 17 and can be safely taken as a bane as it won't impact any of her matchups.
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| Updated on 11/10/2025 | |
Ninja Gullveig's base kit already functions well as an offensive threat with multiple actions. Emblem Celica Ring allows her to warp to enemies to bypass the self-Gravity applied to her.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 185 | ||
| HP |
42 |
Rank: 298/1327 |
| Atk |
47 |
Rank: 68/1327 |
| Spd |
49 |
Rank: 1/1327 |
| Def |
30 |
Rank: 591/1327 |
| Res |
17 |
Rank: 1259/1327 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 47 | 61 | 54 | 34 | 21 | 217 | Lv.40 +10 | 47 | 52 | 54 | 34 | 21 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 49 | 51 | 53 | 34 | 21 | 208 |
| +Atk Lv.40 +10 | 46 | 54 | 53 | 34 | 21 | 208 |
| +Spd Lv.40 +10 | 46 | 51 | 57 | 34 | 21 | 209 |
| +Def Lv.40 +10 | 46 | 51 | 53 | 37 | 21 | 208 |
| +Res Lv.40 +10 | 46 | 51 | 53 | 34 | 24 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 42 | 56 | 49 | 30 | 17 | 194 |
| 5★ Lv.40 | 42 | 47 | 49 | 30 | 17 | 185 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 19 | 10 | 8 | 4 | 59 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 48 | 35 | 21 | 48 | 49 | 201 | |
| 40 | 47 | 49 | 30 | 28 | 194 | |
| 40 | 49 | 30 | 20 | 49 | 188 | |
| 40 | 49 | 17 | 33 | 49 | 188 | |
| 39 | 47 | 16 | 38 | 48 | 188 | |
| 37 | 47 | 35 | 21 | 48 | 188 | |
| 40 | 45 | 47 | 30 | 26 | 188 | |
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42 | 47 | 49 | 30 | 17 | 185 |
| 41 | 42 | 45 | 38 | 17 | 183 | |
| 39 | 46 | 30 | 24 | 43 | 182 | |
| 40 | 47 | 16 | 32 | 47 | 182 | |
| 42 | 41 | 16 | 39 | 42 | 180 | |
| 40 | 48 | 47 | 20 | 24 | 179 | |
| 38 | 47 | 48 | 21 | 25 | 179 | |
| 37 | 20 | 47 | 28 | 46 | 178 | |
| 37 | 39 | 45 | 16 | 40 | 177 | |
| 38 | 45 | 18 | 35 | 41 | 177 | |
| 40 | 42 | 16 | 42 | 37 | 177 | |
| 40 | 44 | 27 | 23 | 43 | 177 | |
| 40 | 42 | 14 | 38 | 42 | 176 | |
| 37 | 45 | 47 | 27 | 18 | 174 | |
| 37 | 46 | 27 | 18 | 46 | 174 | |
| 39 | 41 | 43 | 26 | 24 | 173 | |
| 38 | 46 | 46 | 20 | 22 | 172 | |
| 40 | 43 | 42 | 21 | 25 | 171 | |
| 38 | 40 | 41 | 17 | 35 | 171 | |
| 38 | 42 | 42 | 23 | 26 | 171 | |
| 36 | 42 | 34 | 16 | 43 | 171 | |
| 36 | 42 | 33 | 17 | 43 | 171 | |
| 38 | 42 | 31 | 19 | 41 | 171 | |
| 41 | 35 | 35 | 28 | 28 | 167 | |
| 47 | 30 | 34 | 25 | 30 | 166 | |
| 37 | 35 | 39 | 15 | 40 | 166 | |
| 38 | 42 | 30 | 16 | 37 | 163 | |
| 39 | 40 | 27 | 21 | 35 | 162 | |
| 38 | 42 | 40 | 19 | 23 | 162 | |
| 39 | 39 | 20 | 19 | 38 | 155 |
Note: Stats bonuses from skills are not taken into account.
Ninja Gullveig is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Ninja Gullveig's exclusive weapon Scrolls of Time has multiple effects that all add up to make it a fantastic weapon.
Below is a summary of these effects:
| Condition(s) | Effect |
|---|---|
| Always | ・Accelerates Special trigger (cooldown count-1). |
| Ninja Gullveig initiates combat | ・Gullveig attacks twice. ・Grants Gullveig another action and inflicts 【Gravity】 on Gullveig after combat. |
| Ninja Gullveig entered combat on the current turn | ・Grants Gullveig a Pass effect. |
| At start of turn | ・Grants【Time's Gate】, 【Preempt Pulse】,and 【Anathema】 to Gullveig and allies within 2 spaces. |
| Ninja Gullveig initiates combat OR Foe's HP ≥ 75% at start of combat |
・Grants Gullveig another action and inflicts 【Gravity】 on Gullveig after combat. |
Ninja Gullveig's exclusive Special Future and Past has a cooldown of 4 and also has multiple effects that improve Gullveig's offensive potential.
Below is a summary of these effects:
| Condition(s) | Effect |
|---|---|
| Always | ・Neutralizes effects that inflict "Special cooldown charge -X" on Gullveig during combat. |
| On Special trigger | ・Boosts damage by 80% of Gullveig's Spd. |
| Ninja Gullveig initiates combat | ・Grants Gullveig up to 60% damage reduction (40 + number of allies on the map with 【Time's Gate】). |
| Ninja Gullveig initiates combat Ninja Gullveig survives combat Special triggered |
・Grants Gullveig another action and inflicts 【Gravity】 on Gullveig after combat. |
As a glass cannon offensive unit, Ninja Gullveig's stats all lean towards Atk and Spd, leaving her Def and Res lacking.
While base 30 Def is not too bad, base 17 Res is abysmal and will make her very easy to defeat with magic damage.
Ninja Gullveig takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Gullveig - Hidden in Time only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gullveig - Hidden in Time if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 9 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. If unit entered combat on the current turn, unit can move through foes' spaces. At start of turn, grants【Time's Gate】, 【Preempt Pulse】,and 【Anathema】 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies on the map with the【Time's Gate】effect active, including unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
| (Cooldown Count = 3) Boosts damage dealt to foe by 50% of damage dealt to unit. | 5★ | |
| (Cooldown Count = 4) Boosts damage by 80% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, reduces damage from foe's attacks by X% (excluding area-of-effect Specials; X = 40 + number of allies on the map with the 【Time's Gate】 effect active, including unit × 5; max 60%). If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit initiates combat, grants Spd+2 during combat. | 5★ | |
| If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
| If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
| If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). | 5★ | |
| If unit initiates combat, deals 4 damage to foe after combat. | 5★ | |
| If unit initiates combat, deals 7 damage to foe after combat. | 5★ | |
| If unit initiates combat, deals 10 damage to foe after combat. | 5★ | |
| If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and foe cannot recover HP during or after combat. If unit initiates combat, inflicts Spd/Res-4 on foe, deals damage = 20% of the greater of foe's Spd or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
5★ | |
| At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Ninja Gullveig has Sly Swift Sparrow, Conjuring Breath, and A/S Hone Assault as inheritable options.
We recommend keeping a copy of Ninja Gullveig for your barracks, but if you really need to, these skills are all great on offensive heroes. You can acquire all three at the same time by inheriting their prerequisites first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ninja Gullveig is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Alice Himora with Valeria Rodriguez |
|---|---|
| Illustrator | ekao |
| Appears In |
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| Heroes from Special Heroes - Ninja of Time | |||
|---|---|---|---|
Ninja Yunaka[9.5/10] |
Ninja Shez (F)[9.5/10] |
Ninja Hríd[9.0/10] |
Ninja Gullveig[9.5/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
9.9 without question She survives counterattacks from Far Saviors with ease, including Brave Eikpyrnir, and wipes them out just as easily Only Legendary Black Knight can take her with a counterattack but only if he is able to activate his Special, because of all his Damage Reflection Units like V!Rhea and NY!Nidhoggr were doing 0 damage to her with their counterattacks She also gives out 4 bonuses to herself and her allies She is insanely powerful
Ninja Gullveig Builds and Best IVs

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She is 9.9 not 9.5