★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a ranking page for the hero Ike - Zealous Inheritors from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Harmonized Brave Ike.
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List of Contents
| New Heroes - New Heroes: Harmonized CYL Ike, Lyn Featured Heroes | |||
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Harmonized Brave Ike[9.5/10] |
Vanitas[9.5/10] |
Harmonized Brave Lyn[9.5/10] |
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Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
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| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Urvan Brilliance grants Radiant Hero to Ike and allies, has built-in Bulwark, grants bonus stats, trur damage, true DR, and Special reduction before follow-up attack. ・Aether's Course grants foe Desperation, neutralizes foe's percentage DR and Flash effects, halves Deep Wounds, and has increased DR on foe's consecutive attacks. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). At start of turn, grants 【Radiant Hero】 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. 【Radiant Hero】 Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, deals damage = unit's max Special cooldown count value × 4 (excluding area-of-effect Specials). |
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Cooldown Count = 5 When Special triggers, boosts damage by the greater of unit's or foe's Def, restores 50% of unit's maximum HP, and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. Foe can make a follow-up attack before unit's next attack during combat. Reduces the effect of 【Deep Wounds】 by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's attacks by 40%, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by 70% during combat (excluding area-of-effect Specials). |
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If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
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If unit initiates combat, foe can counterattack before unit's first attack. Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). |
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Enables 【Canto (Dist. +1; Max 4)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3). |
| Harmonized Skill |
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| Grants 【Resonance: Shields】 to unit and allies from the same titles as unit. Grants another action to certain target, and if Canto has already been triggered, re-enables Canto (if there are allies from the same titles as unit on the map who have already acted, targets ally with the highest HP among those allies; otherwise, targets unit; if multiple targets meet the conditions, effect will not trigger). (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
| Path of Radiance / The Binding Blade |
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| Increases scores in Resonant Battles. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
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★★★☆☆ |
| Atk (10) |
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★★★★★ |
| Spd (8) |
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★★★☆☆ |
| Def (10) |
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★★★★★ |
| Res (11) |
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★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Harmonized Brave Ike are +Def and -Spd. Ike's Def is a superboon and boosts his Def from base 49 to base 53.
Def is Ike's most important stat due to his role as a tank unit and should be maximized as much as possible.
Spd is Ike's least important stat due to only being at base 30. He won't be fast enough to prevent follow-up attacks of faster foes with Null Follow-Up effects, and his Spd enough to outspeed slow tanks without being boosted.
| HOT | |
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| Updated on 12/01/2025 | |
Harmonized Brave Ike makes great use of his base kit, having the same playstyle as Emblem Ike by tanking enemy hits first before retaliating with a powerful Special.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 204 | ||
| HP |
41 |
Rank: 385/1317 |
| Atk |
49 |
Rank: 5/1317 |
| Spd |
30 |
Rank: 906/1317 |
| Def |
49 |
Rank: 3/1317 |
| Res |
35 |
Rank: 252/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 46 | 70 | 34 | 53 | 40 | 243 | Lv.40 +10 | 46 | 54 | 34 | 53 | 40 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 48 | 53 | 34 | 53 | 39 | 227 |
| +Atk Lv.40 +10 | 45 | 57 | 34 | 53 | 39 | 228 |
| +Spd Lv.40 +10 | 45 | 53 | 37 | 53 | 39 | 227 |
| +Def Lv.40 +10 | 45 | 53 | 34 | 57 | 39 | 228 |
| +Res Lv.40 +10 | 45 | 53 | 34 | 53 | 42 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 41 | 65 | 30 | 49 | 35 | 220 |
| 5★ Lv.40 | 41 | 49 | 30 | 49 | 35 | 204 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 26 | 8 | 10 | 11 | 74 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
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41 | 49 | 30 | 49 | 35 | 204 |
| 40 | 50 | 37 | 49 | 28 | 204 | |
| 40 | 48 | 38 | 48 | 25 | 199 | |
| 44 | 49 | 35 | 45 | 25 | 198 | |
| 42 | 46 | 30 | 45 | 30 | 193 | |
| 45 | 46 | 20 | 47 | 35 | 193 | |
| 40 | 47 | 17 | 47 | 42 | 193 | |
| 42 | 47 | 16 | 42 | 46 | 193 | |
| 43 | 47 | 31 | 40 | 32 | 193 | |
| 46 | 45 | 31 | 40 | 30 | 192 | |
| 46 | 47 | 33 | 42 | 24 | 192 | |
| 48 | 43 | 33 | 36 | 21 | 181 | |
| 47 | 42 | 24 | 37 | 31 | 181 | |
| 46 | 41 | 36 | 30 | 23 | 176 | |
| 47 | 41 | 30 | 36 | 19 | 173 | |
| 47 | 37 | 27 | 40 | 21 | 172 | |
| 46 | 33 | 32 | 30 | 17 | 158 | |
| 43 | 32 | 29 | 30 | 24 | 158 | |
| 49 | 36 | 25 | 33 | 13 | 156 |
Note: Stats bonuses from skills are not taken into account.
Harmonized Brave Ike is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Harmonized Brave Ike has middling base 30 Spd, making him reliant on his damage reduction effects to withstand enemy attacks.
Ike's gimmick of preferring his enemies to attack first can easily be played around due to the presence of Hardy Bearing 3 in the metagame.
We recommend keeping Ike away from faster enemies with Null Follow-Up effects that excel in nuking power.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ike - Zealous Inheritors only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ike - Zealous Inheritors if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). At start of turn, grants 【Radiant Hero】 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. 【Radiant Hero】 Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, deals damage = unit's max Special cooldown count value × 4 (excluding area-of-effect Specials). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Restores HP = 30% of damage dealt. | 5★ | |
| (Cooldown Count = 3) Restores HP = 50% of damage dealt. | 5★ | |
| (Cooldown Count = 5) When Special triggers, boosts damage by the greater of unit's or foe's Def, restores 50% of unit's maximum HP, and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. Foe can make a follow-up attack before unit's next attack during combat. Reduces the effect of 【Deep Wounds】 by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's attacks by 40%, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by 70% during combat (excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Def +2 during combat if unit initiates the attack. | 5★ | |
| Grants Def +4 during combat if unit initiates the attack. | 5★ | |
| Grants Def +6 during combat if unit initiates the attack. | 5★ | |
| If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
| If unit’s HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ | |
| If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ | |
| If unit’s HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ | |
| If unit initiates combat, foe can counterattack before unit's first attack. Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). |
5★ | |
| At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
| At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
| At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
| Enables 【Canto (Dist. +1; Max 4)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3). |
5★ |

| Value of Skills | ★★★★★ |
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| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Harmonized Brave Ike is a Hero who can be pulled from any summon.
| Event Name | Focus |
|---|---|
![]() New Heroes: Harmonized CYL Ike, Lyn New Heroes Summon |
Starts:11/27/2025 Ends:12/15/2025 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Greg Chun with Ray Chase |
|---|---|
| Illustrator | Hiiragi Akio |
| Appears In |
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| Heroes from New Heroes - New Heroes: Harmonized CYL Ike, Lyn | |||
|---|---|---|---|
Harmonized Brave Ike[9.5/10] |
Vanitas[9.5/10] |
Harmonized Brave Lyn[9.5/10] |
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▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Speed is most certainly NOT the preferred flaw, you need at least 30 to proc his B skill.
Harmonized Brave Ike Builds and Best IVs



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No A skill listed & still no rating... ☹️