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Fire Emblem Heroes (FEH)

Harmonized Brave Ike Builds and Best IVs

Add to Watchlist (9)

★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

FEH Harmonized Brave Ike Banner

This is a ranking page for the hero Ike - Zealous Inheritors from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Harmonized Brave Ike.

Heroes With the Same Name
Ike - Zealous Inheritors Icon Harmonized Brave Ike

New Heroes - New Heroes: Harmonized CYL Ike, Lyn Featured Heroes
Harmonized Brave Ike IconHarmonized Brave Ike
[9.5/10]
Vanitas IconVanitas
[9.5/10]
Harmonized Brave Lyn IconHarmonized Brave Lyn
[9.5/10]
Notice Attention! This page is still under construction and will be completed shortly.
Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Harmonized Brave Ike Rating and Basic Information

FEH Harmonized Brave Ike Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ike - Zealous Inheritors: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Urvan Brilliance grants Radiant Hero to Ike and allies, has built-in Bulwark, grants bonus stats, trur damage, true DR, and Special reduction before follow-up attack.
・Aether's Course grants foe Desperation, neutralizes foe's percentage DR and Flash effects, halves Deep Wounds, and has increased DR on foe's consecutive attacks.

Harmonized Brave Ike Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
At start of turn, grants 【Radiant Hero】 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
【Radiant Hero】
Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, deals damage = unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).

Cooldown Count = 5
When Special triggers, boosts damage by the greater of unit's or foe's Def, restores 50% of unit's maximum HP, and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills.
Foe can make a follow-up attack before unit's next attack during combat.
Reduces the effect of 【Deep Wounds】 by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's attacks by 40%, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by 70% during combat (excluding area-of-effect Specials).

If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

If unit initiates combat, foe can counterattack before unit's first attack.
Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.).

Enables 【Canto (Dist. +1; Max 4)】.
At start of turn, unit can move 1 extra space (that turn only; does not stack).
Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3).

Harmonized Brave Ike's Harmonized Skill Effect

Harmonized Skill
Grants 【Resonance: Shields】 to unit and allies from the same titles as unit.
Grants another action to certain target, and if Canto has already been triggered, re-enables Canto (if there are allies from the same titles as unit on the map who have already acted, targets ally with the highest HP among those allies; otherwise, targets unit; if multiple targets meet the conditions, effect will not trigger).
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)

Resonance Effect

Path of Radiance / The Binding Blade
Increases scores in Resonant Battles.

Harmonized Brave Ike Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (10) Attack Boon ★★★★★
Spd (8) Spd Bane ★★★☆☆
Def (10) Def Boon ★★★★★
Res (11) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for Harmonized Brave Ike are +Def and -Spd. Ike's Def is a superboon and boosts his Def from base 49 to base 53.

Def is Ike's most important stat due to his role as a tank unit and should be maximized as much as possible.

Spd is Ike's least important stat due to only being at base 30. He won't be fast enough to prevent follow-up attacks of faster foes with Null Follow-Up effects, and his Spd enough to outspeed slow tanks without being boosted.

Harmonized Brave Ike Best Builds

General Use / Budget Harmonized Brave Ike

HOT
Passive Skill BPatience
Attuned Skill Icon: -
Updated on 12/01/2025

How to Use, Explanation

Harmonized Brave Ike makes great use of his base kit, having the same playstyle as Emblem Ike by tanking enemy hits first before retaliating with a powerful Special.

Source Heroes for All Skills

Harmonized Brave Ike Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
204
HP
HP 41 41
Rank: 385/1317
Atk
Atk 49 49
Rank: 5/1317
Spd
Spd 30 30
Rank: 906/1317
Def
Def 49 49
Rank: 3/1317
Res
Res 35 35
Rank: 252/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 70 34 53 40 243
Lv.40 +10 46 54 34 53 40 227

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 53 34 53 39 227
+Atk
Lv.40 +10
45 57 34 53 39 228
+Spd
Lv.40 +10
45 53 37 53 39 227
+Def
Lv.40 +10
45 53 34 57 39 228
+Res
Lv.40 +10
45 53 34 53 42 227

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 65 30 49 35 220
5★ Lv.40 41 49 30 49 35 204

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 26 8 10 11 74

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Harmonized Brave Ike Icon Harmonized Brave Ike
41 49 30 49 35 204
40 50 37 49 28 204
40 48 38 48 25 199
44 49 35 45 25 198
42 46 30 45 30 193
45 46 20 47 35 193
40 47 17 47 42 193
42 47 16 42 46 193
43 47 31 40 32 193
46 45 31 40 30 192
46 47 33 42 24 192
48 43 33 36 21 181
47 42 24 37 31 181
46 41 36 30 23 176
47 41 30 36 19 173
47 37 27 40 21 172
46 33 32 30 17 158
43 32 29 30 24 158
49 36 25 33 13 156

Note: Stats bonuses from skills are not taken into account.

Harmonized Brave Ike Roles, Strengths, and Weaknesses

Harmonized Brave Ike Roles

Ike - Zealous Inheritors Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Harmonized Brave Ike is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Harmonized Brave Ike Strengths

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Harmonized Brave Ike Weaknesses

Middling Spd

Harmonized Brave Ike has middling base 30 Spd, making him reliant on his damage reduction effects to withstand enemy attacks.

Ike's gimmick of preferring his enemies to attack first can easily be played around due to the presence of Hardy Bearing 3 in the metagame.

We recommend keeping Ike away from faster enemies with Null Follow-Up effects that excel in nuking power.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ike - Zealous Inheritors Only Appears as a 5 Star Hero!

Ike - Zealous Inheritors only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ike - Zealous Inheritors if a 4 Star version is released!

Unlock Potential Tier List

Harmonized Brave Ike - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
At start of turn, grants 【Radiant Hero】 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
【Radiant Hero】
Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, deals damage = unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Restores HP = 30% of damage dealt. 5★
(Cooldown Count = 3) Restores HP = 50% of damage dealt. 5★
(Cooldown Count = 5) When Special triggers, boosts damage by the greater of unit's or foe's Def, restores 50% of unit's maximum HP, and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills.
Foe can make a follow-up attack before unit's next attack during combat.
Reduces the effect of 【Deep Wounds】 by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's attacks by 40%, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by 70% during combat (excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
Grants Def +2 during combat if unit initiates the attack. 5★
Grants Def +4 during combat if unit initiates the attack. 5★
Grants Def +6 during combat if unit initiates the attack. 5★
If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★
If unit’s HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. 5★
If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 5★
If unit’s HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. 5★
If unit initiates combat, foe can counterattack before unit's first attack.
Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.).
5★
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 5★
Enables 【Canto (Dist. +1; Max 4)】.
At start of turn, unit can move 1 extra space (that turn only; does not stack).
Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3).
5★

Harmonized Brave Ike as a Source Hero

Harmonized Brave Ike Avatar

Value of Skills ★★★★★
List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Harmonized Brave Ike?

Top tier hero. Must summon. 5
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 2
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Harmonized Brave Ike / Illustrations / Voice Actor / Quotes

How to Get Harmonized Brave Ike

Obtain Through Regular Summon

Harmonized Brave Ike is a Hero who can be pulled from any summon.

Event Name Focus
New Heroes: Harmonized CYL Ike, Lyn Banner
New Heroes: Harmonized CYL Ike, Lyn
New Heroes Summon
Ike - Zealous Inheritors Icon Harmonized Brave Ike

Starts:11/27/2025
Ends:12/15/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Greg Chun with Ray Chase
Illustrator Hiiragi Akio
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Harmonized CYL Ike, Lyn

New Heroes: Harmonized CYL Ike, Lyn Banner

Heroes from New Heroes - New Heroes: Harmonized CYL Ike, Lyn
Harmonized Brave Ike IconHarmonized Brave Ike
[9.5/10]
Vanitas IconVanitas
[9.5/10]
Harmonized Brave Lyn IconHarmonized Brave Lyn
[9.5/10]

See All Green Heroes

Back to Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

Comment

2 twztid13 twztid13 4 days

No A skill listed & still no rating... ☹️

1 Anonymous Anonymous 5 days

Speed is most certainly NOT the preferred flaw, you need at least 30 to proc his B skill.

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