Fire Emblem Heroes (FEH)

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Submissions: 180
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83 JoshuaZover 2 yearsReport

I was also toying with the idea of giving Elimine a different B skill like Chill Atk/Def 2 instead of canto, but the canto works well with her nudge skill so I'm holding off for right now. Because she will typically be protected by Near/Far Save units, I think a skill that boosts allies like Earthbalm+ is better than Miracle.

82 JoshuaZover 2 yearsReport

And importantly Earthfire Balm+ has no range restriction, so affected Aether Raids defenders running amok can benefit from it regardless of map location. To me it seems the better choice instead of Miracle

81 JoshuaZover 2 yearsReport

I don't really see the point of having Miracle on Elimine as it takes a long to charge up for (5 cooldown) and she will generally be supporting wall units like BHector or AIdunn (both of whom I'm using right now). Earthfire Balm+ seems much more useful. It activates instantly and greatly improves offense/defense of teammates ensuring they withstand physical attacks both near and far, while boosting their firepower to ensure attackers don't get second chances.

80 JoshuaZover 2 yearsReport

I'm suggesting a support build for Elimine as follows: Staff of the Saint Nudge + Earthfire Balm + Atk/Res Push 4 A/S Far Trace 3 Holy Ground Distant Guard 3 Only change is Earthfire Balm + to add Atk/Def+6 to all allies when healing (I inherited from Silque). This makes Elimine an ultimate support option for Brave Hector and Ascended Idunn, as both Near and Far Save benefit from the Atk/Def boost. As an aside, such a build should be popular for captain role to support friends.

79 @Lucinator_14 on Twitterover 2 yearsReport

Infinite Ignis Brave Hector Refined Maltet Pivot Ignis A: Ostian Counter B: Special Spiral 3 C: Atk Smoke 3 S: Distant Defense 3

78 JoshuaZover 2 yearsReport

I came across an Ishtar in Aether Raids with 80 base attack and 71 buffed speed running a Ruptured Sky build variant, although they used 20 dragonflowers and 5 merges. https://youtu.be/wDQBbczfQXA

77 Anonymous@Game8almost 3 yearsReport

This is a good idea that makes a lot of sense. We've added a Near Trace build to his page. Thanks for the suggestion!

76 Anonymous@Game8almost 3 yearsReport

We have a similar build on her article; the only difference is Lull Atk/Res over A/R Far Trace. Double Life and Death is a tried and tested build on her to maximize Gifted Magic AoE damage.

75 Forblazealmost 3 yearsReport

I would say that for Legendary Lilina a very useful build for her could be studied Forblaze, reposition, giftied magic, in the A slot life and death 4, for the b slot a/r far trace, for the c slot pulse smoke, and for the seal life and death 3.

74 JoshuaZalmost 3 yearsReport

I'd like to suggest a build for Legendary Sigurd with A/D Near Trace 3 allowing him to take advantage of his 4-move attack range. Because he gives the team 1 bonus movement range after attacking, he could retreat back at least 2 spaces away afterwards, and possibly further if used in conjunction with NY's Dagr's Pathfinder. He probably needs Quickened Pulse to ensure his special activates, which would then extend the entire team's movement range 1, allowing for team canto attacks.

73 JoshuaZalmost 3 yearsReport

This is my NY Dagr right now. https://ibb.co/sb8S3kt I can see Dagr lacking the full firepower of VChrom, although still with enough to take down almost any unit except in rare situations, but providing serious upside in mobility enhancement to teams with Ninja Lyn and Ninja Corrin as well as Otr, Reginn, and Fafnir canto units, while penalizing opposing teams in ways VChrom doesn't.

72 JoshuaZalmost 3 yearsReport

With Deadeye, the differences between Dagr and Valentine's Chrom reduce. Dagr provides movement range and a stat boost to the whole team with her Duo whereas VChrom's is more stat-focused. VChrom has more firepower against armor and isolation is extremely useful at preventing penalty nullification, while his defense with close counter make him hard to take down. Still, a team prioritizing movement range with canto/ninja units might prefer Dagr's unusual mobility boosts.

71 JoshuaZalmost 3 yearsReport

I will have to see about Catch also. NY Dagr for me with IVs in Atk and HP (Spd bane), 4 dragonflowers, and S bonds is at a 49-62-42-30-24 stat line. With Catch, a good seal, and her Duo she can exceed 80 attack plus Deadeye, major debuffs/buffs to both teams, and enhanced movement range for teammates. She might be an up and coming feature of top teams as the advantages become clear, possibly even as an alternative to Valentine's Chrom.

70 Anonymous@Game8almost 3 yearsReport

Menace works well with Catch too. Great suggestions! We've added them in.

69 JoshuaZalmost 3 yearsReport

I just wanted to suggest updating New Year's Dagr's premium build with Deadeye as the Special instead of Luna and Atk/Def Menace as the C skill (obtainable from Fallen Morgan (F), Otr, and Hrid, although I wouldn't suggest foddering Otr). Deadeye can be obtained from Shinon through compile>Normal2.

68 Anonymousalmost 3 yearsReport

Congrats on getting the timely Refine, too! Have fun :)

67 Anonymousalmost 3 yearsReport

Welp Summoners. I'm doing it. my first +10. his 2nd merge is currently in the works due to lack of feathers. But his been built. & prepared. May all Fear him. His an Absolute menace. demolishing a plethra of units with his high stats. Sadly Magic is beyond his Conqourers rampage. & Feddie still holds her bs. But Other Axe weilders & Lancerd will fear him. A B!Eirika +10 thats fully built. may stand a chance. But he'll slaughter all who witness his Glory. I'm proud of this man

66 Anonymousabout 3 yearsReport

For you that asked for a Adult Tiki build, here you have! I changed her prefered since it is pretty outdated. You could go with Lantern or Lightning, both can work. Remember to keep her close to her allies to get Atk/Res Form's effect

65 Anonymousabout 3 yearsReport

Forgot to put the pic

64 Anonymousabout 3 yearsReport

I updated my Fallen Corrin Build. Noontime is here to heal Corrin after the damage dealt by Distant Pressure and Rouse Atk/Spd 4 to have a better damage output and Null Panic. Gonna try to get A!Laegjarn for him

63 rentaj7about 3 yearsReport

are you asking for a build?

62 rentaj7about 3 yearsReport

Wow! Good job :D Nice to see older units take on Fedelgard

61 Anonymousabout 3 yearsReport

*in Aether Raids Offense

60 Anonymousabout 3 yearsReport

Just realized that he can one shot a fully invested +10 fallen edelgard with deadeye charged Thank you Corrin

59 Anonymousabout 3 yearsReport

adult tiki wall please :C

58 rentaj7about 3 yearsReport

I don't think you could go wrong with Atk/Res menace :)

57 Anonymousabout 3 yearsReport

Thanks! Ninja and New Year are still future merge projects while Fallen is actually in my team. It's just that I feel like there's not many options in slot C for him. I'm already using a lot of Menace Skills, maybe Atk/Res menace could be good?

56 rentaj7about 3 yearsReport

I'd love to see your N!Corrin (M) in action! What do you think of putting Blue Flame on him for more flat damage shenanigans? I'd change Even Tempest on your Fallen Corrin (M) though. Maybe a Menace or Threat. will work better. I like the commitment on NY!Corrin! He definitely got a new life with that kit.

55 Anonymousabout 3 yearsReport

*neutralize

54 Anonymousabout 3 yearsReport

New Year Corrin. A prerry outdated unit, I wanted to give him another life. He can get up to +18 in Atk and +22 in Def, resulting in 70 in both stats. If used correctly, he can also inflict -20 in Atk and Def and neutralizing foe's visible bonuses in these stats

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