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Fire Emblem Heroes (FEH)

Ninja Shez (F) Builds and Best IVs

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FEH Ninja Shez (F) Banner

This is a ranking page for the hero Shez - Covert Mercenary from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Shez (F).

Heroes With the Same Name
Shez - Covert Mercenary Icon Ninja Shez (F)

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Ninja Yunaka IconNinja Yunaka
[9.5/10]
Ninja Shez (F) IconNinja Shez (F)
[9.5/10]
Ninja Hríd IconNinja Hríd
[9.0/10]
Ninja Gullveig IconNinja Gullveig
[9.5/10]

Ninja Shez (F) Rating and Basic Information

FEH Ninja Shez (F) Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Shez - Covert Mercenary: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Covert Duality attacks twice, inflicts Sabotage and Exposure on multiple foes, and grants bonus stats, true damage, and true DR.
・Rapid Slice grants 50% DR shred and Hexblade to Shez and allies, grants Shez bonus stats, true DR, a Null Follow-Up effect, and effective damage against all weapon types.

Ninja Shez (F) Skills at 5★


Might: 9  Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat, unit attacks twice.
At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and 【Exposure】 on closest foes and any foes within 2 spaces of those foes through their next actions.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses, unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5).

Cooldown Count = 5
When Special triggers, boosts damage dealt by 200%.
At start of turn, grants Special cooldown count-1 to unit.
Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area- of-effect Specials)" and 【Hexblade】 to unit and allies within 2 spaces of unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), reduces damage from foe's attacks by an additional 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.

Inflicts Spd/Def-X on foe (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, x 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP.

Enables 【Canto (2)】.
When Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).

Ninja Shez (F) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (9) No Attack IV ★★★★☆
Spd (10) Spd Boon ★★★★★
Def (10) No Def IV ★★★☆☆
Res (8) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Ninja Shez (F) are +Spd and -Res. Ninja Shez (F)'s base 49 Spd is tied for the fastest in the game (as of the time of her release) and should be maximized in order to allow her to quad attack most of her foes.

Shez's Res stat is a clear dump stat at only base 25 and can be safely taken as a bane as it won't impact any of her matchups.

Ninja Shez (F) Best Builds

Offensive Ninja Shez (F)

HOT
Special Skill IconComet
Attuned Skill Icon: -
Updated on 11/10/2025

How to Use, Explanation

Ninja Shez (F)'s base kit already functions well as an offensive attacker with player phase brave attacks and effective damage. Flashing Blade provides Special acceleration to speed up Comet triggers.

Source Heroes for All Skills

Ninja Shez (F) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
198
HP
HP 40 40
Rank: 553/1327
Atk
Atk 46 46
Rank: 127/1327
Spd
Spd 49 49
Rank: 1/1327
Def
Def 38 38
Rank: 171/1327
Res
Res 25 25
Rank: 771/1327

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 59 54 43 29 230
Lv.40 +10 45 50 54 43 29 221

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 53 42 29 221
+Atk
Lv.40 +10
44 53 53 42 29 221
+Spd
Lv.40 +10
44 50 57 42 29 222
+Def
Lv.40 +10
44 50 53 45 29 221
+Res
Lv.40 +10
44 50 53 42 32 221

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 55 49 38 25 207
5★ Lv.40 40 46 49 38 25 198

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 18 10 10 8 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 47 49 29 33 199
Ninja Shez (F) Icon Ninja Shez (F)
40 46 49 38 25 198
41 47 47 32 27 194
40 45 48 27 33 193
43 43 47 30 25 188
38 44 47 26 33 188
41 42 47 27 30 187
40 43 44 31 25 183
41 44 47 24 26 182
41 36 43 27 30 177
41 39 43 29 25 177
39 37 42 34 25 177
40 41 43 28 25 177
40 39 43 26 29 177
40 38 38 33 18 167
40 36 41 23 26 166
38 33 38 22 20 151
39 36 33 22 21 151
41 26 33 25 22 147

Note: Stats bonuses from skills are not taken into account.

Ninja Shez (F) Roles, Strengths, and Weaknesses

Ninja Shez (F) Roles

Shez - Covert Mercenary Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ninja Shez (F) is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Ninja Shez (F) Strengths

Covert Duality inflicts Penalties and attacks twice

Ninja Shez (F)'s exclusive weapon Covert Duality has both offensive and supportive effects that help impact combat for Shez and her allies.

Below is a summary of these effects:

Condition(s) Effect
Always ・Accelerates Special trigger (cooldown count-1).
At start of turn
After Ninja Shez (F) acts
・Inflicts Spd/Def-7, 【Sabotage】, and 【Exposure】 on the closest foes to Shez and any foes within 2 spaces of those foes.
Ninja Shez (F) initiates combat ・Shez attacks twice.
Ninja Shez (F) initiates combat
OR
Ninja Shez (F) is within 2 spaces of an ally
・Grants Shez up to Atk/Spd/Def/Res+14 (5 + number of foes within 3 rows and 3 columns).
・Neutralizes foe's bonuses.
・Grants Shez up to +25 bonus true damage and up to +15 bonus true damage reduction (based on non-stat Bonuses on Shez and non-stat Penalties on foe).

Rapid Slice grants Hexblade and deals effective damage

Ninja Shez (F)'s exclusive A skill Rapid Slice also has offensive and supportive effects that add on to what Covert Duality already provides.

Below is a summary of these effects:

Condition(s) Effect
Ninja Shez (F) is within 2 spaces of an ally at the start of player or enemy phase ・Grants "50% damage reduction piercing" and 【Hexblade】 to Shez and allies within 2 spaces.
Ninja Shez (F) initiates combat
OR
Ninja Shez (F) is within 2 spaces of an ally
・Grants Shez Atk/Spd/Def/Res+9.
・Reduces damage from foe's attacks by 40%.
・Reduces damage from foe's attacks by 7.
・Grants Shez a Null Follow-Up effect.
Ninja Shez (F) initiates combat against a non-Dragon or non-Beast Infantry foe
Shez's Spd ≥ foe's Spd+20
・Grants Shez effective damage against all weapon types.
Ninja Shez (F) initiates combat against any other foe
Shez's Spd ≥ foe's Spd+5
・Grants Shez effective damage against all weapon types.

Ninja Shez (F) Weaknesses

Low Res

Ninja Shez (F) only has base 25 Res, and together with her base 40 HP, makes her easy to defeat with magic damage.

Keep her away from strong magic attackers to maximize her potential on the battlefield.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Shez - Covert Mercenary Only Appears as a 5 Star Hero!

Shez - Covert Mercenary only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shez - Covert Mercenary if a 4 Star version is released!

Unlock Potential Tier List

Ninja Shez (F) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
3 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
5 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
7 2 After combat, inflicts Def/Res -5 on foe through its next action. 5★
9 2 Accelerates Special trigger (cooldown count-1).
If unit initiates combat, unit attacks twice.
At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and 【Exposure】 on closest foes and any foes within 2 spaces of those foes through their next actions.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses, unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 5) When Special triggers, boosts damage dealt by 200%.
At start of turn, grants Special cooldown count-1 to unit.
Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★

Passives

Skill Name Effect Learned At
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area- of-effect Specials)" and 【Hexblade】 to unit and allies within 2 spaces of unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), reduces damage from foe's attacks by an additional 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.
5★
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. 5★
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. 5★
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. 5★
Inflicts Spd/Def-X on foe (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, x 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP.
5★
Enables 【Canto (1)】.
If unit's HP = 100%, when Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
5★
Enables 【Canto (1)】.
If unit's HP ≥ 50%, when Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
5★
Enables 【Canto (1)】.
If unit's HP ≥ 25%, when Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
5★
Enables 【Canto (2)】.
When Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).
5★

Ninja Shez (F) as a Source Hero

Ninja Shez (F) Avatar

Value of Skills ★★★★★

Ninja Shez (F) has Comet, Full Disarm, and Lookout Smog as inheritable options.

All of these skills are rare and great to inherit to your favorite units.

List of Source Heroes The Best Fodder Units

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How to Get Ninja Shez (F) / Illustrations / Voice Actor / Quotes

How to Get Ninja Shez (F)

Obtained through a Special Summoning Event!

Ninja Shez (F) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Dawn M. Bennett
Illustrator YOSHIO
Appears In

Illustration

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