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This is a ranking page for the hero Hríd - Frigid Ninja from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Hríd.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Ninja of Time Featured Heroes | |||
|---|---|---|---|
Ninja Yunaka[9.5/10] |
Ninja Shez (F)[9.5/10] |
Ninja Hríd[9.0/10] |
Ninja Gullveig[9.5/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Glacial Greataxe attacks twice, inflicts stat penalties, a Lull effect, and 50% DR shred to foes within 3Rx3C, grants Hríd bonus stats, true damage, true DR, 7 HP healing per attack, and denies foe's follow-up attack. ・Glacial Seal has Canto, inflicts Frozen and Def Shackle onto multiple foes, creates Divine Vein (Ice), grants Hríd a guaranteed follow-up attack, true damage, and true DR. |
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Might: 11 Range: 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), foe cannot make a follow-up attack, and restores 7 HP to unit when unit deals damage to foe during combat. |
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Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
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Grants Atk/Def+8. Inflicts Res-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Def that take effect on unit at that time. |
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Enables 【Canto (Rem. +1; Min 2)】. At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Atk/Def-7, 【Frozen】, and 【Def Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. At start of enemy phase (except for in Pawns of Loki), if unit's HP ≥ 25% after start-of-turn healing and damage effects are applied and there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from the nearest foe with the lowest Def for 1 turn (excludes spaces occupied by a foe, destructible terrain, other than Divine Vein, and warp spaces in Rival Domains). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
|
★★★★★ |
| Spd (8) |
|
★★★☆☆ |
| Def (10) |
|
★★★★★ |
| Res (8) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ninja Hríd are +Atk and -Spd. Since Hríd's Spd isn't high enough to compete with fast metagame foes, boosting Atk is preferred to maximize his damage output, especially with Glacial Greataxe's built-in brave effect.
Hríd's Spd isn't high enough to compete with fast metagame foes, and is more than enough against slow tanks. Reducing Hríd's Spd won't impact any of his matchups, while reducing Res would make him weaker against enemies with magic or adaptive damage.
| HOT | |
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| Updated on 11/10/2025 | |
This build focuses on high attacking power while retaining bulk at the same time. Odd Def Wave 4 provides Tempo, allowing for easier Haze Slice activations.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 195 | ||
| HP |
40 |
Rank: 553/1327 |
| Atk |
49 |
Rank: 5/1327 |
| Spd |
30 |
Rank: 904/1327 |
| Def |
49 |
Rank: 3/1327 |
| Res |
27 |
Rank: 634/1327 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 73 | 34 | 62 | 23 | 237 | Lv.40 +10 | 45 | 54 | 34 | 54 | 31 | 218 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 53 | 34 | 53 | 31 | 218 |
| +Atk Lv.40 +10 | 44 | 57 | 34 | 53 | 31 | 219 |
| +Spd Lv.40 +10 | 44 | 53 | 37 | 53 | 31 | 218 |
| +Def Lv.40 +10 | 44 | 53 | 34 | 57 | 31 | 219 |
| +Res Lv.40 +10 | 44 | 53 | 34 | 53 | 35 | 219 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 68 | 30 | 57 | 19 | 214 |
| 5★ Lv.40 | 40 | 49 | 30 | 49 | 27 | 195 |
| 4★ Lv.40 | 37 | 47 | 27 | 47 | 25 | 183 |
| 3★ Lv.40 | 36 | 44 | 26 | 44 | 24 | 174 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 29 | 8 | 18 | 0 | 73 |
| 4★ Lv.1 | 17 | 21 | 7 | 10 | 7 | 62 |
| 3★ Lv.1 | 17 | 17 | 7 | 9 | 7 | 57 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
40 | 49 | 30 | 49 | 27 | 195 |
| 40 | 46 | 48 | 35 | 21 | 190 | |
| 41 | 48 | 47 | 37 | 17 | 190 | |
| 41 | 43 | 47 | 35 | 24 | 190 | |
| 41 | 46 | 16 | 47 | 40 | 190 | |
| 45 | 45 | 48 | 28 | 23 | 189 | |
| 41 | 46 | 28 | 47 | 23 | 185 | |
| 41 | 47 | 46 | 32 | 19 | 185 | |
| 40 | 43 | 47 | 31 | 23 | 184 | |
| 41 | 47 | 16 | 44 | 31 | 179 | |
| 40 | 44 | 35 | 37 | 23 | 179 | |
| 40 | 45 | 47 | 24 | 22 | 178 | |
| 40 | 42 | 41 | 35 | 17 | 175 | |
| 40 | 42 | 40 | 35 | 17 | 174 | |
| 39 | 38 | 42 | 30 | 25 | 174 | |
| 40 | 41 | 25 | 38 | 30 | 174 | |
| 41 | 41 | 17 | 40 | 35 | 174 | |
| 40 | 40 | 38 | 31 | 24 | 173 | |
| 39 | 33 | 42 | 26 | 28 | 168 | |
| 41 | 37 | 36 | 26 | 28 | 168 | |
| 45 | 36 | 30 | 38 | 19 | 168 | |
| 41 | 37 | 37 | 31 | 22 | 168 | |
| 41 | 37 | 25 | 39 | 25 | 167 | |
| 38 | 39 | 19 | 36 | 29 | 161 | |
| 40 | 31 | 36 | 30 | 20 | 157 | |
| 41 | 37 | 27 | 36 | 16 | 157 | |
| 41 | 35 | 33 | 30 | 18 | 157 | |
| 37 | 28 | 34 | 25 | 30 | 154 | |
| 43 | 35 | 25 | 36 | 14 | 153 | |
| 43 | 32 | 24 | 33 | 18 | 150 |
Note: Stats bonuses from skills are not taken into account.
Ninja Hríd is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Ninja Hríd's exclusive weapon Glacial Greataxe has both offensive and supportive effects that help impact combat for Hríd and his allies.
Below is a summary of these effects:
| Condition(s) | Effect |
|---|---|
| Always | ・Accelerates Special trigger (cooldown count-1). ・Hríd attacks twice. |
| For all foes within 3 rows and 3 columns centered on Ninja Hríd | ・Inflicts Atk/Spd/Def/Res-5 during combat. ・Neutralizes their bonuses. ・Reduces their non-Special percentage-based damage reduction effects in half. |
| Ninja Hríd's HP ≥ 25% at start of combat | ・Grants Hríd up to Atk/Spd/Def/Res+9 (based on number of foes within 3 rows and 3 columns). ・Grants Hríd up to +25 bonus true damage and up to +15 bonus true damage reduction (based on non-stat Bonuses on Hríd and non-stat Penalties on foe). ・Foe cannot make a follow-up attack. ・Restores 7 HP to Hríd whenever Hríd deals damage in combat. |
Ninja Hríd's exclusive B skill Glacial Seal has multiple effects that excel at improving his mobility while weakening his foes' mobility and applying debuffs to them.
Below is a summary of these effects:
| Condition(s) | Effect |
|---|---|
| Always | ・Enables 【Canto (Rem. +1; Min 2)】 |
| Ninja Hríd's HP ≥ 25% at start of player or enemy phase | ・Inflicts Atk/Def-7, 【Frozen】, and 【Def Shackle】 on closest foes and foes within 2 spaces of those foes. |
| Ninja Hríd's HP ≥ 25% at start of enemy phase There is no 【Divine Vein (Ice)】 currently applied by Hríd or allies |
・Applies 【Divine Vein (Ice)】 to spaces 2 spaces away from the nearest foe with the lowest Def. |
| Ninja Hríd's HP ≥ 25% at start of combat | ・Inflicts Atk/Spd/Def/Res-5 on foe. ・Hríd makes a guaranteed follow-up attack. ・Grants Hríd bonus true damage and true damage reduction equal to 20% of Hríd's Def. |
Ninja Hríd's stats are all skewed towards Atk and Def, leaving his Spd and Res a bit lacking.
His Spd is in the middling range where he is not fast enough to prevent follow-up attacks from speedy foes while having too much Spd against slower foes.
Hríd's Res is only at a base 27 as well, leaving him vulnerable to heavy magic damage attackers.
Ninja Hríd takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? |
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We can say with confidence that you should use Unlock Potential to bring Hríd - Frigid Ninja from 4 Stars to 5 Stars. Hríd - Frigid Ninja is a very useful bulky axe cavalry, so we recommend you Unlock Potential for Hríd - Frigid Ninja if your team lacks a strong bulky axe cavalry.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 3★ | |
| 8 | 1 | No Effect | 3★ | |
| 11 | 1 | No Effect | 3★ | |
| 11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), foe cannot make a follow-up attack, and restores 7 HP to unit when unit deals damage to foe during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Atk/Def+3. Inflicts Res-3. | 3★ | |
| Grants Atk/Def+4. Inflicts Res-4. | 3★ | |
| Grants Atk/Def+5. Inflicts Res-5. | 4★ | |
| Grants Atk/Def+8. Inflicts Res-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Def that take effect on unit at that time. |
5★ | |
| Enables 【Canto (Rem. +1; Min 2)】. At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Atk/Def-7, 【Frozen】, and 【Def Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. At start of enemy phase (except for in Pawns of Loki), if unit's HP ≥ 25% after start-of-turn healing and damage effects are applied and there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from the nearest foe with the lowest Def for 1 turn (excludes spaces occupied by a foe, destructible terrain, other than Divine Vein, and warp spaces in Rival Domains). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). |
5★ |

| Value of Skills | ★★★☆☆ |
|---|
Ninja Hríd has Shatterproof as his only rare inheritable skill.
We recommend keeping Ninja Hríd in your barracks instead and merging him up.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ninja Hríd is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Mark Whitten |
|---|---|
| Illustrator | otton |
| Appears In |
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| Heroes from Special Heroes - Ninja of Time | |||
|---|---|---|---|
Ninja Yunaka[9.5/10] |
Ninja Shez (F)[9.5/10] |
Ninja Hríd[9.0/10] |
Ninja Gullveig[9.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
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