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This is a ranking page for the hero Yunaka - Stealthy Imitator from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Yunaka.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Ninja of Time Featured Heroes | |||
|---|---|---|---|
Ninja Yunaka[9.5/10] |
Ninja Shez (F)[9.5/10] |
Ninja Hríd[9.0/10] |
Ninja Gullveig[9.5/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Bow of Stealth attacks twice, inflicts Discord, Spd Shackle, and Def Shackle onto multiple foes, and grants Yunaka bonus stats, true damage, true DR, and a Tempo effect. ・Ninja-Zap has built-in Pass, WTA against colorless foes, grants Special charge acceleration and Dodge to Yunaka and allies, grants Yunaka a warping effect, bonus stats, true damage, true DR, and 50% DR shred. |
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Might: 8 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts 【Discord】, 【Spd Shackle】, and 【Def Shackle】 on closest foes and any foes within 2 spaces of those foes through their next actions. If unit initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
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Cooldown Count = 5 When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
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Unit can move through foes' spaces. Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" and 【Dodge】 to unit and allies within 2 spaces of unit for 1 turn. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. If unit initiates combat or unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +X damage (if there is a space within 2 spaces of unit that meet any of the above conditions, X = 15; otherwise, X = 7; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
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Inflicts Spd/Def-4 on foe, inflicts additional penalty on foe's Spd/Def = number of 【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Spd/Def, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. |
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At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
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★★★★☆ |
| Spd (10) |
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★★★★★ |
| Def (9) |
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★★☆☆☆ |
| Res (8) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ninja Yunaka are +Spd and -Res. Ninja Yunaka's base 49 Spd is tied for the fastest in the game (as of the time of her release) and should be maximized in order to allow her to quad attack most of her foes.
While both Yunaka's Def and Res are nearly identical, we still recommend -Res as most Far Save tanks in the game deal physical damage and have Distant Counter effects.
| HOT | |
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| Updated on 11/10/2025 | |
Ninja Yunaka's base kit is also good enough to function as a mobile offensive unit. Emblem Micaiah Ring can give Yunaka an extra action after using an assist to extend her threat range, especially with her warping effect.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 199 | ||
| HP |
40 |
Rank: 553/1327 |
| Atk |
47 |
Rank: 68/1327 |
| Spd |
49 |
Rank: 1/1327 |
| Def |
31 |
Rank: 542/1327 |
| Res |
32 |
Rank: 368/1327 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 60 | 54 | 35 | 36 | 230 | Lv.40 +10 | 45 | 52 | 54 | 35 | 36 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 51 | 53 | 35 | 36 | 222 |
| +Atk Lv.40 +10 | 44 | 54 | 53 | 35 | 36 | 222 |
| +Spd Lv.40 +10 | 44 | 51 | 57 | 35 | 36 | 223 |
| +Def Lv.40 +10 | 44 | 51 | 53 | 38 | 36 | 222 |
| +Res Lv.40 +10 | 44 | 51 | 53 | 35 | 39 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 55 | 49 | 31 | 32 | 207 |
| 5★ Lv.40 | 40 | 47 | 49 | 31 | 32 | 199 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 18 | 10 | 9 | 8 | 63 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
40 | 47 | 49 | 31 | 32 | 199 |
| 38 | 46 | 47 | 35 | 28 | 194 | |
| 46 | 42 | 44 | 35 | 26 | 193 | |
| 40 | 44 | 46 | 35 | 23 | 188 | |
| 45 | 46 | 39 | 33 | 24 | 187 | |
| 40 | 40 | 43 | 28 | 26 | 177 | |
| 40 | 44 | 27 | 40 | 26 | 177 | |
| 39 | 39 | 42 | 21 | 35 | 176 | |
| 40 | 34 | 40 | 16 | 37 | 167 | |
| 41 | 41 | 30 | 34 | 21 | 167 | |
| 40 | 36 | 39 | 28 | 24 | 167 | |
| 41 | 37 | 40 | 30 | 19 | 167 | |
| 42 | 37 | 37 | 26 | 24 | 166 |
Note: Stats bonuses from skills are not taken into account.
Ninja Yunaka is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Ninja Yunaka's exclusive weapon Bow of Stealth has both offensive and supportive effects that help impact combat for Yunaka and her allies.
Below is a summary of these effects:
| Condition(s) | Effect |
|---|---|
| Always | ・Accelerates Special trigger (cooldown count-1). ・Effective against flying foes. ・Yunaka attacks twice. |
| At start of turn After Ninja Yunaka acts |
・Inflicts【Discord】, 【Spd Shackle】, and 【Def Shackle】 on the closest foes to Yunaka and any foes within 2 spaces of those foes. |
| Ninja Yunaka initiates combat OR Ninja Yunaka's HP ≥ 25% at start of combat |
・Grants Yunaka up to Atk/Spd/Def/Res+14 (5 + number of foes within 3 rows and 3 columns). ・Grants Yunaka up to +25 bonus true damage and up to +15 bonus true damage reduction (based on non-stat Bonuses on Yunaka and non-stat Penalties on foe). ・Grants Yunaka a Tempo effect. |
Ninja Yunaka's exclusive A skill Ninja-Zap has multiple effects that grant her superior mobility and improve her damage output in combat.
| Condition(s) | Effect |
|---|---|
| Always | ・Grants Yunaka a Pass effect. ・Grants Yunaka weapon-triangle advantage against Colorless foes and inflicts weapon-triangle disadvantage against Colorless foes. |
| Ninja Yunaka's HP ≥ 25% at start of player or enemy phase | ・Grants "Special cooldown charge +1 per attack during combat" and 【Dodge】 to Yunaka and allies within 2 spaces. |
| Any space within 2 spaces of Ninja Yunaka meets any of the following: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. |
・Yunaka can warp to that space or any space within 2 spaces of that space. |
| Ninja Yunaka initiates combat OR Ninja Yunaka's HP ≥ 25% at start of combat |
・Grants Atk/Spd/Def/Res+9 to Yunaka. ・Grants Yunaka bonus true damage and true damage reduction (+15 if there is a space that meets the above conditions; +7 otherwise). ・Grants Yunaka a 50% damage reduction piercing effect. |
Ninja Yunaka's defensive stats are all average, sitting at base 40 HP, 31 Def, and 32 Res respectively.
She will be reliant on her damage reduction effects and high Spd to survive combat. Keep her away from high damage nuke enemies to ensure her survival!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Yunaka - Stealthy Imitator only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Yunaka - Stealthy Imitator if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | Effective against flying units. | 5★ | |
| 6 | 2 | Effective against flying units. | 5★ | |
| 9 | 2 | Effective against flying units. | 5★ | |
| 8 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts 【Discord】, 【Spd Shackle】, and 【Def Shackle】 on closest foes and any foes within 2 spaces of those foes through their next actions. If unit initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 4) Boosts Atk by 50%. | 5★ | |
| (Cooldown Count = 5) When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Unit can move through foes' spaces. Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" and 【Dodge】 to unit and allies within 2 spaces of unit for 1 turn. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. If unit initiates combat or unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +X damage (if there is a space within 2 spaces of unit that meet any of the above conditions, X = 15; otherwise, X = 7; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ | |
| Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Spd/Def-4 on foe, inflicts additional penalty on foe's Spd/Def = number of 【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Spd/Def, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. | 5★ | |
| At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
| At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
| At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
| At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. |
5★ |

| Value of Skills | ★★★★★ |
|---|
Ninja Yunaka has Archrival, S/D Lull Finish, and Odd Spd Wave 4 as inheritable options.
It is possible to acquire multiple of these at the same time by inheriting the prerequisites first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ninja Yunaka is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Laura Post |
|---|---|
| Illustrator | Idenshi Hina |
| Appears In |
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| Heroes from Special Heroes - Ninja of Time | |||
|---|---|---|---|
Ninja Yunaka[9.5/10] |
Ninja Shez (F)[9.5/10] |
Ninja Hríd[9.0/10] |
Ninja Gullveig[9.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Ninja Yunaka Builds and Best IVs

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