★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a ranking page for the hero Lyn - Glitters of Hope from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Harmonized Brave Lyn.
| Heroes With the Same Name | |
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List of Contents
| New Heroes - New Heroes: Harmonized CYL Ike, Lyn Featured Heroes | |||
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Harmonized Brave Ike[9.5/10] |
Vanitas[9.5/10] |
Harmonized Brave Lyn[9.5/10] |
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Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
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| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
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| Rarity | |
| What Kind of Character Are They? | ・Intrinsic Mulagir grants Null Guard and Null Follow-Up to allies within 3Rx3C, grants Lyn bonus stats, true damage, true DR, Null Guard, Null Follow-Up, post-combat healing, and access to Style that can attack from 3 spaces. ・Sacae's Decree grants Empathy and DR to Lyn and allies, has built-in Canto and Feud, grants bonus stats, true damage, true DR, and a Potent Follow-Up effect. |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, ally deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on ally during combat, and also, if ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent ally's follow-up attacks during combat. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. Unit can use the following 【Style】: Intrinsic Mulagir Style |
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Cooldown Count = 5 When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
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Enables 【Canto (Rem.; Min 1)】. At start of player phase or enemy phase, grants 【Empathy】 and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and allies within 2 spaces of unit for 1 turn. Disables skills of all foes excluding foe in combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. |
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If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of foe's Spd or Def (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and foe cannot recover HP during or after combat. |
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At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5). |
| Intrinsic Mulagir Style |
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| Unit can attack foes 3 spaces away (unit cannot attack foes 2 spaces away). Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on armored and cavalry foes during combat (excluding when foe triggers "Savior"). Cannot move through spaces within 3 spaces of foe that has triggered the 【Bulwark】 effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 2. This Style can be used only once per turn. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Harmonized Skill |
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| Grants 【Resonance: Blades】 to unit and allies from the same titles as unit. Grants another action to a certain target, and if Canto has already been triggered, re-enables Canto (if there are allies from the same titles as unit on the map who have already acted, targets ally with the highest HP among those allies; otherwise, targets unit; if multiple targets meet the conditions, effect will not trigger). (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
| The Blazing Blade / Awakening |
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| Increases scores in Resonant Battles. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
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★★★★☆ |
| Spd (10) |
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★★★★★ |
| Def (8) |
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★★☆☆☆ |
| Res (5) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Harmonized Brave Lyn are +Spd and -Res. Spd is Lyn's most important stat at base 49, raised to base 53 with a superboon.
Lyn is among the fastest units in the game, and boosting her Spd helps her retain her edge against all the fast metagame-relevant threats.
Res is Lyn's least important stat due to it being only at base 24. No amount of investment will protect her against high damage magical attacks.
| HOT | |
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| Updated on 12/01/2025 | |
Harmonized Brave Lyn excels in long distance hit-and-run with her extended range, and can utilize extra actions very well after initiating on her foes. Her base kit is already good enough to go right out of the box for this role.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 190 | ||
| HP |
40 |
Rank: 556/1317 |
| Atk |
47 |
Rank: 72/1317 |
| Spd |
49 |
Rank: 1/1317 |
| Def |
30 |
Rank: 593/1317 |
| Res |
24 |
Rank: 878/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 66 | 54 | 34 | 28 | 227 | Lv.40 +10 | 45 | 52 | 54 | 34 | 28 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 51 | 53 | 34 | 28 | 213 |
| +Atk Lv.40 +10 | 44 | 54 | 53 | 34 | 28 | 213 |
| +Spd Lv.40 +10 | 44 | 51 | 57 | 34 | 28 | 214 |
| +Def Lv.40 +10 | 44 | 51 | 53 | 37 | 28 | 213 |
| +Res Lv.40 +10 | 44 | 51 | 53 | 34 | 31 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 61 | 49 | 30 | 24 | 204 |
| 5★ Lv.40 | 40 | 47 | 49 | 30 | 24 | 190 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 24 | 10 | 8 | 5 | 65 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
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40 | 47 | 49 | 30 | 24 | 190 |
| 40 | 45 | 48 | 28 | 24 | 185 | |
| 40 | 45 | 47 | 27 | 21 | 180 | |
| 40 | 42 | 46 | 28 | 23 | 179 | |
| 40 | 39 | 42 | 28 | 20 | 169 | |
| 40 | 40 | 41 | 27 | 20 | 168 | |
| 40 | 39 | 41 | 30 | 18 | 168 | |
| 41 | 37 | 27 | 40 | 23 | 168 | |
| 41 | 36 | 39 | 27 | 19 | 162 | |
| 40 | 30 | 36 | 28 | 23 | 157 | |
| 40 | 38 | 22 | 29 | 27 | 156 | |
| 38 | 32 | 38 | 22 | 26 | 156 | |
| 39 | 31 | 34 | 17 | 30 | 151 | |
| 39 | 33 | 37 | 20 | 21 | 150 | |
| 35 | 33 | 35 | 18 | 28 | 149 | |
| 34 | 35 | 19 | 27 | 30 | 145 |
Note: Stats bonuses from skills are not taken into account.
Harmonized Brave Lyn is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Harmonized Brave Lyn takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lyn - Glitters of Hope only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lyn - Glitters of Hope if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | Effective against flying units. | 5★ | |
| 6 | 2 | Effective against flying units. | 5★ | |
| 9 | 2 | Effective against flying units. | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, ally deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on ally during combat, and also, if ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent ally's follow-up attacks during combat. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. Unit can use the following 【Style】: Intrinsic Mulagir Style |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 4) Boosts Atk by 50%. | 5★ | |
| (Cooldown Count = 5) When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Enables 【Canto (Rem.; Min 1)】. At start of player phase or enemy phase, grants 【Empathy】 and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and allies within 2 spaces of unit for 1 turn. Disables skills of all foes excluding foe in combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. |
5★ | |
| If unit initiates combat, deals 4 damage to foe after combat. | 5★ | |
| If unit initiates combat, deals 7 damage to foe after combat. | 5★ | |
| If unit initiates combat, deals 10 damage to foe after combat. | 5★ | |
| If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of foe's Spd or Def (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and foe cannot recover HP during or after combat. | 5★ | |
| At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5). |
5★ |

| Value of Skills | ★★★★★ |
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Harmonized Brave Lyn has Archrival, Execution Breath, and A/S Hone Assault as inheritable options.
While all of these skills are powerful and worth inheriting onto your favorite units, Harmonized Brave Lyn is among one of the best offensive units in the game. Consider keeping a copy of her in your barracks.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Harmonized Brave Lyn is a Hero who can be pulled from any summon.
| Event Name | Focus |
|---|---|
![]() New Heroes: Harmonized CYL Ike, Lyn New Heroes Summon |
Starts:11/27/2025 Ends:12/15/2025 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Wendee Lee with Alexis Tipton |
|---|---|
| Illustrator | cuboon |
| Appears In |
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| Heroes from New Heroes - New Heroes: Harmonized CYL Ike, Lyn | |||
|---|---|---|---|
Harmonized Brave Ike[9.5/10] |
Vanitas[9.5/10] |
Harmonized Brave Lyn[9.5/10] |
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▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Harmonized Brave Lyn Builds and Best IVs



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