★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a ranking page for the hero Vanitas - Hollow God from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Vanitas.
List of Contents
| New Heroes - New Heroes: Harmonized CYL Ike, Lyn Featured Heroes | |||
|---|---|---|---|
Harmonized Brave Ike[9.5/10] |
Vanitas[9.5/10] |
Harmonized Brave Lyn[9.5/10] |
|
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Arcane Outburst grants Resonance Blades and Shields, has built-in Warp Bubble, grants bonus stats, true damage, true DR, and DR piercing. ・Unfledged God creates Stone Terrain, has built-in Distant Counter, grants bonus stats, true damage, true DR, a guaranteed follow-up attack, and Preempt Pulse, and also removes 5 Bonus effects on multiple foes after combat. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Foes with Range = 1 cannot warp into spaces within 3 spaces of unit, and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). At start of player phase or enemy phase, grants 【Resonance: Blades】 and 【Resonance: Shields】 to unit and allies within 2 spaces of unit. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
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Cooldown Count = 4 Boosts damage by 80% of unit's Res and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Foe initiates combat or unit's Res ≥ foe's Res-10. (Once per combat; excluding area-of-effect Specials). |
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Unit can counterattack regardless of foe's range. After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. Grants Atk/Def/Res+10 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-1 to unit before unit's first attack during combat. If foe initiates combat, after combat, neutralizes five 【Bonus】 effects active on foes within 3 rows or 3 columns centered on unit, excluding stat bonuses (does not neutralize 【Bonus】 effects applied at the same time; neutralizes the first applicable Bonus effects on foe's list of active effects). |
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If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Res-4 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special and unit's Res > foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
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If magic, staff, or dragon foe initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe uses magic, staff, or dragonstone, grants Atk/Res+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (23) |
|
★★★★★ |
| Atk (13) |
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★★★★★ |
| Spd (3) |
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★☆☆☆☆ |
| Def (13) |
|
★★★★☆ |
| Res (10) |
|
★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Vanitas are +Res and -Spd. As a slow tank unit, Vanitas needs to invest in either Def or Res in order to help her fulfill her role better.
We recommend +Res due to it being a higher stat and it synergizing with the rest of her base kit.
Vanitas's Spd is abysmal at only base 18 and can be safely taken as a bane as it won't impact any of her matchups.
| HOT | |
|---|---|
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| Updated on 12/01/2025 | |
Vanitas's base kit is good enough to function as a Savior Tank for magic damage. Protecting her team with Savior and Stone Terrain makes her great for this role; just be careful not to overlap terrain effects. She can be geared up for Near or Far Save as well if those suit the team more.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 212 | ||
| HP |
51 |
Rank: 7/1317 |
| Atk |
48 |
Rank: 28/1317 |
| Spd |
18 |
Rank: 1209/1317 |
| Def |
46 |
Rank: 50/1317 |
| Res |
49 |
Rank: 3/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 56 | 69 | 22 | 51 | 53 | 251 | Lv.40 +10 | 56 | 53 | 22 | 51 | 53 | 235 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 58 | 52 | 22 | 50 | 53 | 235 |
| +Atk Lv.40 +10 | 55 | 55 | 22 | 50 | 53 | 235 |
| +Spd Lv.40 +10 | 55 | 52 | 25 | 50 | 53 | 235 |
| +Def Lv.40 +10 | 55 | 52 | 22 | 53 | 53 | 235 |
| +Res Lv.40 +10 | 55 | 52 | 22 | 50 | 57 | 236 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 51 | 64 | 18 | 46 | 49 | 228 |
| 5★ Lv.40 | 51 | 48 | 18 | 46 | 49 | 212 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 23 | 29 | 3 | 13 | 10 | 78 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 53 | 47 | 18 | 49 | 45 | 212 | |
|
|
51 | 48 | 18 | 46 | 49 | 212 |
| 51 | 48 | 18 | 45 | 49 | 211 | |
| 44 | 35 | 41 | 30 | 35 | 185 | |
| 45 | 35 | 26 | 33 | 41 | 180 | |
| 46 | 37 | 19 | 36 | 41 | 179 | |
| 48 | 40 | 24 | 35 | 27 | 174 |
Note: Stats bonuses from skills are not taken into account.
Vanitas is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Vanitas takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Vanitas takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Vanitas - Hollow God only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Vanitas - Hollow God if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Foes with Range = 1 cannot warp into spaces within 3 spaces of unit, and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). At start of player phase or enemy phase, grants 【Resonance: Blades】 and 【Resonance: Shields】 to unit and allies within 2 spaces of unit. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ | |
| (Cooldown Count = 4) Boosts damage by 80% of unit's Res and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Foe initiates combat or unit's Res ≥ foe's Res-10. (Once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Unit can counterattack regardless of foe's range. After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. Grants Atk/Def/Res+10 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-1 to unit before unit's first attack during combat. If foe initiates combat, after combat, neutralizes five 【Bonus】 effects active on foes within 3 rows or 3 columns centered on unit, excluding stat bonuses (does not neutralize 【Bonus】 effects applied at the same time; neutralizes the first applicable Bonus effects on foe's list of active effects). |
5★ | |
| At start of combat, if unit’s HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Des not stack. ) | 5★ | |
| At start of combat, if unit’s HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) | 5★ | |
| At start of combat, if unit’s HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) | 5★ | |
| If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Res-4 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special and unit's Res > foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). | 5★ | |
| If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit. If Savior triggers, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If Savior triggers, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If Savior triggers, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If magic, staff, or dragon foe initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe uses magic, staff, or dragonstone, grants Atk/Res+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. |
5★ |

| Value of Skills | ★★★★★ |
|---|
Vanitas comes with Arcane Outburst, Dragon Ice, Scowling Fighter, and A/R Twin M Save as inheritable options.
As a Rearmed Hero, Vanitas won't disappear from your barracks upon using her as inheritance fodder once.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Vanitas is a Hero who can be pulled from any summon.
| Event Name | Focus |
|---|---|
![]() New Heroes: Harmonized CYL Ike, Lyn New Heroes Summon |
Starts:11/27/2025 Ends:12/15/2025 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Kelsey Jaffer |
|---|---|
| Illustrator | so-taro |
| Appears In |
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| Heroes from New Heroes - New Heroes: Harmonized CYL Ike, Lyn | |||
|---|---|---|---|
Harmonized Brave Ike[9.5/10] |
Vanitas[9.5/10] |
Harmonized Brave Lyn[9.5/10] |
|
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Vanitas Builds and Best IVs



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