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This is a ranking page for the hero Alfonse - Opening Miracle from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Chosen Alfonse.
| Heroes With the Same Name | |
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List of Contents
| New Heroes - New Heroes: Rearmed Lysithea & Chosen Alfonse Featured Heroes | |||
|---|---|---|---|
Chosen Alfonse[9.5/10] |
Lorenz[8.5/10] |
Rearmed Lysithea[9.0/10] |
Ignatz[9.0/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
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| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Chosen Sword grants Bulwark and Special charges per attack to Alfonse and nearby allies, grants Alfonse bonus stats, true damage, true DR, 50% DR shred, and a brave effect. ・Ascendant King grants Alfonse Canto, Distant Counter, bonus true DR, Gallop, and Atk/Def/Res Great Talent, and also applies Stone Terrain on enemy phase. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Def+6, 【Bulwark】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit's Def > foe's Def or the number of allies within 3 columns or 3 rows centered on unit ≥ 2, unit attacks twice during combat. |
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Cooldown Count = 4 Boosts damage by 80% of unit's Def + Def 【Great Talent】 when Special triggers. Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). Enables 【Canto (Dist. +1; Max 4)】. Unit can counterattack regardless of foe's range. At the start of turn, grants【Gallop】to unit and grants Atk/Def/Res 【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit. At the start of enemy phase, applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. After combat, if unit's Special triggered, grants Atk/Def/Res 【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. (This skill grants max of 【Great Talent】+20 for unit and 【Great Talent】+10 for allies.) |
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If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
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If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def/Res-4 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and restores 7 HP to unit after combat. |
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At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions. Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (20) |
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★★★☆☆ |
| Atk (10) |
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★★★★★ |
| Spd (3) |
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★☆☆☆☆ |
| Def (12) |
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★★★★★ |
| Res (13) |
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★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Attention! |
This page is still under construction and will be completed shortly. |
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The best IVs for Chosen Alfonse are +Def and -Spd. Def is his best stat at base 49, raised to 52 with a boon, and is the basis for Chosen Sword's brave attack Def check.
If opting for a more offensive Chosen Alfonse, +Atk is also an option to best utilize the brave effect when attacking.
Either way, Spd is a clear dump stat and can be safely taken as a bane as it won't change any of Alfonse's matchups.
| HOT | |
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| Updated on 12/10/2025 | |
Chosen Alfonse's base kit already works well to have him function as a sturdy frontline unit capable of providing offensive pressure at the same time.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 204 | ||
| HP |
42 |
Rank: 300/1328 |
| Atk |
49 |
Rank: 5/1328 |
| Spd |
16 |
Rank: 1280/1328 |
| Def |
49 |
Rank: 3/1328 |
| Res |
48 |
Rank: 15/1328 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 47 | 69 | 20 | 54 | 53 | 243 | Lv.40 +10 | 47 | 53 | 20 | 54 | 53 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 49 | 53 | 20 | 53 | 52 | 227 |
| +Atk Lv.40 +10 | 46 | 57 | 20 | 53 | 52 | 228 |
| +Spd Lv.40 +10 | 46 | 53 | 23 | 53 | 52 | 227 |
| +Def Lv.40 +10 | 46 | 53 | 20 | 56 | 52 | 227 |
| +Res Lv.40 +10 | 46 | 53 | 20 | 53 | 55 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 42 | 65 | 16 | 49 | 48 | 220 |
| 5★ Lv.40 | 42 | 49 | 16 | 49 | 48 | 204 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 20 | 26 | 3 | 12 | 13 | 74 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 41 | 48 | 47 | 45 | 23 | 204 | |
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42 | 49 | 16 | 49 | 48 | 204 |
| 41 | 47 | 18 | 45 | 42 | 193 | |
| 41 | 46 | 32 | 46 | 27 | 192 | |
| 40 | 37 | 41 | 44 | 25 | 187 | |
| 40 | 44 | 37 | 43 | 23 | 187 | |
| 41 | 46 | 36 | 43 | 21 | 187 | |
| 43 | 42 | 30 | 43 | 24 | 182 | |
| 42 | 42 | 21 | 37 | 39 | 181 | |
| 42 | 40 | 18 | 37 | 39 | 176 | |
| 41 | 37 | 30 | 33 | 32 | 173 | |
| 41 | 33 | 35 | 38 | 25 | 172 | |
| 43 | 38 | 36 | 37 | 18 | 172 | |
| 42 | 39 | 35 | 40 | 16 | 172 | |
| 44 | 36 | 18 | 37 | 33 | 168 | |
| 39 | 37 | 31 | 34 | 22 | 163 |
Note: Stats bonuses from skills are not taken into account.
Chosen Alfonse is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Attention! |
This page is still under construction and will be completed shortly. |
|---|
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Alfonse - Opening Miracle only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alfonse - Opening Miracle if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Def+6, 【Bulwark】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit's Def > foe's Def or the number of allies within 3 columns or 3 rows centered on unit ≥ 2, unit attacks twice during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage by 80% of unit's Def + Def 【Great Talent】 when Special triggers. Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). Enables 【Canto (Dist. +1; Max 4)】. Unit can counterattack regardless of foe's range. At the start of turn, grants【Gallop】to unit and grants Atk/Def/Res 【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit. At the start of enemy phase, applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. After combat, if unit's Special triggered, grants Atk/Def/Res 【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. (This skill grants max of 【Great Talent】+20 for unit and 【Great Talent】+10 for allies.) |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Def +2 during combat if unit initiates the attack. | 5★ | |
| Grants Def +4 during combat if unit initiates the attack. | 5★ | |
| Grants Def +6 during combat if unit initiates the attack. | 5★ | |
| If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
| If unit’s HP = 100% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 5★ | |
| If unit’s HP ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 5★ | |
| If unit’s HP ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 5★ | |
| If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def/Res-4 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and restores 7 HP to unit after combat. | 5★ | |
| At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions. Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat. |
5★ |

| Value of Skills | ★★★★★ |
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Chosen Alfonse has Warrior's Blow, Rejuvenate, and Preempt:Ploy as inheritable options.
Consider keeping a copy of Chosen Alfonse in your barracks, as he is a strong hero and also improves your team more than just his presence on the battlefield due to his status as a Chosen Hero.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Chosen Alfonse is a limited time Hero who can be pulled from a Chosen Hero Summoning event. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() New Heroes: Rearmed Lysithea & Chosen Alfonse New Heroes Summon |
Starts:12/04/2025 Ends:12/24/2025 |
| Voice Actor (English) |
Ray Chase |
|---|---|
| Illustrator | Kozaki Yusuke |
| Appears In |
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| Heroes from New Heroes - New Heroes: Rearmed Lysithea & Chosen Alfonse | |||
|---|---|---|---|
Chosen Alfonse[9.5/10] |
Lorenz[8.5/10] |
Rearmed Lysithea[9.0/10] |
Ignatz[9.0/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Chosen Alfonse Builds and Best IVs

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for a freebie he's surprisingly good. we need more alfonse love