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Fire Emblem Heroes (FEH)

Chosen Alfonse Builds and Best IVs

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FEH Chosen Alfonse Banner

This is a ranking page for the hero Alfonse - Opening Miracle from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Chosen Alfonse.

Heroes With the Same Name
Alfonse - Opening Miracle Icon Chosen Alfonse

New Heroes - New Heroes: Rearmed Lysithea & Chosen Alfonse Featured Heroes
Chosen Alfonse IconChosen Alfonse
[9.5/10]
Lorenz IconLorenz
[8.5/10]
Rearmed Lysithea IconRearmed Lysithea
[9.0/10]
Ignatz IconIgnatz
[9.0/10]
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Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Chosen Alfonse Rating and Basic Information

FEH Chosen Alfonse Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Alfonse - Opening Miracle: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Chosen Sword grants Bulwark and Special charges per attack to Alfonse and nearby allies, grants Alfonse bonus stats, true damage, true DR, 50% DR shred, and a brave effect.
・Ascendant King grants Alfonse Canto, Distant Counter, bonus true DR, Gallop, and Atk/Def/Res Great Talent, and also applies Stone Terrain on enemy phase.

Chosen Alfonse Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, grants Atk/Def+6, 【Bulwark】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.
Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit's Def > foe's Def or the number of allies within 3 columns or 3 rows centered on unit ≥ 2, unit attacks twice during combat.

Cooldown Count = 4
Boosts damage by 80% of unit's Def + Def 【Great Talent】 when Special triggers.
Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).
Enables 【Canto (Dist. +1; Max 4)】.
Unit can counterattack regardless of foe's range.
At the start of turn, grants【Gallop】to unit and grants Atk/Def/Res 【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit.
At the start of enemy phase, applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn.
After combat, if unit's Special triggered, grants Atk/Def/Res 【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit.
(This skill grants max of 【Great Talent】+20 for unit and 【Great Talent】+10 for allies.)

If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def/Res-4 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and restores 7 HP to unit after combat.

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions.
Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat.

Chosen Alfonse Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (20) HP Superbane ★★★☆☆
Atk (10) Attack Boon ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (12) No Def IV ★★★★★
Res (13) No Res IV ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

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+Def / -Spd

The best IVs for Chosen Alfonse are +Def and -Spd. Def is his best stat at base 49, raised to 52 with a boon, and is the basis for Chosen Sword's brave attack Def check.

If opting for a more offensive Chosen Alfonse, +Atk is also an option to best utilize the brave effect when attacking.

Either way, Spd is a clear dump stat and can be safely taken as a bane as it won't change any of Alfonse's matchups.

Chosen Alfonse Best Builds

Bruiser Chosen Alfonse

HOT
Attuned Skill Icon: -
Updated on 12/10/2025

How to Use, Explanation

Chosen Alfonse's base kit already works well to have him function as a sturdy frontline unit capable of providing offensive pressure at the same time.

Source Heroes for All Skills

Chosen Alfonse Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
204
HP
HP 42 42
Rank: 300/1328
Atk
Atk 49 49
Rank: 5/1328
Spd
Spd 16 16
Rank: 1280/1328
Def
Def 49 49
Rank: 3/1328
Res
Res 48 48
Rank: 15/1328

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 47 69 20 54 53 243
Lv.40 +10 47 53 20 54 53 227

HP Atk Spd Def Res Total
+HP
Lv.40 +10
49 53 20 53 52 227
+Atk
Lv.40 +10
46 57 20 53 52 228
+Spd
Lv.40 +10
46 53 23 53 52 227
+Def
Lv.40 +10
46 53 20 56 52 227
+Res
Lv.40 +10
46 53 20 53 55 227

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 42 65 16 49 48 220
5★ Lv.40 42 49 16 49 48 204

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 20 26 3 12 13 74

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 48 47 45 23 204
Chosen Alfonse Icon Chosen Alfonse
42 49 16 49 48 204
41 47 18 45 42 193
41 46 32 46 27 192
40 37 41 44 25 187
40 44 37 43 23 187
41 46 36 43 21 187
43 42 30 43 24 182
42 42 21 37 39 181
42 40 18 37 39 176
41 37 30 33 32 173
41 33 35 38 25 172
43 38 36 37 18 172
42 39 35 40 16 172
44 36 18 37 33 168
39 37 31 34 22 163

Note: Stats bonuses from skills are not taken into account.

Chosen Alfonse Roles, Strengths, and Weaknesses

Chosen Alfonse Roles

Alfonse - Opening Miracle Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Chosen Alfonse is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Chosen Alfonse Strengths

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Chosen Alfonse Weaknesses

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Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Alfonse - Opening Miracle Only Appears as a 5 Star Hero!

Alfonse - Opening Miracle only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alfonse - Opening Miracle if a 4 Star version is released!

Unlock Potential Tier List

Chosen Alfonse - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, grants Atk/Def+6, 【Bulwark】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.
Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit's Def > foe's Def or the number of allies within 3 columns or 3 rows centered on unit ≥ 2, unit attacks twice during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 4) Boosts damage by 80% of unit's Def + Def 【Great Talent】 when Special triggers.
Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).
Enables 【Canto (Dist. +1; Max 4)】.
Unit can counterattack regardless of foe's range.
At the start of turn, grants【Gallop】to unit and grants Atk/Def/Res 【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit.
At the start of enemy phase, applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn.
After combat, if unit's Special triggered, grants Atk/Def/Res 【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit.
(This skill grants max of 【Great Talent】+20 for unit and 【Great Talent】+10 for allies.)
5★

Passives

Skill Name Effect Learned At
Grants Def +2 during combat if unit initiates the attack. 5★
Grants Def +4 during combat if unit initiates the attack. 5★
Grants Def +6 during combat if unit initiates the attack. 5★
If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★
If unit’s HP  = 100% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) 5★
If unit’s HP ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) 5★
If unit’s HP ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) 5★
If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def/Res-4 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and restores 7 HP to unit after combat. 5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions.
Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat.
5★

Chosen Alfonse as a Source Hero

Chosen Alfonse Avatar

Value of Skills ★★★★★

Chosen Alfonse has Warrior's Blow, Rejuvenate, and Preempt:Ploy as inheritable options.

Consider keeping a copy of Chosen Alfonse in your barracks, as he is a strong hero and also improves your team more than just his presence on the battlefield due to his status as a Chosen Hero.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 10
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How to Get Chosen Alfonse / Illustrations / Voice Actor / Quotes

How to Get Chosen Alfonse

Obtained through a Special Summoning Event!

Chosen Alfonse is a limited time Hero who can be pulled from a Chosen Hero Summoning event. They do not appear in regular summons.

Event Name Focus
New Heroes: Rearmed Lysithea & Chosen Alfonse Banner
New Heroes: Rearmed Lysithea & Chosen Alfonse
New Heroes Summon
Alfonse - Opening Miracle Icon Chosen Alfonse

Starts:12/04/2025
Ends:12/24/2025

Voice Actor and Illustrator Information

Voice Actor
(English)
Ray Chase
Illustrator Kozaki Yusuke
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Rearmed Lysithea & Chosen Alfonse

New Heroes: Rearmed Lysithea & Chosen Alfonse Banner

Heroes from New Heroes - New Heroes: Rearmed Lysithea & Chosen Alfonse
Chosen Alfonse IconChosen Alfonse
[9.5/10]
Lorenz IconLorenz
[8.5/10]
Rearmed Lysithea IconRearmed Lysithea
[9.0/10]
Ignatz IconIgnatz
[9.0/10]

See All Red Heroes

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Comment

1 Anonymous Anonymous 9 days

for a freebie he's surprisingly good. we need more alfonse love

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