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This is a guide to clearing the Infernal and Lunatic maps for Kaze and Midori in Fire Emblem Heroes (FEH). To see strategy for defeating Kaze and Midori, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Kaze Midori |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 05/17/2024 - 05/22/2024 |
Infernal | Lunatic |
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A Sword Cavalier | HP 57 |
Atk 52 |
Spd 27 |
Def 31 |
Res 33 |
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Lunge
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B Kaze | HP 54 |
Atk 47 |
Spd 39 |
Def 18 |
Res 37 |
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C Lance Fighter | HP 68 |
Atk 50 |
Spd 40 |
Def 36 |
Res 24 |
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Moonbow
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Spurn 3
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D Blue Thief | HP 56 |
Atk 47 |
Spd 45 |
Def 18 |
Res 37 |
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Moonbow
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E Axe Fighter | HP 66 |
Atk 50 |
Spd 37 |
Def 36 |
Res 24 |
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Glimmer
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F Midori | HP 66 |
Atk 59 |
Spd 33 |
Def 37 |
Res 23 |
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Glimmer
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A Sword Cavalier | HP 49 |
Atk 49 |
Spd 24 |
Def 28 |
Res 30 |
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:
Lunge
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B Kaze | HP 47 |
Atk 44 |
Spd 36 |
Def 17 |
Res 34 |
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C Lance Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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:-
:
Moonbow
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:
Spurn 3
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:-
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D Blue Thief | HP 46 |
Atk 43 |
Spd 41 |
Def 17 |
Res 34 |
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:-
:
Moonbow
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E Midori | HP 57 |
Atk 55 |
Spd 30 |
Def 34 |
Res 21 |
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Glimmer
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This map has no reinforcements and no refresher foes, making a Hit and Run strategy viable.
The Lance Fighter is in range to be defeated by ranged cavalry units on turn one. Do so, and then use your own refresher assists, movement assists like Reposition, or post-combat movement effects like Canto to retreat to safety.
The enemies will then approach your team but be unable to reach your units. You can use the following turns to pick them off at your leisure.
Only the Blue Thief has any warping skills in this map with his Atk/Spd Oath 4. All the other units will move only according to their natural movement. This should make kiting enemies easier, ensuring none of your units are in range for their attacks.
You can also adopt a tanking strategy to clear this map, as none of the enemies in this map are too threatening.
The only concerning enemy on this map is Kaze, as he has a lower initial cooldown on Lethality and is granted a Null Follow-Up effect from the Axe Fighter's Inf. Null Follow 3, allowing him to use his high Spd to create a follow-up attack and burst through your tank unit.
To combat this, ensure your tank unit can defeat Kaze in one counterattack, either through support units boosting his Atk to high levels, or by ensuring your tank unit triggers his/her Special skill to deal high damage on the first counterattack.
Alternatively, provide the Scowl effect to your tank unit to increase Lethality's cooldown and prevent Kaze from easily triggering it. This can be done by either using tanks that have this effect on their base kit, equipping them with a Scowl skill, or providing it through external means through Fallen Veyle's Fell Successor skill if you have her on your barracks.
Position your tank unit on either the left side or the right side of the map, baiting in the enemies on either side while keeping the other foes from reaching your units. The enemies will charge in and attack while your tank unit retaliates and ideally knocks them out in return.
Use the following turn to clear as many enemies on the map as you can. Try to focus down Kaze first to remove the threat of Lethality bursting down your units
Unit Name | |
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Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm II can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Sanaki | Red Tome Cavalry Radiant Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored An old but still effective Blue tank unit. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
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New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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