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This is a guide to clearing the Infernal and Lunatic maps for Ced and Asbel in Fire Emblem Heroes (FEH). To see strategy for defeating Ced and Asbel, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Ced Asbel |
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Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 02/27/2024 - 03/07/2024 |
Infernal | Lunatic |
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A Ced | HP 60 |
Atk 53 |
Spd 46 |
Def 21 |
Res 34 |
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Luna
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B Asbel | HP 64 |
Atk 58 |
Spd 50 |
Def 27 |
Res 33 |
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Moonbow
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Fury 4
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C Lance Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
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Gambit 4
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D Sword Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
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E Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 47 |
Res 25 |
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Aegis
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F Sword Fighter | HP 68 |
Atk 50 |
Spd 40 |
Def 36 |
Res 24 |
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Glimmer
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A Ced | HP 51 |
Atk 49 |
Spd 42 |
Def 19 |
Res 31 |
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Luna
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B Asbel | HP 56 |
Atk 54 |
Spd 46 |
Def 25 |
Res 30 |
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Moonbow
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Fury 4
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C Lance Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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Gambit 3
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D Sword Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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E Sword Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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Glimmer
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This map has no reinforcements, making a Hit and Run strategy viable. Attacking on turn one negates the effectiveness of the Lance Knight's Hardy Fighter 3 and Aegis combo, making it easier to burst him down with ranged attacks.
Bring a 3-move ranged unit with Reposition that can burst down the Lance Knight on turn one and a 3-move refresher unit. Use the Odd Tempest 3 Sacred Seal if you need it for the movement bonus.
Have the initiator unit attack on either columns 2 or 5. The Lance Knight will activate A/R Far Save 3 and cover for his ally, then die to your unit. Use the 3-move refresher unit to provide another action, and then retreat with Reposition.
The rest of the enemies will then advance forward but be unable to reach your units. Use the next few turns to clean up the rest of the map.
You can also adopt a tanking strategy to clear this map, as all of the enemies are not too threatening offensively. Both Ced and Asbel are Green mages; bringing along a Red tank with high Res will go a long way here.
Using a tanking strategy renders the Sword Knight and Lance Knight near-useless, as they exist solely to shield allies with their Savior skills. They can be easily baited in and defeated once you've cleared the other enemies.
The enemies will not move until you step into their threat range. Bait the enemies in on either the left or the right side, placing the tank unit on the spaces to the left or right of the trenches. The tank unit will only receive two attacks, so with sufficient support, they should be able to survive.
Pick off the remaining enemies at your leisure.
Be mindful of Asbel having Escape Route 4, which can allow him to warp nearby other enemies when he is damaged. Fury 4 even provides the recoil damage for him to warp on his next turn.
Unit Name | |
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Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm II can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Sanaki | Red Tome Cavalry Radiant Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
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New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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