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★ Obtain the best outcomes with our Choices Guide!
This is a list of all the Consumables in Code Vein 2. See Consumables types, their effects, and usage.
| Item | Effect / Description |
|---|---|
Venom Vaccine
|
A drug used to boost resistance to venom. |
Anti-Venom
|
Medicine that cures the venom status ailment. |
Resurgence Vaccine
|
A drug used to boost resistance to Resurgence. |
De-Snare
|
Medicine that cures the bind status ailment. |
Leak Vaccine
|
A drug used to boost resistance to leak. |
Luna Vaccine
|
A drug used to boost resistance to Luna Rapacis. |
| Sunblight Suppressant | Medicine that cures the sunblight status ailment. |
Chemical Light
|
Can be used as a temporary marker, providing a faint, guiding light for worried travelers. |
Dagger
|
A throwing knife that can attack enemies to the front. It deals minimal damage but can draw the enemy's attention |
Military Rations
|
Combat rations supplied to soldiers in the field. Increases haze gained when defeating enemies. The effect continues until death or resting at a mistle. |
Stone Vaccine
|
A drug used to boost resistance to stone. |
| Dissonance Vaccine | TBA |
Attack Injection
|
TBA |
Attack Resistax
|
A drug used to temporarily fortify the user's defense. |
| Strength Enhancer | TBA |
Energy Tablet
|
A pharmaceutical developed to temporarily reduce stamina. |
Frozen Injection
|
A medicinal agent that temporarily amplifies a user's ice element attacks. |
| Fire Resistax | A drug used to temporarily fortify the user's defense against fire attacks. |
Lightning Resistax
|
A drug used to temporarily fortify the user's defense against lightning attacks. |
Stun Vaccine
|
A drug used to boost resistance to stun. |
Eclipse Vaccine
|
A drug used to boost resistance to eclipse. |
| Mind Enhancer | A drug designed to temporarily boost Mind in order to enhance links with revenants. |
| Willpower Enhancer | A drug designed to temporarily boost Willpower in order to enhance links with revenants. |
Slow Vaccine
|
A drug used to boost resistance to slow. |
Plasma Injection
|
A medicinal agent that temporarily amplifies a user's lightning element attacks. |
| Blood Injection | Amedicinal agent that temporarily amplifies a user's blood element attacks. |
Ice Resistax
|
A drug used to temporarily fortify the user's defense against ice attacks. |
Bleed Resistax
|
A drug used to temporarily fortify the user's defense against bleed attacks. |
| Fortitude Enhancer | A drug designed to temporarily boost Fortitude in order to enhance links with revenants. |
Stall Vaccine
|
TBA |
Restorative Cure
|
A miraculous drug capable of instantly healing wounds to restore HP. |
Ichor Supplement
|
A drug which replenishes ichor. |
| Vitality Enhancer | A drug designed to temporarily boost Vitality in order to enhance links with revenants. |
| Dexterity Enhancer | A drug designed to temporarily boost Dexterity in order to enhance links with revenants. |
Flame Injection
|
A medical agent that temporarily amplifies a user's Fire element attacks. |
Inhibit Vaccine
|
A drug used to boost resistance to inhibit. |
Sunblight Vaccine
|
A drug used to boost resistance to sunblight. |
Pioneer's Concoction
|
A drug that temporarily boosts acquired haze. |
Attack Injection S
|
A medicinal agent that greatly amplifies a user's attacks temporarily. |
Windfall Stimulant
|
A drug which temporarily increases item pickup rate. |
Plasma Injection S
|
A medicinal agent that greatly amplifies a user's lightning attacks temporarily. |
Fire Resistax S
|
An improved drug used to greatly fortify the user's defense against fire attacks temporarily. |
Attack Resistax S
|
An improved drug used to greatly fortify the user's defense temporarily. |
Lightning Resistax S
|
An improved drug used to greatly fortify the user's defense against lightning attacks temporarily. |
Blood Assimilant
|
A drug that greatly accelerates ichor gained from drain attacks temporarily. |
| Blood Absorber | A drug that accelerates gained ichor during drain attacks temporarily. |
Giant Cyclian Kernel
|
The fully matured form of a rare edible seed which tempoarily grants limitless stamina. Its naturally occurring, seemingly mystical properties manifest through the powers of revenants and hunters. |
Cyclian Kernel
|
A rare edible seed which grants limitless stamina for a short period. |
Hellfire Weapon Salve
|
A salve used to temporarily apply significant fire element effects to weapons. |
Icy Weapon Salve
|
A salve used to temporarily apply ice element effects to weapons. |
Arctic Weapon Salve
|
A salve used to temporarily apply significant ice element effects to weapons. |
Lightning Weapon Salve
|
A salve used to temporarily apply lightning element effects to weapons. |
Poisonous Weapon Salve
|
A salve which can be applied to weapons to temporarily inflict the venom status ailment. |
Vascular Weapon Salve
|
A salve used to temporarily apply significant blood element effects to weapons. |
Bloody Weapon Salve
|
A salve used to temporarily apply blood element effects to weapons. |
Thunderclap Weapon Salve
|
A salve used to temporarily apply significant lightning element effects to weapons. |
Acidic Weapon Salve
|
A salve which can be applied to weapons to temporarily inflict the acid status ailment. |
Petrifying Weapon Salve
|
A salve which can be applied to weapons to temporarily inflict the stone status ailment. |
Binding Weapon Salve
|
A salve which can be applied to weapons to temporarily inflict the bind status ailment. |
Stalling Weapon Salve
|
A salve which can be applied to weapons to temporarily inflict the stall status ailment. |
Stun Trap
|
Set up to trigger a single-use forma trap which inflicts stun. |
Venom Trap
|
Set up to trigger a single-use forma trap which inflicts venom. |
Solar Weapon Salve
|
A salve which can be applied to weapons to temporarily inflict the sunblight status ailment. |
Acid Trap
|
Set up to trigger a single-use forma trap which inflicts cold. |
Stone Trap
|
Set up to trigger a single-use forma trap which inflicts stone. |
| Strength Enhancer S | A drug designed to greatly boost Strength temporarily in order to eliminate links with revenants. |
| Bind Trap | Set up to trigger a single-use forma trap which inflicts bind. |
Stall Trap
|
Set up to trigger a single-use forma trap which inflicts stall. |
Glowing Haze 12
|
Consume to gain 9.500 haze. |
Sun Trap
|
Set up to trigger a single-use forma trap which inflicts sunblight. |
Inhibit Trap
|
Set up to trigger a single-use forma trap which inflicts sunblight. |
Ichor Rejuvenative
|
An improved drug which replenishes significant ichor. |
Synchro Replenish
|
A drug that restores LP. |
Synchro Restore
|
A drug that significantly restores LP. |
Anti-Stun
|
Medicine that cures the stun status ailment. |
Toxic Venom Vaccine
|
A drug used to boost resistance to toxic venom. |
Acid Vaccine
|
A drug used to boost resistance to acid. |
Anti-Acid
|
Medicine that cures the acid status ailment. |
Anti-Stone
|
Medicine that cures the stone status ailment. |
Anti-Leak
|
Medicine that cures the leak status ailment. |
| Eclipse Suppressant | Medicine that cures the eclipse status ailment. |
| Luna Suppressant | Medicine that cures the luna status ailment. |
Anti-Slow
|
Medicine that cures the slow status ailment. |
| Mind Enhancer S | A drug designed to greatly boost boost Mind itemporarily in order to enhance links with revenants. |
| Energy Tablet S | An improved pharmaceutical developed to greatly reduce stamina consumption temporarily. |
| Bleeding Weapon Salve | A salve used to temporarily amplify a weapon's bleed factor effects. |
| Restorative Elixir | A miraculous drug capable of instantly healing wounds to significantly restore HP. |
| Dexterity Enhancer S | A drug designed to greatly boost Dexterity temporarily in order to enhance links with revenants. |
Resurgence Inhibitor
|
Medicine that cures the Resurgence status ailment. Developed using revenant medical abilities to incorporate formae into a consumable drug. For immortal revenants, illness equates to deviations in blood power. As such, all status ailments are essentially caused by forced divergences. Research into returning revenant blood to its standard, healthy condition dates back far into the past, with some formae used in drugs dating back to the age of the gods. Much like human herbal medicine, many offer observable effects despite the detailed principles behind them remaining unclear. |
| Burden Suppressant | TBA |
| Frozen Injection S | A medicinal agent that greatly amplifies a user's ice element attacks temporarily. |
| Willpower Enhancer S | A drug designed to greatly boost Willpower temporarily in order to enhance links with revenants. |
| Blood Injection S | A medicinal agent that greatly amplifies a user's blood element attacks temporarily. |
| Flame Injection S | A medicinal agent that greatly amplified a user's fire element attacks temporarily. These injected drugs were developed to enhance offensive abilities. Through analysis of the triggering mechanisms of weapon and forma effects, they have been designed to amplify specific desired outcomes to a greater extent than the standard variety. Gobbo Pharmaceuticals was the first successful manufacturer of these injections, which demand advanced, specialized technology for the high-quality purification required to achieve precise, targeted effects. |
| Vitality Enhancer S | A drug designed to greatly boost Vitality in order to enhance links with revenants. |
| Bleed Resistax S | An improved drug used to greatly fortify the user's defense against blood attacks temporarily. These convenient, low-risk tablets are a go-to for many revenant hunters and have long been used on the frontier. This particular variety is strawberry flavored. |
| Fortitude Enhancer S | A drug designed to greatly boost Fortitude temporarily in order to enhance links with revenants. |
| Ice Resistax S | An improved drug used to greatly fortify the user's defense against ice attacks temporarily. These convenient low-risk tablets are a go-to for many revenant hunters and have long been used on the frontier. This particular variety is grape flavored. |
| Hemorrhaging Weapon Salve | A salve used to significantly amplify a weapon's bleed factor effects temporarily. |
| Fatal Leak Vaccine | A drug used to boost resistance to fatal leak. Developed using revenant medical abilities to incorporate formae into a consumable drug which circulates the formae's effects throughout the body in order to increase the user's resistance to certain unsavory types of formae. First devised long ago, these serums contain certain medical ingredients once used in various human homeopathic treatments. |
| Anti-Fatal Leak | Medicine that cures the fatal leak status ailment. enveloped using revenant medical abilities to incorporate formae into a consumable drug. For immortal revenants, illness equates to deviations in blood power. As such, all status ailments are essentially caused by forced divergences. Research into returning revenant blood to its standard, healthy condition dates back far into the past, with some formae used in drugs dating back to the age of the gods. Much like human herbal medicine, many offer observable effects despite the detailed principles behind them remaining unclear. |
| Lightning Resistax | An improved drug used to greatly fortify the user's defense against ice attacks. These convenient low-risk tablets are a go-to for many revenant hunters and have long been used on the frontier. This particular variety is pineapple flavored. |
| Fiery Weapon Salve | A salve used to temporarily apply fire element effects to weapons. A chemical agent produced through formaeology which fixes a revenant's blood power into a standalone substance that is then mixed into a volatile salve meant for weapon application. The substances in the salve activate once in contact with the air. In more ancient times, it was thought that applying certain salves to a weapon could heal injuries caused by it. Today these salves serve only to further any damage caused. |
| Paralyzing Weapon Salve | A salve which can be applied to weapons to temporarily inflict the stun ailemnt. A salve used to temporarily apply fire element effects to weapons. A chemical agent produced through formaeology which fixes a revenant's blood power into a standalone substance that is then mixed into a volatile salve meant for weapon application. The substances in the salve activate once in contact with the air. In more ancient times, it was thought that applying certain salves to a weapon could heal injuries caused by it. Today these salves serve only to further any damage caused. |
| Inhibiting Weapon Salve | A salve which can be applied to weapons to temporarily inflict the inhibit status ailment. A chemical agent produced through formaeology which fixes a revenant's blood power into a standalone substance that is then mixed into a volatile salve meant for weapon application. The substances in the salve activate once in contact with the air. In more ancient times, it was thought that applying certain salves to a weapon could heal injuries caused by it. Today these salves serve only to further any damage caused. |
| Glowing Haze 3 | Consume to gain 600 haze. Solidified under specialized circumstances, the haze inside re-disperses once the capsule is cracked open. Available in varying forms, the larger of which contain progressively higher volumes of haze. |
| Glowing Haze 8 | Consume to gain 3200 haze. Solidified under specialized circumstances, the haze inside re-disperses once the capsule is cracked open. Available in varying forms, the larger of which contain progressively higher volumes of haze. |
| Glowing Haze 9 | Consume to gain 4500 haze. Solidified under specialized circumstances, the haze inside re-disperses once the capsule is cracked open. Available in varying forms, the larger of which contain progressively higher volumes of haze. |
| Glowing Haze 11 | Consume to gain 7500 haze. Solidified under specialized circumstances, the haze inside re-disperses once the capsule is cracked open. Available in varying forms, the larger of which contain progressively higher volumes of haze. |

Consumables can be bought from Jadwiga and most of her minions scattered throughout the field.

Consumables can be gained as enemy drops when defeating opponents.

Consumables can be synthesized using Materials in the Item Synthesis Menu.
Consumables are items that are mainly used to support combat, exploration, and game progression.

| Consumables | Food | Ammo |
| Materials | Valuables | Key Items |
List of All Consumables

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