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Bat is a Jail category of equipment in Code Vein 2. See the details for the Bat Jail including its attack, defense, and attribute modifiers.
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List of Contents
| Steps | Directions |
|---|---|
| 1 | ![]() On any Mistle, use the Talk to Lou option. |
| 2 | ![]() In the Confluence, the Bat Jail can be obtained from one of the tables. |
The Bat Jail is the second Jail you can obtain. Interact with any Mistle and select the Talk to Lou option to reach the Confluence, where you can collect the Bat Jail from one of the tables.
Bat
|
Scaling | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|||||||||||
| Balance | Attack Types | ||||||||||
| 38 |
|
||||||||||
| Unique Jail Effect | |||||||||||
| A swarm of bats descends and continuously drains blood from the enemy struck by the arrow. The bats disappear after a set amount of blood is drained. If the distance between the target and the user is great, the bats' drain rate decreases. If it becomes too great, the bats will vanish immediately. Equipping this Jail slightly increases defense. | |||||||||||
| Description | |||||||||||
| Launches a fang-tipped arrow with bat wings. Bat is the latest generation of long-range draining tech based on Stinger. Created amidst the societal upheaval caused by the Resurgence, this Jail was designed with greater public awareness than in the past. During those times of historical change, revenants and hunters stepped into the light, abandoning all prior secrecy. By easing the concentration demands limiting Ivy and allowing for long-range assaults, it has proved effective in combat against increasing enemy numbers post-Resurgence. | |||||||||||
| Attack | Defense | Attributes | Burden |
| 160 | 0 | ||||||||||
| 0 | 0 | 0 | |||||||||
These are the base attack values this Jail provides for each damage type. They can be further increased through Enhancement.
A Jail’s damage can also be improved by raising the character’s attributes that correspond to the Jail’s Attribute Modifiers.
| Balance | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 38 | |||||||||||
| 3.80 | 3.90 | 3.90 | |||||||||
| 4.80 | 4.30 | 4.30 | 4.30 | ||||||||
Jails, together with your other equipment, determine your total defense against various physical and elemental damage types. Balance additionally governs your resistance to staggers.
| - | - | - |
| - | E+ | D+ |
Attribute Modifiers show which attribute influences the damage dealt by the Jail. The higher the tier, the more that attribute contributes to damage, with S representing the highest scaling and E the lowest.
| - | - | 2 |
| 4 | 2 | 2 |
| Overburden Attribute | Effects |
|---|---|
| Mind | + Increases maximum ichor. − During combat, you suffer constant LP/HP damage whenever you don't have a buff originating from a forma on you. The higher your penalty level, the more buffs are required to prevent the damage. You can tell if a buff is from a forma by checking the border of the icon. |
| Willpower | + Increases the attack power of formae. − Your attack power decreases temporarily whenever a forma fails to activate because of insufficient ichor. The higher your penalty level, the longer the decrease in attack power lasts. |
| Vitality | + Increases the amount recovered by regeneration. − When your LP falls below a set value, your mobility is reduced. The higher the penalty level, the higher the LP threshold value is. |
| Fortitude | + Recover Stamina when you avoid an enemy's attack via the invincibility from evading. − When your stamina is depleted, you suffer the Inhibit status ailment. The higher your penalty level, the longer the duration of the ailment. |
All equipment pieces, including Jails, contribute to Attribute Burden. If your total Burden exceeds your attributes, you will suffer the Overburden effects associated with that attribute.
Ogre |
Bat |
Reaper |
Stinger |
Ivy |
Hound |
How to Unlock Bat Jail



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