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Ogre is a Jail category of equipment in Code Vein 2. See the details for the Ogre Jail including its attack, defense, and attribute modifiers.
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List of Contents

The Ogre Jail is unlocked by default and can be used as soon as the first combat encounter.
Ogre
|
Scaling | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|||||||||||
| Balance | Attack Types | ||||||||||
| 62 |
|
||||||||||
| Unique Jail Effect | |||||||||||
| Dash forward a short distance and drive the claw into the target. Equipping this increases defense. | |||||||||||
| Description | |||||||||||
| A gigantic claw reminiscent of an ogre's arm. Ogre was the first draining tech ever developed, and Jails using this tech date far back. Early Jails were unwieldy and dangerous, drawing revenant blood directly into the body. Only those with natural resistance survived their use. The fierce appearance of this tech represents ferocious determination in the face of certain death. | |||||||||||
| Attack | Defense | Attributes | Burden |
| 160 | 0 | ||||||||||
| 0 | 0 | 0 | |||||||||
These are the base attack values this Jail provides for each damage type. They can be further increased through Enhancement.
A Jail’s damage can also be improved by raising the character’s attributes that correspond to the Jail’s Attribute Modifiers.
| Balance | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 62 | |||||||||||
| 5.60 | 5.30 | 5.40 | |||||||||
| 4.20 | 4.50 | 4.20 | 4.10 | ||||||||
Jails, together with your other equipment, determine your total defense against various physical and elemental damage types. Balance additionally governs your resistance to staggers.
| - | - | - |
| - | E+ | D+ |
Attribute Modifiers show which attribute influences the damage dealt by the Jail. The higher the tier, the more that attribute contributes to damage, with S representing the highest scaling and E the lowest.
| - | - | - |
| - | 10 | 4 |
| Overburden Attribute | Effects |
|---|---|
| Vitality | + Increases the amount recovered by regeneration. − When your LP falls below a set value, your mobility is reduced. The higher the penalty level, the higher the LP threshold value is. |
| Fortitude | + Recover Stamina when you avoid an enemy's attack via the invincibility from evading. − When your stamina is depleted, you suffer the Inhibit status ailment. The higher your penalty level, the longer the duration of the ailment. |
All equipment pieces, including Jails, contribute to Attribute Burden. If your total Burden exceeds your attributes, you will suffer the Overburden effects associated with that attribute.
Ogre |
Bat |
Reaper |
Stinger |
Ivy |
Hound |
Ogre Jail Overview



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