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This is a guide to clearing the Infernal and Abyssal maps for Emblem Hero Battle: Emblem Celica in Fire Emblem Heroes (FEH). To see strategy for defeating Emblem Hero Battle: Emblem Celica, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Emblem Hero Battle |
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![]() [9.5/10] |
Table of Contents
Featured Hero |
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First Clear Reward | Abyssal: Gold Ethereal Tiara
Infernal:
![]() Lunatic:
![]() Hard:
![]() Normal:
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Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 06/28/2024 - 07/11/2024 |
Abyssal | Infernal |
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A
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HP 88 |
Atk 55 |
Spd 39 |
Def 37 |
Res 36 |
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B
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HP 75 |
Atk 58 |
Spd 42 |
Def 19 |
Res 44 |
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C
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HP 88 |
Atk 55 |
Spd 39 |
Def 37 |
Res 40 |
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D
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HP 87 |
Atk 82 |
Spd 66 |
Def 20 |
Res 25 |
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E
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HP 75 |
Atk 53 |
Spd 44 |
Def 24 |
Res 36 |
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F
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HP 88 |
Atk 53 |
Spd 39 |
Def 41 |
Res 36 |
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Reinforcements 1 ![]() | HP 86 | Atk 55 | Spd 37 | Def 37 | Res 23 | ||||||
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Reinforcements 1 ![]() | HP 99 | Atk 62 | Spd 19 | Def 51 | Res 27 | ||||||
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Reinforcements 1 ![]() | HP 77 | Atk 49 | Spd 51 | Def 20 | Res 41 | ||||||
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Reinforcements 1 ![]() | HP 77 | Atk 53 | Spd 27 | Def 43 | Res 26 | ||||||
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Reinforcements 2 ![]() | HP 89 | Atk 54 | Spd 41 | Def 43 | Res 27 | ||||||
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Reinforcements 2 ![]() | HP 70 | Atk 57 | Spd 37 | Def 18 | Res 56 | ||||||
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Reinforcements 3 ![]() | HP 72 | Atk 55 | Spd 47 | Def 26 | Res 38 | ||||||
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Reinforcements 3 ![]() | HP 82 | Atk 57 | Spd 29 | Def 33 | Res 35 | ||||||
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A
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HP 67 |
Atk 51 |
Spd 36 |
Def 34 |
Res 33 |
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B
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HP 54 |
Atk 54 |
Spd 38 |
Def 17 |
Res 41 |
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C
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HP 67 |
Atk 51 |
Spd 36 |
Def 34 |
Res 37 |
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D
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HP 72 |
Atk 73 |
Spd 58 |
Def 14 |
Res 19 |
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E
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HP 54 |
Atk 49 |
Spd 40 |
Def 22 |
Res 33 |
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F
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HP 67 |
Atk 49 |
Spd 36 |
Def 38 |
Res 33 |
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![]() ![]() |
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Reinforcements 1 ![]() | HP 65 | Atk 51 | Spd 34 | Def 34 | Res 21 | ||||||
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Reinforcements 1 ![]() | HP 81 | Atk 58 | Spd 17 | Def 47 | Res 25 | ||||||
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Reinforcements 1 ![]() | HP 56 | Atk 46 | Spd 47 | Def 18 | Res 37 | ||||||
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Reinforcements 1 ![]() | HP 57 | Atk 49 | Spd 25 | Def 39 | Res 23 | ||||||
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Reinforcements 2 ![]() | HP 68 | Atk 50 | Spd 37 | Def 40 | Res 24 | ||||||
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Reinforcements 2 ![]() | HP 46 | Atk 49 | Spd 34 | Def 20 | Res 47 | ||||||
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Reinforcements 3 ![]() | HP 50 | Atk 51 | Spd 43 | Def 24 | Res 36 | ||||||
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Reinforcements 3 ![]() | HP 62 | Atk 53 | Spd 27 | Def 31 | Res 33 | ||||||
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A player phase strategy is encouraged on this map in order to avoid Emblem Celica from warping near your units and using her high nuking power to defeat your units quickly and efficiently.
Set up a team with as many units that can generate additional actions as you can such as Winter Edelgard, Bridal Sharena, or heroes with Duo Skills that generate additional actions like Ninja Sanaki or Summer Gullveig.
If using any of the Edelgards (Winter, Summer, Legendary, or base Edelgard), equip them with Galeforce and skills that ensure they can trigger it immediately.
Alternatively, set up a Wings of Mercy beacon unit with recoil skills like Fury 4 and the Fury 3 Sacred Seal, and equip the other allies with Wings of Mercy.
The goal with an offensive team is to quickly defeat Emblem Celica on the first turn. Use Reposition or Smite to get the initiator in range, or if using ranged cavalry like Summer Gullveig, position them in a way that reaches the enemies from the starting position.
Afterwards, initiate your offense by clearing as many enemies as possible. As long as Emblem Celica is defeated on the first turn, the rest of the map shouldn't be too difficult to clear. Just keep in mind the Axe Dragon having both Even Tempest 3 and the Odd Tempest 3 Sacred Seal; do not be deceived by the danger area once he spawns in.
With a proper team setup, it is possible to clear the map on the very first turn before the enemies can even act!
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map. However, proper support and setup is necessary for your tank unit to survive Emblem Celica's attacks.
Keep in mind that the warp effect of Emblem Celica's Warp Ragnarok extends to units within 6 spaces of her. As long as you remain more than 6 spaces away, she cannot warp in and attack.
If using a Far Save tank unit, equip him/her with the Hardy Bearing 3 Sacred Seal to prevent Emblem Celica's Caring Magic from attacking consecutively. The Far Save tank unit should also be able to sustain HP during or after combat, as Emblem Celica will heavily dent him/her before falling in combat.
When baiting the enemies in, place the bait unit on the tile to the left of the tree, and place the Far Save tank on the tree tile itself, with the support unit adjacent to provide in-combat bonuses. This position ensures that only three units can initiate on your team, leaving the three enemies on the right side of the map unable to reach your units.
Once Emblem Celica has fallen, the rest of the map can be defeated with ease as long as your units are positioned correctly and kept healthy in between turns.
Unit Name | |
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Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Axe Armored Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
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Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Red Tome Cavalry Radiant Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
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Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
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Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
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Sword Cavalry Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes. |
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Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
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Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
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Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
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Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
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Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
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Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
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Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
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Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
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Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
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Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
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Staff Flying Grants damage reduction and healing. |
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Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
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Sword Infantry Grants bonus stats to his Ally Support during combat. |
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Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
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Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
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Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
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Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
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Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Emblem Hero Battle: Emblem Celica is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
Emblem Hero Battle Walkthroughs and Schedule
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