Fire Emblem Heroes (FEH)

Shez (M) Builds and Best IVs

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This is a ranking page for the hero Shez - Rising Mercenary from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Shez (M).

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Shez - Rising Mercenary Icon Shez (M)

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Shez (M) Rating and Basic Information

FEH Shez (M) Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Shez - Rising Mercenary: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill grants Spd+5 and inflicts Def/Res-5 on unit, attacks twice, grants accelerated Special cooldown charge per attack, and grants damage reduction on foe's first attack.

Shez (M) Skills at 5★


Might: 11  Range: 1
Grants Spd+5. Inflicts Def/Res -5. Unit attacks twice. At start of combat, the following effects will occur based on unit's HP: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%.

Cooldown Count = 2
Treats foe's Def/Res as if reduced by 30% during combat.

Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.

Shez (M) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (13) Attack Boon ★★★★★
Spd (11) Spd Boon ★★★★★
Def (9) No Def IV ★★★★☆
Res (4) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Res

The best IVs for Shez (M) are +Atk and -Res. Atk is a superboon and is applied twice, and even up to four times, with the Brave effect of Crimson Blades.

His Res is below average at base 26 and reducing it further will not impact most of his matchups. Thus, it is a safe bane to take.

+Atk for a +10 merge

We recommend +Atk when merging Shez (M) to +10 for similar reasons above. Boosting his Atk creates more knockout opportunities.

Shez (M) Best Builds

Vantage Shez (M)

HOT
Special Skill IconMoonbow
Emblem Icon: -
Passive Skill BVantage 3
Attuned Skill Icon: -

How to Use, Explanation

Using Vantage allows Shez (M) to disregard the debuffs to his bulk and retaliate first, defeating his opponents before they can attack him.

Source Heroes for All Skills

Shez (M) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
187
HP
HP 40 40
Rank: 489/1171
Atk
Atk 43 43
Rank: 207/1171
Spd
Spd 41 41
Rank: 260/1171
Def
Def 37 37
Rank: 156/1171
Res
Res 26 26
Rank: 596/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 59 51 37 26 218
Lv.40 +10 45 48 46 41 30 210

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 47 45 41 30 210
+Atk
Lv.40 +10
44 51 45 41 30 211
+Spd
Lv.40 +10
44 47 49 41 30 211
+Def
Lv.40 +10
44 47 45 44 30 210
+Res
Lv.40 +10
44 47 45 41 33 210

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 54 46 33 22 195
5★ Lv.40 40 43 41 37 26 187

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 24 16 5 0 63

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Shez (M) Icon Shez (M)
40 43 41 37 26 187
42 43 41 35 26 187
40 41 43 32 27 183
40 42 42 32 26 182
44 37 43 33 25 182
42 38 35 37 20 172
44 35 36 36 21 172
39 34 38 32 26 169
44 32 39 29 24 168
40 36 38 34 20 168
38 33 39 29 24 163
40 34 36 32 21 163
41 32 37 31 22 163
42 35 40 23 22 162

Note: Stats bonuses from skills are not taken into account.

Shez (M) Roles, Strengths, and Weaknesses

Shez (M) Roles

Shez - Rising Mercenary Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Shez (M) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Shez (M) Strengths

Crimson Blades attacks twice, accelerates Special charges, and grants damage reduction

Shez (M) Attack Fire Emblem Heroes FEH

Shez (M) wields Crimson Blades, a dual-phase Brave weapon that can speed up Special charges and apply a 40% damage reduction effect on foe's first attack depending on Shez (M)'s HP at the start of combat. It also grants Shez (M) a passive Spd+5, but inflicts Def/Res-4 at the same time.

The Def/Res reduction will hurt Shez (M) by making him take additional damage, which can lead to him falling below the HP threshold for the effects. However, the damage reduction effect should pick up the slack and ensure he remains healthy.

Shez (M) Weaknesses

Reliance on HP conditions for Crimson Blades

Crimson Blades relies on the 40% HP condition in order to activate the damage reduction effect. If Shez (M) falls below 40% HP, the damage reduction effect will not activate, leaving Shez (M) vulnerable to getting KO'd, especially with his reduced HP and lowered Def/Res stats.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Shez - Rising Mercenary Only Appears as a 5 Star Hero!

Shez - Rising Mercenary only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shez - Rising Mercenary if a 4 Star version is released!

Unlock Potential Tier List

Shez (M) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
11 1 Grants Spd+5. Inflicts Def/Res -5. Unit attacks twice. At start of combat, the following effects will occur based on unit's HP: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 5★

Passives

Skill Name Effect Learned At
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. 5★
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. 5★

Shez (M) as a Source Hero

Shez (M) Avatar

Value of Skills ★★★★★

Shez (M) has Spd/Def Bulwark 3 and Atk/Spd Oath 4 as valuable inheritance options.

By inheriting Atk/Spd Oath 3 first, you can use one copy of Shez (M) to acquire both of these skills at the same time.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Shez (M)?

Top tier hero. Must summon. 10
Votes
Summon if you need his/her hero archetype. 27
Votes
Summon if you like this hero. 13
Votes
Summon for his/her Skill Inheritance options. 3
Votes
Pass on this hero. 7
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Shez (M) / Illustrations / Voice Actor / Quotes

How to Get Shez (M)

Obtain Through Regular Summon

Shez (M) is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Damian Haas
Illustrator Akira Egawa
Appears In

Illustration

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Comment

3 Twztid13 9 months

Vantage & atk/speed ideal don't seem to synergize. Ideal needs 100% HP to get the full effect, & vantage needs less 80% or less HP to activate. The bulwark at least makes him gain HP, so seems like it would be better for the ideal skill, at least from my amateur perspective.

2 Lord Shinover 1 year

I found that inheriting solid ground was a ‘SOLID’ choice for an A skill as his atk and def gains aren’t fazed by much and also he can pair it nicely with lots of other stuff such as the menace skills. They pair up good already but when you throw in the brave affect of his weapon and you get high damage really quickly. Pair those up with atk/spd solo for a high damage high defense multi hitting unit that can make opponents call out for mama.

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