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This is a ranking page for the hero Shez - Rising Mercenary from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Shez (M).
Heroes With the Same Name | |
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Shez (M)
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List of Contents
Legendary Heroes - Robin: Exalt's Other Half Featured Heroes | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Shez (M) [9.0/10] |
Gregor [9.0/10] |
Seiros [9.0/10] |
Legendary Fae [9.0/10] |
Legendary Byleth (F) [9.0/10] |
Thórr [9.0/10] |
Legendary Xander [9.0/10] |
Legendary Robin (M) [9.5/10] |
Ashera [9.0/10] |
Elimine [9.5/10] |
Rearmed Robin (F) [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・ Weapon skill grants Spd+5 and inflicts Def/Res-5 on unit, attacks twice, grants accelerated Special cooldown charge per attack, and grants damage reduction on foe's first attack. |
Might: 11 Range: 1 Grants Spd+5. Inflicts Def/Res -5. Unit attacks twice. At start of combat, the following effects will occur based on unit's HP: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat. |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (13) | ★★★★★ | |
Spd (11) | ★★★★★ | |
Def (9) | ★★★★☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Shez (M) are +Atk and -Res. Atk is a superboon and is applied twice, and even up to four times, with the Brave effect of Crimson Blades.
His Res is below average at base 26 and reducing it further will not impact most of his matchups. Thus, it is a safe bane to take.
We recommend +Atk when merging Shez (M) to +10 for similar reasons above. Boosting his Atk creates more knockout opportunities.
HOT | |
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:
Moonbow
:
-
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:
-
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Using Vantage allows Shez (M) to disregard the debuffs to his bulk and retaliate first, defeating his opponents before they can attack him.
Neutral Stats at Lv. 40 (5★) | ||
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187 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
41 |
Rank: 260/1171 |
Def |
37 |
Rank: 156/1171 |
Res |
26 |
Rank: 596/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 59 | 51 | 37 | 26 | 218 | Lv.40 +10 | 45 | 48 | 46 | 41 | 30 | 210 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 47 | 45 | 41 | 30 | 210 |
+Atk Lv.40 +10 | 44 | 51 | 45 | 41 | 30 | 211 |
+Spd Lv.40 +10 | 44 | 47 | 49 | 41 | 30 | 211 |
+Def Lv.40 +10 | 44 | 47 | 45 | 44 | 30 | 210 |
+Res Lv.40 +10 | 44 | 47 | 45 | 41 | 33 | 210 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 54 | 46 | 33 | 22 | 195 |
5★ Lv.40 | 40 | 43 | 41 | 37 | 26 | 187 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 24 | 16 | 5 | 0 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Shez (M)
|
40 | 43 | 41 | 37 | 26 | 187 |
42 | 43 | 41 | 35 | 26 | 187 | |
40 | 41 | 43 | 32 | 27 | 183 | |
40 | 42 | 42 | 32 | 26 | 182 | |
44 | 37 | 43 | 33 | 25 | 182 | |
42 | 38 | 35 | 37 | 20 | 172 | |
44 | 35 | 36 | 36 | 21 | 172 | |
39 | 34 | 38 | 32 | 26 | 169 | |
44 | 32 | 39 | 29 | 24 | 168 | |
40 | 36 | 38 | 34 | 20 | 168 | |
38 | 33 | 39 | 29 | 24 | 163 | |
40 | 34 | 36 | 32 | 21 | 163 | |
41 | 32 | 37 | 31 | 22 | 163 | |
42 | 35 | 40 | 23 | 22 | 162 |
Note: Stats bonuses from skills are not taken into account.
Shez (M) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Shez (M) wields Crimson Blades, a dual-phase Brave weapon that can speed up Special charges and apply a 40% damage reduction effect on foe's first attack depending on Shez (M)'s HP at the start of combat. It also grants Shez (M) a passive Spd+5, but inflicts Def/Res-4 at the same time.
The Def/Res reduction will hurt Shez (M) by making him take additional damage, which can lead to him falling below the HP threshold for the effects. However, the damage reduction effect should pick up the slack and ensure he remains healthy.
Crimson Blades relies on the 40% HP condition in order to activate the damage reduction effect. If Shez (M) falls below 40% HP, the damage reduction effect will not activate, leaving Shez (M) vulnerable to getting KO'd, especially with his reduced HP and lowered Def/Res stats.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Shez - Rising Mercenary only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shez - Rising Mercenary if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
11 | 1 | Grants Spd+5. Inflicts Def/Res -5. Unit attacks twice. At start of combat, the following effects will occur based on unit's HP: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
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Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-2 on foe during combat. Restores 3 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-3 on foe during combat. Restores 5 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Shez (M) has Spd/Def Bulwark 3 and Atk/Spd Oath 4 as valuable inheritance options.
By inheriting Atk/Spd Oath 3 first, you can use one copy of Shez (M) to acquire both of these skills at the same time.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Shez (M) is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Damian Haas |
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Illustrator | Akira Egawa |
Appears In |
Heroes from Legendary Heroes - Robin: Exalt's Other Half | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Shez (M) [9.0/10] |
Gregor [9.0/10] |
Seiros [9.0/10] |
Legendary Fae [9.0/10] |
Legendary Byleth (F) [9.0/10] |
Thórr [9.0/10] |
Legendary Xander [9.0/10] |
Legendary Robin (M) [9.5/10] |
Ashera [9.0/10] |
Elimine [9.5/10] |
Rearmed Robin (F) [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
I found that inheriting solid ground was a ‘SOLID’ choice for an A skill as his atk and def gains aren’t fazed by much and also he can pair it nicely with lots of other stuff such as the menace skills. They pair up good already but when you throw in the brave affect of his weapon and you get high damage really quickly. Pair those up with atk/spd solo for a high damage high defense multi hitting unit that can make opponents call out for mama.
Shez (M) Builds and Best IVs
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Vantage & atk/speed ideal don't seem to synergize. Ideal needs 100% HP to get the full effect, & vantage needs less 80% or less HP to activate. The bulwark at least makes him gain HP, so seems like it would be better for the ideal skill, at least from my amateur perspective.