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This is a guide to clearing the Infernal and Abyssal maps for Emblem Hero Battle: Emblem Sigurd in Fire Emblem Heroes (FEH). To see strategy for defeating Emblem Hero Battle: Emblem Sigurd, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Emblem Hero Battle |
---|
Emblem Sigurd
[9.9/10] |
Table of Contents
Featured Hero | Emblem Sigurd |
---|---|
First Clear Reward | Abyssal: Gold Falconine Helmet
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x20 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 09/27/2024 - 10/10/2024 |
Abyssal | Infernal |
---|---|
A Emblem Sigurd | HP 81 |
Atk 78 |
Spd 49 |
Def 59 |
Res 24 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Override
|
:-
|
||||||||||
B Axe Fighter | HP 89 |
Atk 57 |
Spd 44 |
Def 42 |
Res 34 |
||||||
:
Moonbow
|
:
Fury 3
:-
|
||||||||||
C Blue Mage | HP 73 |
Atk 54 |
Spd 42 |
Def 24 |
Res 36 |
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:-
|
:-
|
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D Sword Fighter | HP 89 |
Atk 54 |
Spd 41 |
Def 39 |
Res 31 |
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:-
:
Moonbow
|
:-
|
||||||||||
E Red Flier | HP 72 |
Atk 50 |
Spd 45 |
Def 19 |
Res 38 |
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:-
:
Glimmer
|
:-
|
||||||||||
F Lance Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 51 |
Res 27 |
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:-
|
:
Guard 3
:-
|
Reinforcements 1 Sword Cavalier | HP 82 | Atk 54 | Spd 29 | Def 40 | Res 42 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Ignis | : Guard 3 :- | ||||||||||
Reinforcements 1 Blue Cavalier | HP 71 | Atk 59 | Spd 30 | Def 15 | Res 49 | ||||||
:- : Iceberg | :- | ||||||||||
Reinforcements 1 Green Bow (Enemy) | HP 86 | Atk 55 | Spd 37 | Def 37 | Res 23 | ||||||
:- : Deadeye | :- |
Reinforcements 2 Red Flier | HP 72 | Atk 57 | Spd 52 | Def 14 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | :- | ||||||||||
Reinforcements 2 Red Fáfnir | HP 83 | Atk 52 | Spd 44 | Def 41 | Res 39 | ||||||
:- | :- |
Reinforcements 3 Cleric | HP 70 | Atk 53 | Spd 37 | Def 23 | Res 51 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Return+ | :- | ||||||||||
Reinforcements 3 Green Cavalier | HP 71 | Atk 54 | Spd 30 | Def 20 | Res 44 | ||||||
: Glacies | :- |
A Emblem Sigurd | HP 66 |
Atk 69 |
Spd 41 |
Def 51 |
Res 18 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Override
|
:-
:-
|
||||||||||
B Axe Fighter | HP 68 |
Atk 53 |
Spd 40 |
Def 39 |
Res 31 |
||||||
:
Moonbow
|
:
Fury 3
:-
:-
|
||||||||||
C Blue Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
|
:-
:-
|
||||||||||
D Sword Fighter | HP 68 |
Atk 50 |
Spd 37 |
Def 36 |
Res 28 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
E Red Flier | HP 48 |
Atk 47 |
Spd 41 |
Def 17 |
Res 35 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
F Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 47 |
Res 25 |
||||||
:-
|
:-
:-
|
Reinforcements 1 Sword Cavalier | HP 62 | Atk 50 | Spd 27 | Def 38 | Res 40 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Ignis | : Guard 3 :- :- | ||||||||||
Reinforcements 1 Blue Cavalier | HP 47 | Atk 55 | Spd 28 | Def 13 | Res 45 | ||||||
:- : Iceberg | :- :- | ||||||||||
Reinforcements 1 Green Bow (Enemy) | HP 65 | Atk 51 | Spd 34 | Def 34 | Res 21 | ||||||
:- : Deadeye | :- :- |
Reinforcements 2 Red Flier | HP 48 | Atk 54 | Spd 48 | Def 12 | Res 30 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | :- :- | ||||||||||
Reinforcements 2 Red Fáfnir | HP 62 | Atk 49 | Spd 40 | Def 37 | Res 36 | ||||||
:- | :- :- |
Reinforcements 3 Cleric | HP 46 | Atk 50 | Spd 34 | Def 20 | Res 47 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Return+ | :- :- | ||||||||||
Reinforcements 3 Green Cavalier | HP 47 | Atk 50 | Spd 28 | Def 18 | Res 40 | ||||||
: Glacies | :- :- |
Using a player phase strategy is the best option on this map in order to avoid getting hit by Emblem Sigurd and his Override Special. If Emblem Sigurd is able to reach your units, you've most likely already lost.
The enemies will also immediately move on turn one, even if you are not in their threat range.
Field a team of offensive units that can knock out enemies in one combat together with a refresher unit. If these units have ways to generate extra actions, such as Duo Skills, Galeforce, or other similar effects, then it will make this map significantly easier to clear.
To start, defeat the Lance Knight with a ranged magic cavalry unit, and then use movement Assists and refresher Assists to retreat to safety. If you can also defeat either the Red Flier or the Sword Infantry while ensuring a safe retreat, do so.
Take great care to stay at least 6 spaces away from Emblem Sigurd, as he will grant himself the 【Gallop】 status at the start of each turn, giving him 5 movement. You could field Elimine in order to prevent this using her Staff of the Saint, or even Tina to steal it with Thief, but it is better to just stay away manually and avoid carrying a support unit around.
Spend the first two turns defeating enemies and then retreating away from the danger zone and clear as many of them as you can. Emblem Sigurd will only begin advancing on the third turn, and he can reach the bridge area immediately using his 5 movement. Plan ahead so that you have offensive units that can reach him on turn four to defeat him quickly before he can even attack.
Once Emblem Sigurd is defeated, the rest of the map will be easy to clean up.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map, especially when the enemy units begin approaching on the first turn whether you step into their threat range or not.
However, we highly recommend bringing along one offensive unit that can initiate and defeat Emblem Sigurd in one combat, as he will easily nuke down your Savior Tanks with his Override Special even if they are heavily invested.
Using this strategy, simply ball up just below the bridge area and rely on your Near Save and Far Save tanks to soak up damage from the generic enemies and defeat them on enemy phase.
It is very important that you do not go past the bridge and stay at least 2 spaces away from the bridge.
Emblem Sigurd will only begin advancing on the third turn, and he can reach the bridge area immediately using his 5 movement. Plan ahead so that your offensive unit can reach him on turn four to defeat him quickly before he can even attack.
Once Emblem Sigurd is defeated, the rest of the map will be easy to clean up.
Unit Name | |
---|---|
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Ninja Sanaki | Red Tome Cavalry Radiant Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ice Tribe Fjorm | Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored An older unit available on weekly revival banners that can keep up with modern metagame units if given investment. Neutralizes armor weakness, neutralizes penalties, prevents foe's follow-up attack and has a guaranteed follow-up attack. |
Marni | Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Legendary Hero Battle - Shez (M) is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
Emblem Hero Battle Walkthroughs and Schedule
All Emblem Hero Battles | |
---|---|
Sigurd: Of the Holy War | Celica: Of Echoes |
Ike: Of Radiance | Emblem Marth and Mythic Lumera |
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