Fire Emblem Heroes (FEH)

Emblem Hero Battle: Emblem Sigurd Abyssal Guide and Recommended Team

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Emblem Sigurd EHB Fire Emblem Heroes FEH

This is a guide to clearing the Infernal and Abyssal maps for Emblem Hero Battle: Emblem Sigurd in Fire Emblem Heroes (FEH). To see strategy for defeating Emblem Hero Battle: Emblem Sigurd, enemy information, as well as the best units and party to use, read on!

Boss Unit for This Emblem Hero Battle
Sigurd - Of the Holy War IconEmblem Sigurd
[9.9/10]

Emblem Hero Battle - Emblem Sigurd Strategy Overview

Featured Hero Sigurd - Of the Holy War ImageEmblem Sigurd
First Clear Reward
Abyssal: Gold Falconine Helmet
Infernal: Orb Icon x4
Lunatic: Orb Icon ×3
Hard: Orb Icon ×2
Normal: Divine Codes Icon x20
Recommended Level Lv.40
Difficulty Abyssal
Infernal
Lunatic
Hard
Conditions Condition 1: All units must survive
Condition 2: Cannot use Light's Blessing
Dates Active 09/27/2024 - 10/10/2024

Unit Placement

Abyssal Infernal
Sigurd EHB Abyssal Fire Emblem Heroes FEH Sigurd EHB Infernal Fire Emblem Heroes FEH

Abyssal Enemy Information

A Sigurd - Of the Holy War ImageEmblem Sigurd HP
81
Atk
78
Spd
49
Def
59
Res
24
Assist Skill Icon:-
B Axe Fighter IconAxe Fighter HP
89
Atk
57
Spd
44
Def
42
Res
34
Special Skill IconMoonbow
Passive Skill A IconFury 3
C Blue Mage IconBlue Mage HP
73
Atk
54
Spd
42
Def
24
Res
36
Assist Skill Icon:-
D Sword Fighter IconSword Fighter HP
89
Atk
54
Spd
41
Def
39
Res
31
Assist Skill Icon:-
Special Skill IconMoonbow
E Red Flier IconRed Flier HP
72
Atk
50
Spd
45
Def
19
Res
38
Assist Skill Icon:-
Special Skill IconGlimmer
F Lance Knight IconLance Knight HP
99
Atk
62
Spd
19
Def
51
Res
27
Assist Skill Icon:-
Sacred Seal IconGuard 3

Abyssal Reinforcements

Turn 2 Reinforcements

Reinforcements 1 Sword Cavalier IconSword Cavalier HP
82
Atk
54
Spd
29
Def
40
Res
42
Assist Skill Icon:-
Special Skill IconIgnis
Passive Skill B IconGuard 3
Reinforcements 1 Blue Cavalier IconBlue Cavalier HP
71
Atk
59
Spd
30
Def
15
Res
49
Assist Skill Icon:-
Special Skill IconIceberg
Reinforcements 1 Green Bow (Enemy) IconGreen Bow (Enemy) HP
86
Atk
55
Spd
37
Def
37
Res
23
Assist Skill Icon:-
Special Skill IconDeadeye

Turn 3 Reinforcements

Reinforcements 2 Red Flier IconRed Flier HP
72
Atk
57
Spd
52
Def
14
Res
33
Assist Skill Icon:-
Special Skill IconGlimmer
Reinforcements 2 Red Fáfnir IconRed Fáfnir HP
83
Atk
52
Spd
44
Def
41
Res
39
Assist Skill Icon:-

Turn 4 Reinforcements

Reinforcements 3 Cleric IconCleric HP
70
Atk
53
Spd
37
Def
23
Res
51
Assist Skill IconReturn+
Reinforcements 3 Green Cavalier IconGreen Cavalier HP
71
Atk
54
Spd
30
Def
20
Res
44
Special Skill IconGlacies

Infernal Enemy Information

A Sigurd - Of the Holy War ImageEmblem Sigurd HP
66
Atk
69
Spd
41
Def
51
Res
18
Assist Skill Icon:-
Sacred Seal Icon:-
B Axe Fighter IconAxe Fighter HP
68
Atk
53
Spd
40
Def
39
Res
31
Special Skill IconMoonbow
Passive Skill A IconFury 3
Sacred Seal Icon:-
C Blue Mage IconBlue Mage HP
52
Atk
50
Spd
38
Def
22
Res
33
Assist Skill Icon:-
Sacred Seal Icon:-
D Sword Fighter IconSword Fighter HP
68
Atk
50
Spd
37
Def
36
Res
28
Assist Skill Icon:-
Special Skill IconMoonbow
Sacred Seal Icon:-
E Red Flier IconRed Flier HP
48
Atk
47
Spd
41
Def
17
Res
35
Assist Skill Icon:-
Special Skill IconGlimmer
Sacred Seal Icon:-
F Lance Knight IconLance Knight HP
81
Atk
58
Spd
17
Def
47
Res
25
Assist Skill Icon:-
Sacred Seal Icon:-

Infernal Reinforcements

Turn 2 Reinforcements

Reinforcements 1 Sword Cavalier IconSword Cavalier HP
62
Atk
50
Spd
27
Def
38
Res
40
Assist Skill Icon:-
Special Skill IconIgnis
Passive Skill B IconGuard 3
Sacred Seal Icon:-
Reinforcements 1 Blue Cavalier IconBlue Cavalier HP
47
Atk
55
Spd
28
Def
13
Res
45
Assist Skill Icon:-
Special Skill IconIceberg
Sacred Seal Icon:-
Reinforcements 1 Green Bow (Enemy) IconGreen Bow (Enemy) HP
65
Atk
51
Spd
34
Def
34
Res
21
Assist Skill Icon:-
Special Skill IconDeadeye
Sacred Seal Icon:-

Turn 3 Reinforcements

Reinforcements 2 Red Flier IconRed Flier HP
48
Atk
54
Spd
48
Def
12
Res
30
Assist Skill Icon:-
Special Skill IconGlimmer
Sacred Seal Icon:-
Reinforcements 2 Red Fáfnir IconRed Fáfnir HP
62
Atk
49
Spd
40
Def
37
Res
36
Assist Skill Icon:-
Sacred Seal Icon:-

Turn 4 Reinforcements

Reinforcements 3 Cleric IconCleric HP
46
Atk
50
Spd
34
Def
20
Res
47
Assist Skill IconReturn+
Sacred Seal Icon:-
Reinforcements 3 Green Cavalier IconGreen Cavalier HP
47
Atk
50
Spd
28
Def
18
Res
40
Special Skill IconGlacies
Sacred Seal Icon:-

Damage Calculator Tool

Emblem Hero Battle - Emblem Sigurd Strategy

Use Player Phase Units!

Using a player phase strategy is the best option on this map in order to avoid getting hit by Emblem Sigurd and his Override Special. If Emblem Sigurd is able to reach your units, you've most likely already lost.

The enemies will also immediately move on turn one, even if you are not in their threat range.

Field a team of offensive units that can knock out enemies in one combat together with a refresher unit. If these units have ways to generate extra actions, such as Duo Skills, Galeforce, or other similar effects, then it will make this map significantly easier to clear.

To start, defeat the Lance Knight with a ranged magic cavalry unit, and then use movement Assists and refresher Assists to retreat to safety. If you can also defeat either the Red Flier or the Sword Infantry while ensuring a safe retreat, do so.

Take great care to stay at least 6 spaces away from Emblem Sigurd, as he will grant himself the 【Gallop】 status at the start of each turn, giving him 5 movement. You could field Elimine in order to prevent this using her Staff of the Saint, or even Tina to steal it with Thief, but it is better to just stay away manually and avoid carrying a support unit around.

Spend the first two turns defeating enemies and then retreating away from the danger zone and clear as many of them as you can. Emblem Sigurd will only begin advancing on the third turn, and he can reach the bridge area immediately using his 5 movement. Plan ahead so that you have offensive units that can reach him on turn four to defeat him quickly before he can even attack.

Once Emblem Sigurd is defeated, the rest of the map will be easy to clean up.

A Tanking Strategy is also possible!

It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map, especially when the enemy units begin approaching on the first turn whether you step into their threat range or not.

However, we highly recommend bringing along one offensive unit that can initiate and defeat Emblem Sigurd in one combat, as he will easily nuke down your Savior Tanks with his Override Special even if they are heavily invested.

Using this strategy, simply ball up just below the bridge area and rely on your Near Save and Far Save tanks to soak up damage from the generic enemies and defeat them on enemy phase.

It is very important that you do not go past the bridge and stay at least 2 spaces away from the bridge.

Emblem Sigurd will only begin advancing on the third turn, and he can reach the bridge area immediately using his 5 movement. Plan ahead so that your offensive unit can reach him on turn four to defeat him quickly before he can even attack.

Once Emblem Sigurd is defeated, the rest of the map will be easy to clean up.

Recommended Units for Emblem Hero Battle - Emblem Sigurd

Player Phase Units With Multiple Actions

Unit Name
Felix - Sword Savant ImageBrave Felix Sword Infantry
New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce.
Lone Wolf can grant up to three actions in one turn.
Edelgard - Snowfall Future ImageWinter Edelgard Lance Armored
Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills.
Raging Tempest grants mobility and one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Edelgard - Sun Empresses ImageSummer Edelgard Sword Armored
Regal Sunshade's brave effect can quickly eliminate enemies.
Raging Storm can grant one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Edelgard - Flame Emperor ImageLegendary Edelgard Axe Armored
Raging Storm can grant one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Sharena - Pillars of Peace ImageBridal Sharena Lance Cavalry
Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】.
Both Forever Yours and Duo Skill generate additional actions while refreshing Canto.
Sanaki - Dawnsworn Ninja ImageNinja Sanaki Red Tome Cavalry
Radiant Scrolls' brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Corrin (F) - Nightfall Ninja Act ImageNinja Corrin (F) Green Tome Cavalry
Ninjutsu Scrolls' brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Laegjarn - Flame and Frost ImageNinja Laegjarn Blue Bow Flying
Flamefrost Bow's brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Chrom - Fell Exalt ImageFallen Chrom Sword Cavalry
Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger.
Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes.
Chrom - Fated Honor ImageBrave Chrom Lance Cavalry
Geirdriful grants bonus stats and Special cooldown charges in combat.
A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself.
Leif - Unifier of Thracia ImageLegendary Leif Colorless Bow Cavalry
Meisterbogen's brave effect can quickly defeat enemies.
Njörun's Zeal II grants himself an additional action when triggered.
Gullveig - Golden Seer ImageGullveig Colorless Tome Cavalry
Quietus Gullveig and Time is Light grant herself additional actions after combat.
Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements.

Savior Tank Units

Fjorm - Gleaming Ice Pair ImageIce Tribe Fjorm Lance Armored
Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect.
Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy.
Byleth - Frosty Professors ImageWinter Byleth (M) Sword Armored
Holy Yule Blade decays foe's Specials and grants multiple stat bonuses.
Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction.
Corrin - Silent Bloodline ImageBrave Corrin (F) Colorless Breath Armored
Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements.
Hector - Brave Warrior ImageBrave Hector Lance Armored
An older unit available on weekly revival banners that can keep up with modern metagame units if given investment.
Neutralizes armor weakness, neutralizes penalties, prevents foe's follow-up attack and has a guaranteed follow-up attack.
Marni - Pining for Praise ImageMarni Axe Armored
A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking.
Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again.
Edelgard - Adrestian Emperor ImageBrave Edelgard Axe Armored
High mobility for an armored unit.
Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects.
Caineghis - GalliaCaineghis Colorless Beast Armored
Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases.
Nullifies buffs from ranged units.

Support Units

Unit Name
Elimine - Scouring Saint ImageElimine Staff Flying
Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check.
Flayn - Silly Kitty-Cat ImageHalloween Flayn Staff Cavalry
Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack.
Flayn - Playing Innocent ImageFlayn Staff Flying
Grants damage reduction and healing.
Lucina - Brave Princess ImageBrave Lucina Lance Infantry
Grants bonus stats and Special acceleration to nearby allies.
Can double as an offensive unit with refined Geirskögul
Corrin - Fateful Prince ImageCorrin (M) Sword Infantry
Grants bonus stats to his Ally Support during combat.
Hilda - DeerSummer Hilda Staff Flying
Grants Atk+6 and Special acceleration to nearby allies during combat.

Refresher Units

Unit Name
Peony - Álfar Dream Duo ImageNew Year Peony Green Tome Flying
Grants additional Atk to allies in similar cardinal directions.
Can use her Duo Skill to grant another action to an adjacent ally.
Peony - Sweet Dream ImagePeony Blue Tome Flying
Grants additional Atk and Spd to allies in similar cardinal directions.
Azura - Vallite Songstress ImageLegendary Azura Blue Tome Flying
Grants additional bonuses equal to highest bonus on unit and +1 movement.
Azura - Hatari Duet ImageHatari Azura Green Tome Cavalry
Grants +6 to all stats and +1 movement to target unit and all adjacent allies.
Can use Harmonized Skill to grant extra actions to allies.

List of All Dancers | Heroes with Refresher Skills

Emblem Hero Battle - Emblem Sigurd Abyssal Strategy Example

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