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☆ New Units - Winter Fomortiis, Winter Shez (F), Winter Hortensia, Winter Alear (M)
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This is a guide to clearing the Infernal and Abyssal maps for Emblem Hero Battle: Emblem Lyn in Fire Emblem Heroes (FEH). To see strategy for defeating Emblem Hero Battle: Emblem Lyn, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Emblem Hero Battle |
---|
Emblem Lyn
[9.9/10] |
Table of Contents
Featured Hero | Emblem Lyn |
---|---|
First Clear Reward | Abyssal: Gold Saintly Ornament
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x20 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 12/25/2024 - 01/16/2025 |
Abyssal | Infernal |
---|---|
A Lance Flier | HP 85 |
Atk 58 |
Spd 49 |
Def 32 |
Res 53 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
|
||||||||||
B Axe Knight | HP 99 |
Atk 69 |
Spd 26 |
Def 61 |
Res 37 |
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:-
|
:-
|
||||||||||
C Cleric | HP 76 |
Atk 57 |
Spd 44 |
Def 34 |
Res 53 |
||||||
:
Flash+
:
Restore+
|
:-
|
||||||||||
D Red Mage | HP 82 |
Atk 63 |
Spd 51 |
Def 30 |
Res 43 |
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:-
:
Moonbow
|
:-
|
||||||||||
E Emblem Lyn | HP 80 |
Atk 73 |
Spd 62 |
Def 38 |
Res 40 |
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:-
|
:-
|
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F Bow Cavalier | HP 88 |
Atk 67 |
Spd 41 |
Def 36 |
Res 34 |
||||||
:-
|
:-
|
Reinforcements 1 Thief | HP 84 | Atk 60 | Spd 60 | Def 27 | Res 51 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 89 | Atk 63 | Spd 37 | Def 40 | Res 42 | ||||||
:- : Moonbow | :- |
Reinforcements 2 Sword Fighter | HP 95 | Atk 68 | Spd 48 | Def 58 | Res 28 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | : C Feud 3 :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 86 | Atk 61 | Spd 36 | Def 36 | Res 34 | ||||||
:- : Moonbow | :- | ||||||||||
Reinforcements 2 Blue Mage | HP 80 | Atk 64 | Spd 49 | Def 30 | Res 43 | ||||||
:- : Glimmer | :- |
Reinforcements 3 Lance Fighter | HP 95 | Atk 61 | Spd 48 | Def 51 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 3 Lance Flier | HP 83 | Atk 58 | Spd 49 | Def 32 | Res 49 | ||||||
:- : Glimmer | :- | ||||||||||
Reinforcements 3 Red Cavalier | HP 77 | Atk 70 | Spd 37 | Def 22 | Res 57 | ||||||
:- : Iceberg | :- |
A Lance Flier | HP 64 |
Atk 54 |
Spd 45 |
Def 30 |
Res 49 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
||||||||||
B Axe Knight | HP 81 |
Atk 65 |
Spd 23 |
Def 56 |
Res 35 |
||||||
:-
|
:-
:-
|
||||||||||
C Cleric | HP 55 |
Atk 53 |
Spd 40 |
Def 32 |
Res 49 |
||||||
:
Flash+
:
Restore+
|
:-
:-
|
||||||||||
D Red Mage | HP 61 |
Atk 59 |
Spd 47 |
Def 28 |
Res 39 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
E Emblem Lyn | HP 64 |
Atk 65 |
Spd 53 |
Def 32 |
Res 34 |
||||||
:-
|
:-
:-
|
||||||||||
F Bow Cavalier | HP 68 |
Atk 63 |
Spd 37 |
Def 33 |
Res 32 |
||||||
:-
|
:-
:-
|
Reinforcements 1 Thief | HP 63 | Atk 56 | Spd 55 | Def 24 | Res 47 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 68 | Atk 59 | Spd 34 | Def 36 | Res 38 | ||||||
:- : Moonbow | :- :- |
Reinforcements 2 Sword Fighter | HP 76 | Atk 64 | Spd 44 | Def 54 | Res 26 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | : C Feud 3 :- :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 66 | Atk 57 | Spd 32 | Def 33 | Res 32 | ||||||
:- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Blue Mage | HP 59 | Atk 60 | Spd 45 | Def 28 | Res 39 | ||||||
:- : Glimmer | :- :- |
Reinforcements 3 Lance Fighter | HP 76 | Atk 57 | Spd 44 | Def 47 | Res 31 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 3 Lance Flier | HP 62 | Atk 54 | Spd 45 | Def 30 | Res 45 | ||||||
:- : Glimmer | :- :- | ||||||||||
Reinforcements 3 Red Cavalier | HP 56 | Atk 66 | Spd 34 | Def 19 | Res 53 | ||||||
:- : Iceberg | :- :- |
Using a Galeforce team composition is the ideal player phase strategy in order to prevent Emblem Lyn from simply gunning down your units from across the map.
If you have Emblem Sigurd in your barracks, the strategy is simple. Equip him with two Fury skills on his A slot and Sacred Seal slot so he can function as a beacon unit. Move forward and nuke down the Axe Fighter first, triggering Override to deal massive damage in an area.
If the Axe Fighter falls, then great, you can move forward and nuke down Emblem Lyn. If the Axe Fighter remains alive, reposition Emblem Sigurd and attack again to trigger another Override, which should defeat the Axe Fighter this time. Use Canto to position Emblem Sigurd optimally and allow your other units to warp in using Wings of Mercy, and sweep the map on turn one.
Brave Felix can also be used with a similar strategy since the Axe Knight is built for Far Save. Use his repeated actions to reach the Axe Knight and defeat him. Equipping Galeforce allows Brave Felix to defeat another unit, but the loss of Gust may render him unable to defeat enemies.
If you don't have either of those units, then replace them with other offensive units with multiple actions but instead focus on hit-and-run, retreating outside Emblem Lyn's 6 space range once it is no longer safe to continue attacking. Defeat as many foes as you can, but prioritize staying at least 7 spaces away from Emblem Lyn.
Ensure you bring a melee unit to defeat the Axe Fighter as it is near impossible to defeat him with ranged units.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map if you have a modern Far Save tank from recent releases.
If you have Attuned Hector, Winter Fomortiis, Winter Byleth (M) or even Ice Tribe Fjorm, the strategy is simple. Equip them with the Hardy Bearing 3 Sacred Seal and an offensive Special like Armored Beacon, place a good support unit for tanks such as Seteth 2 spaces away, and simply let Emblem Lyn attack and be defeated on the first turn.
Once Emblem Lyn is defeated, the rest of the map should be a breeze, as none of the generic enemies pose any threat to your units as long as you are able to defeat some of them as they spawn, prioritizing melee foes, and have your Far Save tank soak the rest of the damage.
If you do not have any of these units, bring a tank unit and a healer on the left side, and an offensive unit with multiple actions and high mobility such as Brave Felix on the right side. If you do not have Brave Felix, bring an offensive unit with multiple actions and a refresher unit instead.
The strategy without a premium Far Save tank is to keep your units away from Emblem Lyn's 6 space attack range. Thankfully, the enemy units begin to approach your team on turn one even if you haven't stepped into the danger area, so you can simply have them advance and be defeated in enemy phase while you wait for Emblem Lyn to move.
While waiting, have your offensive duo on the right side clear as many enemies as they can while remaining at least 7 spaces away from Emblem Lyn.
Eventually, Emblem Lyn will advance. This is your cue to move your offensive duo forward and defeat her before she can shoot down your units. Once Emblem Lyn is defeated, the rest of the map will be easy to clear.
Unit Name | |
---|---|
Emblem Sigurd | Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Lucina | Colorless Bow Cavalry Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage. Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use. Duo Skill grants another action post-combat and refreshes Canto. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Ice Tribe Fjorm | Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
Attuned Hector | Sword Armored Fellowship Blade grants 【Bulwark】 to protect allies and grants Hector bonus true damage and true damage reduction. Oath of Ostia applies 【Divine Vein (Stone)】 and grants Hector Special skipping and damage reduction piercing. D Counter Echo allows counterattacks against ranged foes. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Marni | Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Seteth | Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Legendary Hero Battle - Shez (M) is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
Emblem Hero Battle Walkthroughs and Schedule
All Emblem Hero Battles | |
---|---|
Lyn: Of Blazing | |
Sigurd: Of the Holy War | Celica: Of Echoes |
Ike: Of Radiance | Emblem Marth and Mythic Lumera |
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