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Madness is a buff and debuff that affects Red Mercury lost and summons an Inner Demon in Wuchang: Fallen Feathers. Read on to see how madness affects Red Mercuries, Inner Demons, and how to gain and cleanse Madness here!
List of Contents
| Madness Level | Red Mercury Lost |
|---|---|
| Less than 50% | Small amount of Red Mercuries |
| 50% to 90% | Large amount of Red Mercuries |
| 90% to 99% | All Red Mercuries |
| Max Madness | All Red Mercuries and Inner Demon Spawns |
Madness affects the amount of Red Mercury dropped upon death and increases as you reach certain thresholds. All Red Mercury is lost once you reach 90% Madness or above.
Once you reach at least 90% Madness, this will increase the damage dealt and damage received until you completely cleanse your Madness or have it below 90%.

During Max Madness, an Inner Demon will spawn at the black puddle where you are supposed to retrieve your Red Mercury after dying. You will need to defeat this enemy to be able to retreive what you lost, get a reward, and remove the Madness status.
Inner Demon Locations and Rewards
| Node | Description |
|---|---|
Whirlwind - Variant II
|
While at above 90% Madness, Whirlwind inflicts Poise Break buildup when used with Skyborn Might. |
Swift Resilience
|
While at above 50% Madness, you take greatly reduced damge while performing Swift Draws and Swift Draws also become much more difficult to interrupt. ^Swift Draw - Switch weapons while you have ample Skyborn Might to instantly activate the skill of the newly equipped weapon. |
Conversion
|
Swift Draws are more potent while at above 50% Madness. While at above 90%, Switft Draws become even more potent. Using a weapon Swift Draw on an enemy in melee range also recovers a small amount of health. |
Steel Resolve
|
While at above 50% Madness, you gain 1 stack of Skyborn Might upon Deflecting. ^Deflect - Blocking the enemy's weaopn at the perfect time deflects the enemy's move fully. |
Alacrity
|
While at above 50% Madness you gain 1 stack of Skyborn Might upon using Alacrity.^Alacrity - While casting certain Spells, meld into the void when attacked, evading damage. |
Unbroken Focus
|
While at above 90% Madness, the buff provided by Biding Time will not decay below 3 stacks. |
Health Siphon
|
While at above 90% Madness, the final strike of weapon light attack combos restores some health on hit. |
Fury of the Skyborn
|
While at above 50% Madness, the Skyborn Might cost of casting Echo-type Spells is reduced by 1 stack. ^Skyborn Might - Used to cast Spells, Swift Strikes, and Swift Draws. |
Rapid Temperance
|
While at above 50% Madness, Temperance accelerates its effects on your weapon, enhancing them faster than usual. |
Impact
|
While at above 50% Madness, you gain increased Feathering Attack Power (provided your weapon has Feathering Attack Power). |
Blink Kick - Variant I
|
While at above 90% Madness, Blink Kick restores stamina when used with Skyborn Might. |
Crescent Moon - Variant II
|
While at above 90% Madness, Crescent Moon inflicts Burn buildup when used with Skyborn Might. |
Furious Stab - Variant I
|
While at above 90% Madness, Furious Stab inflicts Blight buildup when used with Skyborn Might. |
Rock Plume
|
While at above 90% Madness, gaining Fleetness also increases your Resilience. ^ Resilience - Renders your attacks more difficult to interrupt. |
Spear Flurry - Variant I
|
While at above 90% Madness, Spear Flurry becomes more difficult to interrupt when used with Skyborn Might. |
Ascending Wrath
|
While at above 90% Madness, the final attack of a One-Handed Sword light attack combo grants 1 stack of Skyborn Might if it hits an enemy. ^Skyborn Might - Used to cast Spells, Swift Strikes, and Swift Draws. |
Swift Lunge - Variant I
|
While at above 90% Madness, Swift Lunge inflicts Frostbite buildup when used with Skyborn Might. |
Spinning Kick - Variant II
|
While at above 90% Madness, Spinning Kick gains increased potency and makes it quicker to open up enemies for Obliterate attacks when used with Skyborn Might. |
Blade Dance - Variant II
|
While at above 90% Madness, Blade Dance inflicts Paralysis buildup and exposes your enemy's Vulnerabilities further when used with Skyborn Might. |
Whirling Flurry - Variant II
|
While at above 90% Madness, this move becomes faster, usable in quick succession, and increases your Resilience when used with Skyborn Might. |
Shadow Lunge - Variant II
|
While at above 90% Madness, Shadow Lunge inflicts Poise Break buildup when used with Skyborn Might. |
Blademaster - Variant II
|
Restoration effect becomes more potent while at above 90% Madness. ^ Clash - Clash weapons with your enemy, deflecting all of the incoming damage. |
Some nodes in the Impetus Repository that are related to a certain Madness threshold will give enhanced effects, such as the Conversion node.
Impetus Repository Skill Tree Guide
| Gain Madness | Lose Madness |
|---|---|
| ・Death
・Kill Human Enemies ・Use Maddening Incense ・Use the Invoke feature in the Worship Shrine |
・Defeat Inner Demon Manifest
・Kill Feathered Enemies ・Offer Divine Gifts at the God of Shu statue |
Use the multiple ways to gain or remove Madness to possibly gain rewards, increase offensive power, trying out builds, and more depending on how you want your playthrough to go.

Wuchang: Fallen Feathers Wiki and Guides
Complete Trophy Guide |
All Endings Guide |
All Missables |
All Benediction Gate Locations |
All Mystery Gate Answers |
All Shrine Locations |
Demon Manifest Locations |
List of Emotes and How to Pose |
- |
|---|
Madness Explained



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