Manor Lords

Best Starting Resources

Manor Lords - Best Starting Resources
Having the best starting resources is crucial for a strong early game in Manor Lords. Check out what the best resources are, and the best kind of starting region.

Best Starting Resources

S Berries
Wild Animals
Iron
A Clay
Wheat
Rye
Barley
B Flax
C Stone

These rankings are made with Rich Deposits and Green Fertility in mind.

S Tier - The Best Resources

Berries

Manor Lords - Berries
A Rich Berry Deposit is an amazing source of food that stays relevant into the late game. This is because, when combined with the Forest Management Development, you'll have up to 256 Berries that can be harvested at a time!

Eventually, you can transition from Berry Farming to Dye production, which is used to make Clothes and Cloaks that sell for 8 Regional Wealth each. Try to get a Rich Berry Deposit if you can, since it's a flexible resource that is relevant at all stages of the game.

Wild Animals

Manor Lords - Wild Animals
A Rich Wild Animal Deposit is one of, if not, the best resource you can get in the early game. It helps fulfill both the food and clothing requirements to upgrade Burgage Plots to Level 2 and the Leather gained from Hides can be used to make Shoes which sell for 8 Regional Wealth!

The main downside when compared to Berries, however, is that you'll need to invest 2-3 Development Points in the Trapping line of the Gathering tree to reach its maximum potential. However, this still doesn't take away from how ridiculously good this resource is.

Iron

Manor Lords - Iron
Iron is the most important mining resource in the game. It's used to make Weapons and Armor for your army, and it can be used to make extra Polearms that can be exported for 8 Regional Wealth.

Don't worry if you don't get a Rich Iron Deposit. As long as you have a strong trading economy, you can always buy the Weapons and Armor you need.

A Tier - Great But Not Necessary

Clay

Manor Lords - Clay
On paper, Clay is only useful for making Rooftiles to get a Small Stone Church or to upgrade Burgage Plots to Level 3. However, Rooftiles are also an amazing resource to export since they sell for 8 Regional Wealth!

Once you're done upgrading your buildings, you can dedicate a Rich Clay Deposit with Deep Mining for Rooftile exports.

Wheat and Rye

Manor Lords - Wheat
Wheat and Rye are an amazing source of food. If you manage to get Green Emmer or Rye Fertility in your region, alongside a Rich Berry or Wild Animal Deposit, you won't have to worry about getting other sources of food until you hit the late game.

The only downside however is that it takes a lot of steps to bake Bread, and you need to unlock Rye Cultivation to plant Rye. Even then, it's still amazing if you can get Fertile land for Wheat and Rye.

Barley

Manor Lords - Barley
Barley isn't useful in the early to mid-game, but it becomes a very important resource once you start upgrading Burgage Plots to Level 3. Barley is used to make Ale, which is necessary to keep Level 3 Burgage Plots satisfied. Also, any extra Ale you make can be sold for 8 Regional Wealth!

Similar to Iron, you don't have to worry about not having fertile land to grow Barley, since a strong trading economy will allow you to purchase Barley for yourself.

B Tier - Useful if You Need It

Flax

Manor Lords - Flax
While Flax is useful for making Linen, which in turn is used to make Clothes, it's outclassed by Wool and Hide farming.

Wool is great because they need Sheep, which are amazing for exporting to earn Regional Wealth, and Hide is used in making Shoes, which are easier to craft and sell for more when compared to Clothes and Gambesons respectively.

Flax should only be farmed if you need to do Crop Rotations, but even then it's still better to incorporate Barley instead.

C Tier - Rather Get Something Else

Stone

Manor Lords - Stone
Stone is only useful for building certain buildings. Outside of that, it isn't used for anything else and it only sells for 1 Regional Wealth at a Trading Post.

Don't bother looking for a Rich Stone Deposit since a regular one is enough for your needs. If ever you need more, you can always import some since they're super cheap.

What's the Best Starting Region?

Region Has 2 Rich Deposits

Manor Lords - 2 Rich Deposits vs 1
Ideally, you want to have a region that has 2 Rich Deposits. This guarantees you to have a strong early game and you'll survive the first few years growing your empire.

Also, look for a region that has Green Fertility. This isn't necessary, but a region that can support crop farming will solve the majority of your food issues until the late game.

Get at Least 1 S-Tier and 1 A-Tier Resource

Try to get Rich Deposits of resources that are at least S-Tier and A-Tier. A Rich Stone Deposit basically has the same value as a regular one, so you'd effectively be playing down a Rich Deposit.

Resources Aren't Too Far Apart

Manor Lords - Resources - Close vs Far
You also want to have your resources relatively close together. If, for example, a Berry and Wild Animal deposit are on opposite ends of the map, you'll be wasting time and efficiency since your workers have to walk long distances to get to both of them.

Look for a region that has its resources close together so that they can be easily and quickly accessed by your workers.

Start a New Game to Reroll Starting Region

If you don't like your starting location or it has really bad fertility and resources, you can always reroll your starting region.

Starting a new game will always spawn you in a new region with a different set of resources, so you can always exit to the main menu and start a new game if you want a different spawn.

Manor Lords Related Guides

Manor Lords - Tips and Tricks

Beginner's Guide: Tips and Tricks

Manor Lords Tips and Tricks

List of Tips and Tricks
Game Setup and Difficulty Options How to Explore World in Third Person
List of All Achievements How to Change Region Name
Character Creation Guide All Seasons and Weather
How to Change Church Bell Sound How to Make a Custom Coat of Arms
What is the Best Scenario? How to Get Clothing Stalls
Best Settings to Change What is Diplomacy and Mechanics
What is the King's Road? How to Get Artisan Workshops
How to Store Exposed Goods How to Fix of Generic Storage Full Alert
Lack of Entertainment Explained What Does Burn Field Do?
What to Do With Dead Oxen How to Make Money Fast
Best Starting Resources How to Fix the Stuck Ox Bug
What is King's Favor? Is There Controller Support?

City Building Tips and Tricks

List of Tips and Tricks
How to Increase Approval to 100% How to Survive Winter
How to Win a Growth Victory Crop Rotation and Fertility Guide
How to Claim Regions How to Get More Families
Trade Rule Guide (Set to No Trade Fix) How to Pay Royal Tax
How to Relocate Buildings How to Cure Diseases
How to Maintain Public Order How to Put Out Fires
How to Check Map and Overlays How to Delete and Remove Roads
How to Get Rid of Homelessness Build Order and What to Build First
How to Assign Workers How to Move Supplies
How to Make Roads How to Limit Work Area
How to Rotate Buildings How to Use the Castle Planner
Best City Layout -

Combat Tips and Tricks

List of Tips and Tricks
How to Beat Restoring the Peace Scenario How to Win a Conquest Victory
How to Win a Domination Victory Combat Guide: How to Battle
How to Stop Bandits From Stealing How to Make Weapons and Armor
How to Survive Raiders -

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved