Gathering buildings are buildings used to forage important resources in Manor Lords. Learn how to use Gathering buildings, all upgrades, how to use them, and a list of all gathering buildings in the game!
Building | Worker Slots | Description |
---|---|---|
Apiary | 4 | Workers collect Honey. Every region can sustain up to 2 apiaries by default, placing more will not increase the yields. |
Charcoal Kiln | 3 | Charcoal kilns convert 1 Firewood into 2 Charcoal, making refueling twice as efficient. |
Forager Hut | 4 | Workers gather Berries from nearby Berry Deposits. Can be upgraded to have a Herb Garden for 2 Planks and 25 Regional Wealth, allowing the production of Herbs. |
Forester's Hut | 2 | Workers plant new trees in the specified zones. |
Hunting Camp | 2 | Workers hunt wild animals and produce meat and hides. Can set a Hunting Limit - meaning the camp will stop working if the population of the prey drops to equal the limit. |
Logging Camp | 3 | Workers fell nearby trees to produce Timber. |
Sawpit | 2 | Workers transform Timber into Planks. Can set a Construction reserve for Timber - meaning the building will stop providing Timer if the number of stock in the storage is equal to the limit. |
Woodcutter's Lodge | 3 | Workers fell nearby trees to produce Firewood. |
The table shown above currently lists all known gathering buildings available in Manor Lords.
Most Gathering buildings get unlocked at the start as they are essential in the early game while some buildings get unlocked by researching a specific development. Make sure to know which buildings they are so you can plan your development points ahead.
Development | Description & Effect |
---|---|
Charcoal Burning
(Main) |
Unlocks new building: Charcoal Kiln. |
Beekeeping
(Main) |
Unlocks new building: Apiary. |
Most Gathering buildings will require specific materials to be built, with some requiring specific developments to be purchased first. Some gathering buildings also can't relocate so ensure proper placement in your settlement before building them.
We have listed down the required materials for all known Gathering buildings in Manor Lords below:
Building | Required Materials | Can Be Relocated? |
---|---|---|
Apiary |
Planks
x2
Unlock with Development: Beekeeping |
No |
Charcoal Kiln |
Timber
x2
Unlock with Development: Charcoal Burning |
No |
Forager Hut |
Timber
x1
|
Yes |
Forester's Hut |
Timber
x2
|
Yes |
Hunting Camp | No Cost | Yes |
Logging Camp |
Timber
x2
|
Yes |
Sawpit |
Timber
x2
|
Yes |
Woodcutter's Lodge |
Timber
x1
|
Yes |
Gathering buildings are mostly used to forage resources around the map. These resources are usually important raw materials essential for sustaining life in Manor Lords.
Gathering buildings are essentially the lifeblood of your settlement especially in the early game. It is extremely important to have a very efficient network of buildings that will help you survive the rough early game of Manor Lords.
As mentioned, Gathering buildings will mostly produce raw materials. Make sure to have enough of these buildings and increase their frequency as you inevitably expand your settlement.
Gathering buildings need workers to operate. Each building has a different worker slots that will be filled by your citizens when you plop the building in your settlement.
List of Buildings | ||
---|---|---|
Gathering | Mining | Logistics |
Residential | Farming | Burgage Ext. |
Industry | Trade | Administration |
All Gathering Buildings and How to Use
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