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Farming crops and livestock is one of the best ways to generate food and income in Manor Lords. Learn how to farm crops and animals in Manor Lords, see the list of all farming buildings, and more!
List of Contents
To start farming crops in Manor Lords, you need to build two essential buildings that work in tandem: the Fields and the Farmhouse. After building them, it's a matter of following the step-by-step process detailed here:
The very first thing that you should do is to check the fertility of the land and look for the best location to farm crops.
To check for fertility, go to the Construction Menu (Press C) and check out the various clickable overlays on the right. You'd want to check Emmer (Wheat), Flax, Barley, and Rye.
Crop You Want Planted | Fertility Overlay Name |
---|---|
Wheat | Emmer Fertility |
Flax | Flax Fertility |
Barley | Barley Fertility |
Rye | Rye Fertility |
Once you have found the perfect spot, start constructing fields and farmhouse. It is required to have both these buildings for farming to work or else it just won't.
We suggest putting the field and farmhouse next to each other so families can easily transport any harvests into the farmhouse the fastest way possible. In case your farmhouse is far from a field due to fertility constraints, just make sure they are connected with a road.
The Field is considered a flexible plot, so you can freely dictate its square area. The game will also estimate the size of the plot in "Morgen". Morgen is just a measurement of area equivalent to about 2/3 of an acre.
Next, make sure you have assigned a family to the farm. With our testing, a single family can plow, sow, and harvest a 0.6 Morgen field easily. Once it goes over that measurement, it is better to add another family to the farmhouse.
Once the field and farmhouse are set, it's time to choose the crop that you want to plant and turn on crop rotation for maximum efficiency. We suggest following our Crop Rotation Guide for strategies on how to properly rotate crops in Manor Lords!
To increase efficiency in farming crops, purchase developments that belong to the Farming development tree. These are all beneficial and increase the general performance of your farming buildings.
▲ Barley is processed into Malt in a Malthouse.
When choosing crops, you will be prompted to choose between four crops, each with its own purpose and end product:
Crop | → | Resource |
---|---|---|
Wheat | → | Processed into Flour to make Bread. |
Rye | → | Processed into Flour to make Bread. |
Barley | → | Processed into Malt to make Ale. |
Flax | → | Processed to make Linen. |
Wheat, Barley, and Flax are the main ones you'll be able to plant freely. To unlock Rye, you need to get the Rye Cultivation development first.
Crops are not the only thing being farmed in Manor Lords - we also have animals or livestock that produce their produce. It is a bit more straightforward than planting crops, so just follow the process here and you're good:
Unlike crops, farming livestock is pretty straightforward in Manor Lords. You only have one commodity: Sheep. Sheep provide Wool for your settlement which is spun into a Yarn and made into clothes. Take note that shearing Wool from Sheep is prohibited during Winter.
How to Get Sheep and How to Use
The Pasture in Manor Lords is a flexible plot, so you can freely dictate the size of the pasture and in turn, the space inside it. The game will tell you how much pasture space is going to be made available while creating the plot.
As usual, do not forget to assign a family to your Sheep Farm. One family will do and can maintain the herd easily.
If you plan to pursue Sheep ranching, it is imperative to get the Sheepbreeding development. This allows the sheep to multiply so you do not have to rely on trading.
Sheepbreeding Development and How to Unlock
For you to start with your Sheep farm, you have to get Sheep and the only way is to export from a Livestock Trading Post. Once you've got both sheep, it's a matter of letting them multiply in your Pasture.
Livestock Trading Post - How to Build and Use
Once you have a good number of sheep due to breeding, you can then sell some extra Sheep for regional wealth. This is a good and easy way to get wealth passively.
Livestock Trading Post - How to Build and Use
Building | Worker Slots | Description |
---|---|---|
Communal Oven | 3 | Workers use Flour to produce Bread. Not as efficient as using the Bakery Burgage Plot extension, but is pretty useful in the early game. |
Farmhouse | 8 | Used to employ families on the Field. Farm workers plow the fields as soon as the Winter passes, but no later than November then they sow them with the chosen crop. |
Field | No workers needed. | A space to grow crops like Wheat, Flax & Barley. To employ peasants on the fields, you need to build a Farmhouse. Note that larger fgields would yield more crops but would take longer to plow. |
Pasture | No workers needed. | Provides pasture space for livestock. |
Sheep Farm | 3 | Workers collect Wool from grazing Sheep. The Sheep must first be imported via the Livestock Trader. The sheep farm also has 5 Pasture Space. |
Windmill | 3 | Converts Grain into Flour. Works most efficiently on empty land, unobstructed by buildings or trees. |
The table shown above currently lists all known farming buildings available in the Early Access of Manor Lords.
Upgrades for Farming buildings are mostly going to be upgraded using developments. These will increase the overall productivity of all these buildings so try to unlock them as much as you can!
Development | Description & Effect |
---|---|
Sheepbreeding
(Main) |
Sheep grazing on the pasture slowly multiply. |
Heavy Plow
(Main) |
Adds a plowing station to Farmhouses. |
Rye Cultivation | Unlocks a new crop: Rye. Similar to Wheat, it can be processed to Flour but can also grow in places with lower fertility.
Required Development: Orchardry |
Irrigation | Dramatically lowers the amount of damage caused by droughts.
Required Development: Orchardry |
Fertilization | Erects fences around fields. Allows to use Fallow fields as pasture to rapidly restore Fertility.
Required Development: Heavy Plow |
Some buildings can also be upgraded with resources.
Building | Upgrade Materials |
---|---|
Field |
Planks
x5
|
Farmhouse |
Timber
x1
|
Most Farming buildings will require specific materials to be built while some can be built without any resources at hand. All farming buildings also can't relocate so ensure proper placement in your settlement before building them.
We have listed down the required materials for all known Farming buildings in Manor Lords below:
Building | Required Materials | Can Be Relocated? |
---|---|---|
Communal Oven |
Timber
x2
|
No |
Farmhouse |
Timber
x3
|
No |
Field | No Cost | No |
Pasture | No Cost | No |
Sheep Farm |
Timber
x1
|
No |
Windmill |
Timber
x4
|
No |
List of Buildings | ||
---|---|---|
Gathering | Mining | Logistics |
Residential | Farming | Burgage Ext. |
Industry | Trade | Administration |
How to Farm - Farming Guide and Building List
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