Cloaks are a commodity needed to upgrade a Burgage Plot to level 3 in Manor Lords. The Cloak production process can take a bit of time, but we'll show you how to make Cloaks efficiently in our guide!
List of Contents
To produce and distribute Cloaks in Manor Lords, you first need to construct buildings that can produce Dyes and Yarn. Next you'll want to build a Tailor's Workshop extension on a Level 2 Burgage Plot. It looks easy with only three steps, but we'll break down each step for you.
Dyes are easy to acquire as long as you have a Berry Deposit nearby. All you need is a Forager's Hut and a Dyer's Workshop to produce Dyes.
Make sure that your region has a nearby Berry Deposit. Having it near your settlement center makes it easier for the collection and transportation of Berries.
Material(s) | Quantity |
---|---|
Timber | x1 |
As one of the primary sources of Food, you need to have a Forager's Hut in your colony. If it's farther away, production may take longer due to the time needed to transport the collected Berries from the forest to the Forager's Hut.
Material(s) | Quantity |
---|---|
Timber | x2 |
A Dyer's Workshop cannot do its function alone. It does not collect Berries from the Berry Deposit like the Forager's Hut; instead, it only gets its supply of Berries from the hut itself. Having them closer together greatly shortens the time needed to transport Berries from one building to the other.
Yarn takes a little long. However, its production is also one of the most practical ways to generate Regional Wealth passively.
Material(s) | Quantity |
---|---|
Timber | x1 |
Start with building a Pasture and Sheep Farm anywhere in your settlement assign even just 1 family to oversee the Sheep. You can set your Pasture to be as small or big as you want, it won't matter. Although, you won't have Sheep immediately when you build these buildings.
Material(s) | Quantity |
---|---|
Timber | x2 |
To get your first Sheep, you'll have to build a Livestock Trade Post and import a couple of Sheep or even just one if you don't have enough Regional Wealth. After acquiring Sheep it will be transfered to your Pasture. After some time, you'll start collecting Wool.
Material(s) | Quantity |
---|---|
Timber | x4 |
While you wait for the Sheep Farm to produce Wool, it's a good time to start building a Weaver's Workshop to produce Yarn. Once you have enough, you can then build the last production building needed to produce Cloaks.
This step is completely optional. You can skip this if your settlement already generates enough Regional Wealth to purchase a Tailor's Workshop.
1 | Acquire Sheepbreeding This will multiply the Sheep in your Pasture as long as you have 1. They will start off as Lambs and will take some time before they develop into adult Sheep. ►How to Unlock Sheepbreeding |
2 | Export Excess Sheep Once you have a surplus of Sheep, you can start exporting some using the Livestock Trade Post. ►Trade Rule Guide: How to Export |
The only thing missing now is Tailor's Workshop to produce Cloaks. All you need now is a Level 2 Burgage Plot, 5 Planks, and 5 Regional Wealth in order to build one. It only takes 4 Timber to upgrade to a Burgage Plot Level 2 if you still don't have one.
Related Guides | |
---|---|
How to Upgrade Your Burgage Plot and Levels | How to Get Artisan Workshops and Extensions |
Cloaks Information | |
---|---|
Type | Commodities |
Raw Material/s | Dyes Yarn |
Cloaks are a commodity needed to upgrade a Burgage Plot to level 3 in Manor Lords. Your settlement needs a steady supply of Cloaks to build a Clothing Stall in your Marketplace and upgrade your Burgage Plots.
How to Upgrade Your Burgage Plots
You can also export Cloaks to get some more Regional Wealth. Prices will fluctuate depending on the supply and demand within a given territory.
How to Trade (Trade Routes and Trading Post Guide)
List of Resources | ||
---|---|---|
Currency | Food | Construction |
Crops | Fuel | Crafting |
Raw Resource | Commodity | Military |
Livestock |
Cloaks | Clothes | Ale |
Shoes | Herbs | Candles |
How to Make Cloaks (Step-by-Step)
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