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Fuel keeps your settlers warm and alive during the winter and keeps the fire burning in production buildings that need constant refueling in Manor Lords. See a list of how you can get more Fuel, as well as all the ways Fuel is used efficiently in our guide below!
List of Contents
It is important to acquire Fuel as soon as you begin building your settlement because your village can be wiped out by the harsh cold of winter. There are two ways you can get Fuel:
Material(s) | Quantity |
---|---|
Timber | x1 |
Building a Woodcutter's Lodge is cheap. It only costs 1 Timber, and you can already place up to 3 families to constantly chop down trees and turn them into Firewood. Be sure to set a wide but limited work area for your woodcutter's lodge to easily monitor the tree population in your region.
Building a Charcoal Kiln requires some additional steps, but yields in a fuel source that is twice as effective as firewood, Charcoal.
You have to reach the level of a Small Village at least, to have 1 Development point. With this 1 Point, you can purchase the Charcoal Burning development node that unlocks the Charcoal Kiln as a building.
Material(s) | Quantity |
---|---|
Timber | x2 |
Once you have the Charcoal Kiln unlocked, only thing left to do is to build it. A Charcoal Kiln only costs 2 Timber and is recommended near your Woodcutter's Lodge for maximum efficiency.
When the game prompts you that you have no more resources available to your woodcutters' lodge, you have two courses of action to choose from, but it would be better to do both:
Setting a different work area will give you access to new resources, but this is only a temporary fix. The optimal route is to also construct new foresters' huts and have them repopulate the area that is deforested.
If you are not actively stocking up on Iron Ores, Iron Slabs, Malt, and Rooftiles, then you ought to pause the production and work-related tasks in those buildings. Regardless if they produce new items or not, as long as you keep it operational, they will still consume fuel. Putting these buildings to a pause will lessen the overall fuel consumption of your entire colony.
All Affected Buildings | ||
---|---|---|
Bloomery | Smithy | Clay Furnace |
Malthouse |
Firewood | Charcoal |
There are only two types of fuel in Manor Lords so far: Firewood and Charcoal. Fuel is necessary to keep your settlement alive through the harsh winter. Each family consumes 1 unit of fuel out side of winter, and 2 units during winter.
Set up a Marketplace in your settlement and your settlers will build a Firewood Stall there to evenly distribute the fuel reserves. Having a larger settlement will require more firewood stalls because your villagers can easily die from the cold if they do not have a more accessible means of acquiring fuel. Having a steady fuel stall supply network is necessary to upgrade to Burgage Plot Levels 2 and 3.
How to Upgrade Your Burgage Plot and Levels
All Affected Buildings | ||
---|---|---|
Bloomery | Smithy | Clay Furnace |
Malthouse | Manor |
The following buildings must be refueled every month to keep their production going. They will not be able to produce any new items unless they are refueled. Consider putting their productions to a pause when you are not actively trying to produce new items.
List of Resources | ||
---|---|---|
Currency | Food | Construction |
Crops | Fuel | Crafting |
Raw Resource | Commodity | Military |
Livestock |
How to Get Fuel and All Fuel Types
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