Fire Emblem Heroes (FEH)

Grandmaster 78: Dragons and Guardian Guide

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This is a walkthrough for the Tactics Drill Dragons and Guardian (Grandmaster 78), for Fire Emblem Heroes (FEH). For a step-by-step solution on how to beat this map, please read on.

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Grandmaster 78: Dragons and Guardian

Dragons and Guardian Fire Emblem Heroes FEH

Win Conditions Clear within 7 Phases.
Reward for First Clear
Orb Icon Orb × 1

Party Members

Bantu IconBantu Tiki (Young) IconTiki (Young) Legendary Tiki (Young) IconLegendary Tiki (Young) Fallen Tiki (Young) IconFallen Tiki (Young)

Solution

    Turn 1
  1. Move Bantu 2 spaces up and take out the axe dragon unit.
  2. Move Tiki (Young) 1 space down and 1 space left and take out the red fáfnir.
  3. Move Fallen Tiki (Young) 2 spaces to the left and take out the lance dragon.
  4. Move Legendary Tiki (Young) 1 space to the left.
  5. Turn 2
  6. Move Bantu 2 spaces to the right and attack the red flier.
  7. Move Tiki (Young) 2 spaces to the right and take out the axe dragon.
  8. Move Legendary (Young) Tiki 1 space down and take out the red flier.
  9. Move Fallen Tiki (Young) 2 spaces down and take out the blue manakete.
  10. Turn 3
  11. Move Legendary Tiki (Young) 1 space to the left.
  12. Move Tiki (Young) 2 spaces to the left and take out the axe cavalier.
  13. Move Bantu 2 spaces to the right and take out the blue fáfnir.
  14. Move Fallen Tiki (Young) 1 space down and 1 space to the right. Take out the bow fighter.
  15. Turn 4
  16. Move Fallen Tiki (Young) 1 space up and 1 space to the left. Take out the lance cavalier.
  17. Move Bantu 2 spaces to the left and attack the sword cavalier.
  18. Move Tiki (Young) 1 space right and 1 space up to attack the red fáfnir.
  19. Move Legendary Tiki (Young) up and take out the last foe.

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