Intermission: A Power Awakens (Book I) | Fire Emblem Heroes

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This page is about the 1st Intermission Story Maps in Fire Emblem Heroes (FEH). Read on if you would like more information about the quests within this chapter.

Intermission 1: - Awakening Ancient Power

Intermission 1- mapEnlarge Enemy Weapon Types
Green Tome img Colorless bow img Sword img Lance img
Walkthrough Recommended Level Stamina
Intermission 1- (Lunatic) 40 10
Intermission 1- (Hard) 34 10
Intermission 1- (Normal) 29 10

Story Maps by Chapter

Book I Story Map Information

Prologue Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter
8
Chapter
9
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Intermission
1
Intermission
2

Book II Story Map Information

Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter
8
Chapter
9
Chapter
10
Chapter
11
Chapter
12
Chapter
13
- -

Book III Story Map Information

Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter
8
Chapter
9
Chapter
10
Chapter
11
Chapter
12
Chapter
13
- -

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    • >>[155] sounds good imo. enemy phase monster. hey, if it works, it works!

    • >>[18] I'd say take the -Spd/Res because he does not really need Spd and the extra Res helps.
      for B skills, you can pick whatever you need for Hector. Both are good but I think Special Fighter is better since it works for both phases. Bold fighter only works in the player phase (when attacking)
      with the new weapon refine, he becomes a solid multi-phase unit so hmm I thinnk get special fighter

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