Boothill is a Physical and Hunt character in Honkai: Star Rail. Check out this guide for Boothill's best builds, team comps, relics, light cones, kit, and materials in this guide!
List of Contents
Boothill Basic Information | ||
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Boothill | Rarity | |
Element | ||
Path | ||
General Rating | Endgame Rating | |
Overall
DPS
|
MoC
PF
AS
|
|
Ratings are based on E0.
Stat | Base Value |
---|---|
HP (12th) | 163 |
ATK (11th) | 84 |
DEF (15th) | 59 |
SPD (6th) | 107 |
Stat | Base Value |
---|---|
HP (12th) | 1203 |
ATK (11th) | 620 |
DEF (15th) | 436 |
SPD (6th) | 107 |
The stats indicated above are Boothill's base values. These numbers do not include the character's equipped Light Cone, Relics, or activated Trace nodes. |
Boothill is a Hunt character who relies on Break Effect to dish out single target burst damage. The Standoff state in his kit is great for single-target scenarios, especially against bosses. Thanks to his Traces, he is also easy to build.
Boothill can easily inflict Weakness Break through his Talent. It also allows him to deal Break DMG if the enemy is Weakness Broken, which is amazing on a Break DPS. He can also apply Physical Weakness on his own.
Boothill's ability to apply Physical Weakness on any enemy makes him an amazing unit for players who have very few DPS characters because it basically lets him ignore the recommended elements for battles.
Best Light Cone | Relics and Ornament | |||
---|---|---|---|---|
Sailing Towards A Second Life | ||||
Main Stats | Sub Stats | |||
Body: CRIT Rate / CRIT DMG Feet: SPD Sphere: Physical DMG Rope: Break Effect | Break Effect ★★★ SPD ★★★ CRIT Rate ★★ CRIT DMG ★★ |
Alternative Light Cones | |
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1 | |
2 | |
3 | |
4 | |
5 |
Boothill's kit mainly scales with Break Effect. Prioritize getting Break Effect substats along with SPD since most of his damage comes from Break DMG and more SPD allows him to have more turns to attack Weakness Broken enemies.
Iron Cavalry Against the Scourge is his best relic set since it provides Break Effect and his Break DMG can ignore a target's DEF. This becomes a lot stronger with Super Break buffs and when paired with the Harmony Trailblazer.
Since Boothill will use the Talia: Kingdom of Banditry Ornament for now, make sure that he has at least 145 SPD to activate the Ornament's effect. You can also use Glamoth if you cannot meet Talia's SPD requirement, but Talia is way better.
Stat | Recommended Value |
---|---|
Break Effect | 200% and above |
Speed | 135 / 145 / 160 |
CRIT Rate | 40 to 55%+ (Out of combat) |
CRIT DMG | 50%+ (Out of combat) |
Boothill will want at least 200% Break Effect. Generally speaking, the more Break Effect you add, the more Boothill's damage will increase. Boothill does not need a lot of CRIT stats since his total Break Effect is converted to CRIT stats thanks to his Bonus Ability Ghost Load.
With 200% BE, having 55% CRate from stats and 0 CDMG substats will push his total CRIT stats to 75% CRate and 150% CDMG, which achieves the ideal 1:2 Ratio. Just keep in mind that his Bonus Ability has a cap of 300% Break Effect.
For speed, 135 SPD is okay for Boothill so he can get two turns in the first cycle, but 145 SPD is optimal since it also activates Talia's effect. Higher SPD is even better, but try to hit SPD Breakpoints.
DPS | Support | Support | Sustain |
---|---|---|---|
Boothill | Trailblazer (Imaginary) | Asta | Natasha |
Getting more Break Effect means more damage for Boothill and Harmony Trailblazer provides that. They can also give him additional Super Break DMG, which is more damage on top of the Break DMG he deals.
Even though Boothill won't have much use for the ATK buff, Asta can still buff his SPD which gives him more turns. Natasha or any F2P sustain character would work as the last party member for healing and cleansing.
DPS | Support | Support | Sustain |
---|---|---|---|
Boothill | Sunday | Ruan Mei | Lingsha |
Boothill's ideal team comp is in a Break team since it provides him with more Break Effect, which means even more damage. Sunday is a great since he can give him bonus actions and Energy Restoration.
If being paired with Boothill, Sunday should have -1 or -2 SPD behind Boothill.
Sunday allows Boothill to do back-to-back Enhanced Basic ATKs which allows him to ramp up even faster. Ruan Mei gives a ton of Break Effect and other buffs like RES PEN, while Lingsha is a healer that also scales with Break Effect.
Alternative | Explanation |
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Bronya | Support Replacement Bronya can provide DMG buffs and bonus actions with her Skill. |
Pela | Support Replacement Pela also works well with Boothill since she can apply DEF reduction to multiple enemies which Boothill's Break DMG can take advantage of. |
Silver Wolf | Support Replacement Silver Wolf is also a suitable replacement since she provides a lot of debuffs and a lot of DEF reduction on her Ultimate. |
Sparkle | Support Replacement Sparkle can be a replacement for Bronya but since her Advance Forward is not 100%, it may mess up the turn order for Boothill since he's already built with a lot of SPD. |
Asta | Support Replacement Asta can also be used here since she can give Boothill a ton of SPD, which just gives him more turns. |
Gallagher | Sustain Replacement Gallagher's healing scales on the Break Effect and his Ultimate can inflict the Besotted debuff, which increases the Break DMG dealt on an enemy. |
DPS | Support | Support | Healer |
---|---|---|---|
Boothill | Trailblazer (Imaginary) | Ruan Mei | Lingsha |
For this team, Boothill gets additional Super Break DMG on top of the Break DMG he deals thanks to Harmony Trailblazer. They also give him more Break Effect, which just improves his Break DMG even more.
Ruan Mei provides more Break Effect and other things like RES PEN, Break Efficiency, and extending the duration of Weakness Break on enemies which Boothill can use. For healing, Lingsha is the best choice since she scales with Break Effect.
Relics | Rating & Merits |
---|---|
Iron Cavalry Against the Scourge x4 | ★★★★★ - Best Iron Cavalry Against the Scourge is the best on Boothill since it provides Break Effect and his Break DMG can ignore enemy DEF if he has enough Break Effect stats. This becomes especially better if Boothill is paired up with the Harmony Trailblazer. |
Thief of Shooting Meteor x4 | ★★★★☆ - 2nd Best Thief of Shooting Meteor is great for Boothill since it provides a ton of Break Effect for him, which increases his Break DMG. It also gives him some Energy after inflicting Weakness Break. |
Thief of Shooting Meteor
x2
Watchmaker, Master of Dream Machinations x2 |
★★★☆☆ - 3rd Best Boothill can also use a 2pc. Thief and 2pc. Watchmaker for a raw boost to his Break Effect. This makes him easier to build since you're not locked to a 4pc. set. |
Ornaments | Merits |
Talia: Kingdom of Banditry | ★★★★★ - Best Talia: Kingdom of Banditry is easily Boothill's best Ornament set since it gives him a lot of Break Effect. Just make sure to meet the 145 SPD requirement for the effect to take effect. |
Firmament Frontline Glamoth | ★★★★☆ - 2nd Best Glamoth is also good for Boothill but it's less optimal since the DMG boost doesn't boost his Break DMG. |
Light Cone | Why We Recommend It |
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Sailing Towards A Second Life | ★★★★★ - Best Sailing Towards A Second Life is Boothill's best Light Cone since it increases Boothill's Break Effect and allows his Break DMG to ignore a percentage of his target's DEF. It also increases his SPD which allows him to get more turns. |
Shadowed by Night | ★★★★☆ - Great Shadowed by Night is Boothill's best 4-star Light Cone since it provides a Break Effect increase and a SPD boost upon entering combat or dealing Break DMG. |
Cruising in the Stellar Sea | ★★★★☆ - Great Cruising in the Stellar Sea is great for Boothill since it provides a CRIT Rate boost and increases his ATK. Even though his Break DMG does not benefit from it, it can still increase the damage dealt by his Enhanced Basic ATKs and Ultimate. |
Swordplay | ★★★★☆ - Great Swordplay is a great 4-star Light Cone that increases Boothill's DMG when he keeps attacking a single enemy. |
Sleep Like the Dead | ★★★☆☆ - Good Sleep Like the Dead is a good alternative 5-Star Light Cone for Boothill that boosts both CRIT Rate and CRIT DMG if you don't have anything else. |
Adversarial | ★★★☆☆ - Good Adversarial is a good 3-Star Light Cone that boosts SPD whenever Boothill defeats an enemy. The increase in SPD can allow Boothill to get more turns. |
Ascension Materials | Total |
---|---|
15 | |
15 | |
15 | |
65 | |
308,000 |
Lvl. | Character Ascension Materials |
---|---|
20 ➔ 30 | Credit x4,000 |
30 ➔ 40 | Credit x8,000 |
40 ➔ 50 | Credit x16,000 |
50 ➔ 60 | Credit x40,000 |
60 ➔ 70 | IPC Work Permit x20 Credit x80,000 |
70 ➔ 80 | IPC Work Permit x35 Credit x160,000 |
All Trace Node Materials | Total |
---|---|
15 | |
41 | |
72 | |
56 | |
139 | |
58 | |
12 | |
11 | |
3,000,000 |
Lvl | Basic ATK Ascension Materials | |||||
---|---|---|---|---|---|---|
2 | x3 | x6 | x5000 | |||
3 | x3 | x3 | x10000 | |||
4 | x5 | x4 | x20000 | |||
5 | x3 | x3 | x45000 | |||
6 | x8 | x4 | x160000 |
Trace | Priority & Explanation |
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Basic Attack | ★★☆☆☆ - Low Priority Boothill's Basic ATK should be upgraded last since it scales on ATK%, which doesn't contribute much to his Break DMG. |
Skill | ★★★★☆ - High Priority Boothill's Skill is important to upgrade since it will increase the value of the DMG the enemy takes during Standoff. |
Ultimate | ★★★★☆ - High Priority Boothill's Ultimate should also be upgraded to increase the target's turn delay. |
Talent | ★★★★★ - Highest Priority The Talent increases the value of his Break DMG, so it should be maxed out first. |
Trace | Priority & Explanation |
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Ghost Load | ★★★★★ - Highest Priority This gives Boothill CRIT stats based on his Break Effect, which makes him easier to build and also boosts his kit damage through crits. |
Above Snakes | ★★★★☆ - High Priority This Bonus Ability reduces the damage Boothill takes from other enemies during Standoff and is great for survivability. |
Point Blank | ★★★★★ - Highest Priority This allows Boothill to get Energy when he enters Standoff and whenever he gets stacks of Pocket Trickshot. It helps get his Ultimate back up faster. |
After using Boothill's Skill, he and a target enemy enter the Standoff state for a certain number of turns. This applies Taunt on the enemy and enhances Boothill's Basic ATKs. The enemy will also receive more DMG if they're in the Standoff state.
When the enemy is defeated or Weakness Broken, the Standoff state will end and Boothill gains a stack of Pocket Trickshot. For every Pocket Trickshot stack Boothill has, his Toughness Reducing DMG for his Enhanced Basic ATKs will increase.
Boothill's Ultimate can deal a ton of single-target DMG to an enemy and delay their action in the turn order. The Ultimate will also implant a Physical Weakness on an enemy for a certain amount of turns.
Boothilll's Technique allows him to implant a Physical Weakness on an enemy when he uses his Skill for the first time.
Trace | Scaling and Explanation |
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Basic ATK | Skullcrush Spurs: Deals Physical DMG equal to 50% of Boothill's ATK to a single target enemy. Enhanced - Fanning the Hammer Deals Physical DMG equal to 110% of Boothill's ATK to a single target enemy. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the Standoff. Stat Bonus: 1. Max HP +4.0% |
Skill | Sizzlin' Tango: Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 15%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. Stat Bonus: 1. Break Effect +8.0% |
Ultimate | Dust Devil's Sunset Rodeo: Applies Physical Weakness to a single target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 240% of Boothill's ATK to the target and delays their action by 30%. |
Talent | Five Peas in a Pod: Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 35%/60%/85% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
Trace | Scaling and Explanation |
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Basic ATK | Skullcrush Spurs: Deals Physical DMG equal to 100% of Boothill's ATK to a single target enemy. Enhanced - Fanning the Hammer Deals Physical DMG equal to 220% of Boothill's ATK to a single target enemy. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the Standoff. |
Skill | Sizzlin' Tango: Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 22.5%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. |
Ultimate | Dust Devil's Sunset Rodeo: Applies Physical Weakness to a single target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 320% of Boothill's ATK to the target and delays their action by 35%. |
Talent | Five Peas in a Pod: Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 52.5%/90%/127.5% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
Trace | Scaling and Explanation |
---|---|
Skill | Sizzlin' Tango: Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 26.3%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. |
Ultimate | Dust Devil's Sunset Rodeo: Applies Physical Weakness to a single target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 360% of Boothill's ATK to the target and delays their action by 37.5%. |
Talent | Five Peas in a Pod: Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 61.3%/105%/148.8% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
Trace | Scaling and Explanation |
---|---|
Skill | Sizzlin' Tango: Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. |
Ultimate | Dust Devil's Sunset Rodeo: Applies Physical Weakness to a single target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 400% of Boothill's ATK to the target and delays their action by 40%. |
Talent | Five Peas in a Pod: Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 70%/120%/170% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle. |
Basic ATK is maxed out at Level 6.
Trace | Scaling and Explanation |
---|---|
Technique | 3-9x Smile: After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).
Stat Bonus: 1. Break Effect +5.3% |
Bonus Ability | Point Blank: When in Standoff and gaining Pocket Trickshot, regenerates 10 Energy. Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit
Stat Bonus: 1. Max HP +6.0% 2. ATK +8.0% 3. Break Effect +10.7% |
Bonus Ability | Above Snakes: While Boothill is in the Standoff, reduces the DMG he receives from targets that are not in the Standoff by 30%.
Stat Bonus: 1. Break Effect +8.0% 2. ATK +6.0% |
Bonus Ability | Ghost Load: Increase this character's CRIT Rate/CRIT DMG, by an amount equal to 10%/50% of Break Effect, up to a max increase of 30%/150%.
Stat Bonus: 1. ATK +4.0% 2. Break Effect +5.3% |
Why We Recommend It | |
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E1 | ★★★★★ - Amazing This allows Boothill to ignore a portion of the enemy's DEF when he deals damage, which just boosts his overall damage. |
E2 | ★★★★★ - Amazing Gives Boothill some Break Effect and better SP management, which can be great for both his damage and utility. |
E4 | ★★★★☆ - Great The additional DMG for enemies in Standoff boosts Boothill's damage. This also increases his survivability thanks to the damage offset. |
E6 | ★★★★☆ - Great This Eidolon makes Boothill a viable Break DPS in multi-target scenarios thanks to the additional Break DMG to adjacent targets. |
E1 | Dusty Trail's Lone Star When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF. |
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E2 | Milestonemonger When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn. |
E3 | Marble Orchard's Guard Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. |
E4 | Cold Cuts Chef When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%. |
E5 | Stump Speech Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. |
E6 | Crowbar Hotel's Raccoon When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier. |
Limited Banners |
Dusty Trail's Lone Star |
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Boothill was previously available in the Character Warp banner called Dusty Trail's Lone Star, which ran from May 29, 2024 to June 18, 2024.
Boothill Banner Schedule and Rates
Voice Actor | EN: Andrew Russell JP: Katsuyuki Konishi |
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Faction / Affiliation | The Galaxy Rangers |
Faction | The Galaxy Rangers |
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Background | A cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained. He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means... His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge. |
Character Rarity | |
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★★★★ | ★★★★★ |
Character Paths | |||
---|---|---|---|
Destruction | The Hunt | Erudition | Harmony |
Nihility | Preservation | Abundance | Remembrance |
Character Elements | |||
---|---|---|---|
Fire | Ice | Lightning | Wind |
Quantum | Imaginary | Physical |
Physical Characters | |||
---|---|---|---|
Clara | Natasha | Sushang | Trailblazer |
Luka | Argenti | Hanya | Robin |
Boothill | Yunli |
Guide descriptions need to be updated. Suggests Lingsha as a healer now, but the description still talks about Gallagher instead.
Boothill Best Builds and Teams
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Holy sh*t. He can bend bullets like the assassins in Wanted LMFAO.