Update 1.04 is quite a big patch containing a variety of gameplay changes, performance fixes, and balancing tweeks.
It is scheduled to deploy on November 26, 2020 on all platforms at the following times:
How Big is the Patch?
Update 1.04 contains quite a lot of changes across the several platforms it released on to address several gameplay changes and fixes.
As such, the update size is relatively large. Below you'll find how big they'll be for each console.
Xbox Series X/S
~ 5.3 GB
Update 1.04 Patch Notes
An option that allows players to choose between Performance or Quality mode, dynamically changing graphical fidelity to maintain 60 FPS or locking the game at 30 FPS to maintain good visual quality respectively.
Xbox Series X and PS5 run at Performance Mode, and Xbox Series S runs at Quality Mode by default.
Updated gear quality.
Assassination damage can now be seen in the character page.
Removed duplicate gear from inventory.
Heavy and light attack stats adjusted based on acquired skills nodes.
Heavy attack modifiers no longer apply to ranged attacks.
Improved stability and performance
Screen tearing fix for Xbox Series X/S.
Fix for VRAM/RAM leakage when alt tabbing to desktop.
Corrected error when choosing 'Load Game' does not display 'Saved Games' correctly.
Cloud saves will not have the word 'Cloud' in the save name rather than just be represented by the Cloud icon.
Cloud saves removed from the Save Menu.
Added new notification when Cloud save retrieval has failed.
Addressed graphics, FX, clipping, audio, and lighting issues.
Fix for visual issues with Eivor's cloak.
Fix for minor player or NPC animation issues.
Various texture fixes.
Addressed instances when Eivor gets stuck in place at specific locations.
Fix that makes Fish spawn during bad weather in Norway.
Fix for random crows falling in Asgard.
Fix for some minor bow aiming issues.
Improves NPC and Boss behavior
NPCs now react to players stealing
Fix for dogs levitating when Eivor pets them
Blocking Springald projectiles now consumes stamina.
Zealots hit with a sleep dart can now be stun attacked.
Zealots no longer regenerate to full health when the player runs away to end the 'conflict' mode between them, but stays within range of the Zealot.
Guards who clearly see Eivor shoot their ally immediately turn hostile.
Guards react to hearing dead bodies hit the ground.
Improved guard reactions to whistling.
Improved disguise behavior in distrust areas.
Air-assassinations on sleeping enemies now possible.
Fix for the horse not using the gallop animation in combat.
Reworked sliding mechanic.
Crowd now cheers throughout a drinking game.
Quests/World Events, Side Activities
Addressed an issue where the assassination sequence wouldn't play for some targets.
Addressed various texture issues during cutscenes.
Addressed various issues with quests or world events that prevented players from completing them.
Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr.
Sub quests will now display the correct "Part of" parent quest.
The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
Increased frequency of experienced travelers.
Fixed issue for when players couldn't use abilities when the Dive of Valkyries ability is interrupted.
Ally NPC and horses can't trigger body traps.
Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
Adjusted chain-assassination behavior. Targets tackled to the ground can no longer be assassinated.
Secondary hand slot will no longer be available when a two-handed weapon is equipped (if Heavy Dual Wield skill has not been activated yet).
Flaming powder traps will now explode when walking over the arrow.
"Force Open" will now be displayed correctly even if nearby allies are in combat.
Fix for when allies would not help Eivor to open a door during Raids.
Allies will now return to the longship once a raid is complete.
Added a timer until players can restart a raid that was just completed.
User Interface/HUD Changes
Fix for localization issues
Mouse and Keyboard input issues fixed
Secrets will now appear when Synchronizing (does not apply to Pathfinder difficulty).
Experienced travellers will not appear on both compass and World Map when near.
Fix for World Map not updating after gaining information from experienced travelers.
Odin's Sight radius increased; highlighted enemies will remain that way for longer.
Using your Raven grants increased distance for seeing keys and reduced distance for seeing resources.
Objective beam behavior improved.
Settlement building beam can now be seen through Odin's Sight.
Improved enemy target-lock mechanic.
"Sell all trinkets" will now be greyed out after all trinkets were sold.
Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
Regular brightness settings will no longer apply to HDR exposure settings.
The Codex will no longer foreshadow or spoil some events.
Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.
Colorblind filters are now applied correctly to mini-quest log and raid tutorial.
Photo Mode and System Fixes
Effect values can now be adjusted with arrow keys or WASD.
The no-filter option will now work correctly.
The Territory panel is no longer displayed in Photo Mode.
Changing filters will now work as intended.
Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
Snow FX will now center to the camera instead of the player in Photo Mode.
(PC) Updated readme files to show correct PC specifications.
Added additional checkpoints to some boss fights.
Addressed an issue that led controllers to vibrate constantly.
Addressed an issue where players could become stuck in a black screen after closing the menu with start.
(PC) Updated the autodetect config for Nvidia Geforce 1650 S.
New background image to title screen.
New VFX for enhanced visuals.
Added an option to automatically assign unspent skill points. This option is available from the center of the skill tree / fate.
Added "Weapon Runes" and "Armor Runes" as titles to their respective sections.
Added a warning when switching from a language that supports TTS to one that doesn't.
Sliders can now be moved with left/right arrows on M&K and controllers.
Increased fabric limit to 82.
Added fabric to traders once the settlement has reached Level 6.
Added offering altar requirements to the world map.
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