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Fire Emblem Heroes (FEH)

Emblem Lucina Builds and Best IVs

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FEH Emblem Lucina Banner

This is a ranking page for the hero Lucina - Of Awakening from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Emblem Lucina.

Heroes With the Same Name
Lucina - Of Awakening Icon Emblem Lucina

Emblem Heroes - Lucina: Of Awakening Featured Heroes
Emblem Corrin (F) IconEmblem Corrin (F)
[9.5/10]
New Year Váli IconNew Year Váli
[9.5/10]
Emblem Lucina IconEmblem Lucina
[9.9/10]
Alfaðör IconAlfaðör
[9.9/10]
New Year Baldr IconNew Year Baldr
[9.9/10]
Ilian Azura IconIlian Azura
[9.9/10]
Váli IconVáli
[9.5/10]
Mythic Lyn IconMythic Lyn
[9.9/10]
New Year Heimdallr IconNew Year Heimdallr
[9.5/10]
Harmonized Brave Lyn IconHarmonized Brave Lyn
[9.5/10]
Ignatz IconIgnatz
[9.0/10]
Ilian Hilda IconIlian Hilda
[9.5/10]
Notice Attention! This page is still under construction and will be completed shortly.
Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Emblem Lucina Rating and Basic Information

FEH Emblem Lucina Banner

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Lucina - Of Awakening: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? TBD

Emblem Lucina Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered).
If a Rally or movement Assist skill is used by unit or targets unit, grants 【Future Witness】 and 【Dodge】 to allies within 2 spaces of both unit and target after movement (including unit and target) for 1 turn.
Grants Atk/Spd/Res/Def+15 to unit, neutralizes foe's bonuses to Spd/Def, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat.

Range: 1
Swap places with an adjacent ally.

Cooldown Count = 4
Boosts damage by X% of unit's Spd when Special triggers (X = 40 + the number of allies within 3 rows or 3 columns centered on unit × 20; max 100%).
Reduces damage from foe's attacks by Y% during combat (Y = the number of allies within 3 rows or 3 columns centered on unit × 20; if unit initiates combat, max 60%; otherwise, max 40%; excluding area-of-effect Specials).
For allies within 3 rows or 3 columns centered on unit, if ally initiates combat, reduces damage from foe's attack by 40% during combat (excluding area-of-effect Specials; counts as if damage reduction is from a Special).
For certain target allies within 3 rows or 3 columns centered on unit, if foe initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials; only triggers once per turn; counts as if damage reduction is from a Special). (If support partner is on player team, targets any support partner; otherwise, targets any ally.)

If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.

If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn.
Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials).
Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active).

For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, deals +5 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit and allies during combat.

Emblem Lucina's Emblem Effect 1

Enhanced Engage Special
When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).
For certain target allies within 3 spaces of unit, if foe initiates combat, reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; only triggers once per turn; counts as if damage reduction is from a Special). (If support partner is on the player team, targets any support partner; otherwise, targets any ally.)

Emblem Effect 2

Bonus Engaged Stats
Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).

Emblem Lucina Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★☆
Spd (10) Spd Boon ★★★★★
Def (8) No Def IV ★★★☆☆
Res (8) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Emblem Lucina are +Spd and -Res. Spd is Lucina's best stat and is raised by a superboon from base 49 to base 53. This Spd stat allows her to keep up with all the fast metagame units, preventing follow-up attacks from these units while generating her own follow-up attacks against slower foes.

Res is Emblem Lucina's least important stat and can be safely taken as a bane as it won't impact any of her matchups.

Emblem Lucina Best Builds

General Use / Budget Emblem Lucina

HOT
Assist Skill IconSwap
Attuned Skill Icon: -
Updated on 03/30/2026

How to Use, Explanation

Emblem Lucina's base kit already comes complete in every slot. Simply add an Atk/Spd Sacred Seal of your choice and she's good to go. The Emblem Lyn ring extends Lucina's range further when paired with her own extra actions, but is unnecessary.

Source Heroes for All Skills

Emblem Lucina Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
199
HP
HP 40 40
Rank: 578/1361
Atk
Atk 46 46
Rank: 162/1361
Spd
Spd 49 49
Rank: 1/1361
Def
Def 34 34
Rank: 408/1361
Res
Res 30 30
Rank: 488/1361

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 65 54 38 34 236
Lv.40 +10 45 51 54 38 34 222

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 53 38 34 222
+Atk
Lv.40 +10
44 53 53 38 34 222
+Spd
Lv.40 +10
44 50 57 38 34 223
+Def
Lv.40 +10
44 50 53 41 34 222
+Res
Lv.40 +10
44 50 53 38 37 222

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 60 49 34 30 213
5★ Lv.40 40 46 49 34 30 199

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 10 8 8 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 47 49 31 32 199
Emblem Lucina Icon Emblem Lucina
40 46 49 34 30 199
38 46 47 35 28 194
46 42 44 35 26 193
40 44 46 35 23 188
45 46 39 33 24 187
40 40 43 28 26 177
40 44 27 40 26 177
39 39 42 21 35 176
40 34 40 16 37 167
41 41 30 34 21 167
40 36 39 28 24 167
41 37 40 30 19 167
42 37 37 26 24 166

Note: Stats bonuses from skills are not taken into account.

Emblem Lucina Roles, Strengths, and Weaknesses

Emblem Lucina Roles

Lucina - Of Awakening Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Emblem Lucina is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Emblem Lucina Strengths

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Emblem Lucina Weaknesses

Countered by Feud Effects

A huge part of Emblem Lucina's strength is her ability to provide unpiercable damage reduction to her allies within 3 rows and 3 columns using All for One. On top of that, the Emblem Lucina Ring can be given to another ally and stack this effect twice, making most of Lucina's teammates significantly harder to take down.

Feud effects can shut all of this down and prevent Emblem Lucina's allies from benefiting from these damage reduction effects. This includes the skill Red Feud 3 as well as the 【Feud】 status effect applied by skills like Enclosure II or Severance+.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Lucina - Of Awakening Only Appears as a 5 Star Hero!

Lucina - Of Awakening only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lucina - Of Awakening if a 4 Star version is released!

Unlock Potential Tier List

Emblem Lucina - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 5★
6 2 Effective against flying units. 5★
9 2 Effective against flying units. 5★
14 2 Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered).
If a Rally or movement Assist skill is used by unit or targets unit, grants 【Future Witness】 and 【Dodge】 to allies within 2 spaces of both unit and target after movement (including unit and target) for 1 turn.
Grants Atk/Spd/Res/Def+15 to unit, neutralizes foe's bonuses to Spd/Def, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat.
5★

Assists

Skill Name Range Effect Learned At
1 Swap places with an adjacent ally. 5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 4) Boosts damage by X% of unit's Spd when Special triggers (X = 40 + the number of allies within 3 rows or 3 columns centered on unit × 20; max 100%).
Reduces damage from foe's attacks by Y% during combat (Y = the number of allies within 3 rows or 3 columns centered on unit × 20; if unit initiates combat, max 60%; otherwise, max 40%; excluding area-of-effect Specials).
For allies within 3 rows or 3 columns centered on unit, if ally initiates combat, reduces damage from foe's attack by 40% during combat (excluding area-of-effect Specials; counts as if damage reduction is from a Special).
For certain target allies within 3 rows or 3 columns centered on unit, if foe initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials; only triggers once per turn; counts as if damage reduction is from a Special). (If support partner is on player team, targets any support partner; otherwise, targets any ally.)
5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn.
Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials).
Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active).
5★
For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+1, deals +1 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 1 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+2, deals +2 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 2 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+3, deals +3 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, deals +5 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit and allies during combat. 5★

Emblem Lucina as a Source Hero

Emblem Lucina Avatar

Value of Skills ★★★★★

Emblem Lucina comes with Perfect Atk/Spd, Atk/Spd Favor, and Dual Support 4 as inheritable options.

If using Emblem Lucina as fodder, prioritize Dual Support 4 along with one of her other skills. Utilize Skill Inheritance to acquire the prerequisite skills for them first in order to maximize the Inheritance slots.

However, Emblem Lucina is a very powerful hero, and having access to Emblem Lucina Ring is much more valuable than any of her skills. We highly recommend keeping at least one copy of her in your barracks.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Emblem Lucina?

Top tier hero. Must summon. 4
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 2
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Emblem Lucina / Illustrations / Voice Actor / Quotes

How to Get Emblem Lucina

Obtained through a Special Summoning Event!

Emblem Lucina is a limited time Hero who can be pulled from a Legendary, Mythic, or Emblem Hero Summoning event. They do not appear in regular summons.

Event Name Focus
Lucina: Of Awakening Banner
Lucina: Of Awakening
Emblem Heroes Summon
Lucina - Of Awakening Icon Emblem Lucina

Starts:03/30/2026
Ends:04/17/2026

Voice Actor and Illustrator Information

Voice Actor
(English)
Alexis Tipton
Illustrator argon
Appears In

Illustration

FEH: Related Guides

Heroes from Emblem Heroes - Lucina: Of Awakening
Emblem Corrin (F) IconEmblem Corrin (F)
[9.5/10]
New Year Váli IconNew Year Váli
[9.5/10]
Emblem Lucina IconEmblem Lucina
[9.9/10]
Alfaðör IconAlfaðör
[9.9/10]
New Year Baldr IconNew Year Baldr
[9.9/10]
Ilian Azura IconIlian Azura
[9.9/10]
Váli IconVáli
[9.5/10]
Mythic Lyn IconMythic Lyn
[9.9/10]
New Year Heimdallr IconNew Year Heimdallr
[9.5/10]
Harmonized Brave Lyn IconHarmonized Brave Lyn
[9.5/10]
Ignatz IconIgnatz
[9.0/10]
Ilian Hilda IconIlian Hilda
[9.5/10]

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