★ Latest Banners: Lucina: Of Awakening | Attuned Eliwood & Entwined Ninian
☆ New: Emblem Lucina | Attuned Eliwood, Lowen, Marcus, Entwined Ninian
★ Free Units: Wallace
☆ State of the Meta (February 2026)

This is a ranking page for the hero Lucina - Of Awakening from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Emblem Lucina.
| Heroes With the Same Name | |
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List of Contents
| Emblem Heroes - Lucina: Of Awakening Featured Heroes | |||
|---|---|---|---|
Emblem Corrin (F)[9.5/10] |
New Year Váli[9.5/10] |
Emblem Lucina[9.9/10] |
Alfaðör[9.9/10] |
New Year Baldr[9.9/10] |
Ilian Azura[9.9/10] |
Váli[9.5/10] |
Mythic Lyn[9.9/10] |
New Year Heimdallr[9.5/10] |
Harmonized Brave Lyn[9.5/10] |
Ignatz[9.0/10] |
Ilian Hilda[9.5/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.9/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
SS (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | TBD |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit or targets unit, grants 【Future Witness】 and 【Dodge】 to allies within 2 spaces of both unit and target after movement (including unit and target) for 1 turn. Grants Atk/Spd/Res/Def+15 to unit, neutralizes foe's bonuses to Spd/Def, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. |
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Range: 1 Swap places with an adjacent ally. |
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Cooldown Count = 4 Boosts damage by X% of unit's Spd when Special triggers (X = 40 + the number of allies within 3 rows or 3 columns centered on unit × 20; max 100%). Reduces damage from foe's attacks by Y% during combat (Y = the number of allies within 3 rows or 3 columns centered on unit × 20; if unit initiates combat, max 60%; otherwise, max 40%; excluding area-of-effect Specials). For allies within 3 rows or 3 columns centered on unit, if ally initiates combat, reduces damage from foe's attack by 40% during combat (excluding area-of-effect Specials; counts as if damage reduction is from a Special). For certain target allies within 3 rows or 3 columns centered on unit, if foe initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials; only triggers once per turn; counts as if damage reduction is from a Special). (If support partner is on player team, targets any support partner; otherwise, targets any ally.) |
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If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. |
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If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active). |
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For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, deals +5 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit and allies during combat. |
| Enhanced Engage Special |
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| When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials). For certain target allies within 3 spaces of unit, if foe initiates combat, reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; only triggers once per turn; counts as if damage reduction is from a Special). (If support partner is on the player team, targets any support partner; otherwise, targets any ally.) |
| Bonus Engaged Stats |
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| Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
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★★★★☆ |
| Spd (10) |
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★★★★★ |
| Def (8) |
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★★★☆☆ |
| Res (8) |
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★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Emblem Lucina are +Spd and -Res. Spd is Lucina's best stat and is raised by a superboon from base 49 to base 53. This Spd stat allows her to keep up with all the fast metagame units, preventing follow-up attacks from these units while generating her own follow-up attacks against slower foes.
Res is Emblem Lucina's least important stat and can be safely taken as a bane as it won't impact any of her matchups.
| HOT | |
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| Updated on 03/30/2026 | |
Emblem Lucina's base kit already comes complete in every slot. Simply add an Atk/Spd Sacred Seal of your choice and she's good to go. The Emblem Lyn ring extends Lucina's range further when paired with her own extra actions, but is unnecessary.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 199 | ||
| HP |
40 |
Rank: 578/1361 |
| Atk |
46 |
Rank: 162/1361 |
| Spd |
49 |
Rank: 1/1361 |
| Def |
34 |
Rank: 408/1361 |
| Res |
30 |
Rank: 488/1361 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 65 | 54 | 38 | 34 | 236 | Lv.40 +10 | 45 | 51 | 54 | 38 | 34 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 50 | 53 | 38 | 34 | 222 |
| +Atk Lv.40 +10 | 44 | 53 | 53 | 38 | 34 | 222 |
| +Spd Lv.40 +10 | 44 | 50 | 57 | 38 | 34 | 223 |
| +Def Lv.40 +10 | 44 | 50 | 53 | 41 | 34 | 222 |
| +Res Lv.40 +10 | 44 | 50 | 53 | 38 | 37 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 60 | 49 | 34 | 30 | 213 |
| 5★ Lv.40 | 40 | 46 | 49 | 34 | 30 | 199 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 25 | 10 | 8 | 8 | 69 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 47 | 49 | 31 | 32 | 199 | |
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40 | 46 | 49 | 34 | 30 | 199 |
| 38 | 46 | 47 | 35 | 28 | 194 | |
| 46 | 42 | 44 | 35 | 26 | 193 | |
| 40 | 44 | 46 | 35 | 23 | 188 | |
| 45 | 46 | 39 | 33 | 24 | 187 | |
| 40 | 40 | 43 | 28 | 26 | 177 | |
| 40 | 44 | 27 | 40 | 26 | 177 | |
| 39 | 39 | 42 | 21 | 35 | 176 | |
| 40 | 34 | 40 | 16 | 37 | 167 | |
| 41 | 41 | 30 | 34 | 21 | 167 | |
| 40 | 36 | 39 | 28 | 24 | 167 | |
| 41 | 37 | 40 | 30 | 19 | 167 | |
| 42 | 37 | 37 | 26 | 24 | 166 |
Note: Stats bonuses from skills are not taken into account.
Emblem Lucina is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Attention! |
This page is still under construction and will be completed shortly. |
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A huge part of Emblem Lucina's strength is her ability to provide unpiercable damage reduction to her allies within 3 rows and 3 columns using All for One. On top of that, the Emblem Lucina Ring can be given to another ally and stack this effect twice, making most of Lucina's teammates significantly harder to take down.
Feud effects can shut all of this down and prevent Emblem Lucina's allies from benefiting from these damage reduction effects. This includes the skill Red Feud 3 as well as the 【Feud】 status effect applied by skills like Enclosure II or Severance+.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lucina - Of Awakening only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lucina - Of Awakening if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | Effective against flying units. | 5★ | |
| 6 | 2 | Effective against flying units. | 5★ | |
| 9 | 2 | Effective against flying units. | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit or targets unit, grants 【Future Witness】 and 【Dodge】 to allies within 2 spaces of both unit and target after movement (including unit and target) for 1 turn. Grants Atk/Spd/Res/Def+15 to unit, neutralizes foe's bonuses to Spd/Def, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Swap places with an adjacent ally. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
| (Cooldown Count = 4) Boosts damage by X% of unit's Spd when Special triggers (X = 40 + the number of allies within 3 rows or 3 columns centered on unit × 20; max 100%). Reduces damage from foe's attacks by Y% during combat (Y = the number of allies within 3 rows or 3 columns centered on unit × 20; if unit initiates combat, max 60%; otherwise, max 40%; excluding area-of-effect Specials). For allies within 3 rows or 3 columns centered on unit, if ally initiates combat, reduces damage from foe's attack by 40% during combat (excluding area-of-effect Specials; counts as if damage reduction is from a Special). For certain target allies within 3 rows or 3 columns centered on unit, if foe initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials; only triggers once per turn; counts as if damage reduction is from a Special). (If support partner is on player team, targets any support partner; otherwise, targets any ally.) |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
| If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. |
5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active). |
5★ | |
| For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+1, deals +1 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 1 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
| For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+2, deals +2 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 2 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
| For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+3, deals +3 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
| For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, deals +5 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit and allies during combat. | 5★ |

| Value of Skills | ★★★★★ |
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Emblem Lucina comes with Perfect Atk/Spd, Atk/Spd Favor, and Dual Support 4 as inheritable options.
If using Emblem Lucina as fodder, prioritize Dual Support 4 along with one of her other skills. Utilize Skill Inheritance to acquire the prerequisite skills for them first in order to maximize the Inheritance slots.
However, Emblem Lucina is a very powerful hero, and having access to Emblem Lucina Ring is much more valuable than any of her skills. We highly recommend keeping at least one copy of her in your barracks.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Emblem Lucina is a limited time Hero who can be pulled from a Legendary, Mythic, or Emblem Hero Summoning event. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() Lucina: Of Awakening Emblem Heroes Summon |
Starts:03/30/2026 Ends:04/17/2026 |
| Voice Actor (English) |
Alexis Tipton |
|---|---|
| Illustrator | argon |
| Appears In |
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| Heroes from Emblem Heroes - Lucina: Of Awakening | |||
|---|---|---|---|
Emblem Corrin (F)[9.5/10] |
New Year Váli[9.5/10] |
Emblem Lucina[9.9/10] |
Alfaðör[9.9/10] |
New Year Baldr[9.9/10] |
Ilian Azura[9.9/10] |
Váli[9.5/10] |
Mythic Lyn[9.9/10] |
New Year Heimdallr[9.5/10] |
Harmonized Brave Lyn[9.5/10] |
Ignatz[9.0/10] |
Ilian Hilda[9.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
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