★ Latest Banners: Tiki: Everlasting Voice | Springtime Sisters
☆ New: Mythic Tiki (Adult) | Spring Thórr, Spring Dorothea, Spring Sothe, Spring Eirika
★ Free Units: Spring Bernadetta
☆ State of the Meta (February 2026)

This is a ranking page for the hero Thórr - Spring War God from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Thórr.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Springtime Sisters Featured Heroes | |||
|---|---|---|---|
Spring Eirika[9.5/10] |
Spring Thórr[9.5/10] |
Spring Dorothea[8.5/10] |
Spring Sothe[9.0/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | TBD |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes effects that grant "Special cooldown charge +X," foe suffers +10 damage (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-2 to unit before unit's first attack during combat. |
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Cooldown Count = 5 When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
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Enables 【Canto (Dist. +1; Max 4)】. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Def+10 to unit, unit deals +X × 4 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; X = number of allies within 3 rows or 3 columns centered on unit; max 3). |
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Unit can move through foes' spaces. For each foe within 5 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain). Inflicts Atk/Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe, unit deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of the greater of unit's Spd or Def during combat (excluding area-of-effect Specials). |
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Neutralizes "effective against flying" bonuses. Unit can counterattack regardless of foe's range. Allies within 2 spaces of unit can move to a space within 2 spaces of unit. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and next attack deals damage = 40% of foe's first-attack damage prior to reductions during combat (resets at end of combat; only highest value applied; does not stack), and also, if Def ≥ foe's Def+5, disables unit's or ally's skills and foe's skills that change attack priority during combat. Unit deals +7 damage (excluding area-of-effect Specials) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (23) |
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★★★★☆ |
| Atk (10) |
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★★★★★ |
| Spd (3) |
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★☆☆☆☆ |
| Def (10) |
|
★★★★★ |
| Res (10) |
|
★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Spring Thórr are +Def and -Spd. Boosting Def improves her Def check on her World Destroyer's Hardy Bearing effect, which is more valuable than any other benefits the other stat boons provide.
Spring Thórr's Spd is a clear dump stat and can be safely taken as a bane.
| HOT | |
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| Updated on 03/06/2026 | |
Spring Thórr's base kit is already strong enough to function right out of the box. Simply add a Sacred Seal that boosts Atk/Def and she is good to go. Emblem Eirika ring offers brave attacks which greatly improve her damage output.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 199 | ||
| HP |
45 |
Rank: 137/1355 |
| Atk |
49 |
Rank: 5/1355 |
| Spd |
16 |
Rank: 1309/1355 |
| Def |
49 |
Rank: 3/1355 |
| Res |
40 |
Rank: 153/1355 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 50 | 70 | 20 | 54 | 44 | 238 | Lv.40 +10 | 50 | 54 | 20 | 54 | 44 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 52 | 53 | 20 | 53 | 44 | 222 |
| +Atk Lv.40 +10 | 49 | 57 | 20 | 53 | 44 | 223 |
| +Spd Lv.40 +10 | 49 | 53 | 23 | 53 | 44 | 222 |
| +Def Lv.40 +10 | 49 | 53 | 20 | 57 | 44 | 223 |
| +Res Lv.40 +10 | 49 | 53 | 20 | 53 | 48 | 223 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 45 | 65 | 16 | 49 | 40 | 215 |
| 5★ Lv.40 | 45 | 49 | 16 | 49 | 40 | 199 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 23 | 26 | 3 | 10 | 10 | 72 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
45 | 49 | 16 | 49 | 40 | 199 |
| 41 | 45 | 36 | 46 | 21 | 189 | |
| 43 | 45 | 32 | 47 | 17 | 184 | |
| 41 | 40 | 33 | 41 | 17 | 172 | |
| 46 | 38 | 22 | 38 | 28 | 172 | |
| 40 | 35 | 33 | 33 | 27 | 168 | |
| 42 | 36 | 32 | 34 | 23 | 167 | |
| 43 | 35 | 34 | 37 | 18 | 167 | |
| 40 | 39 | 31 | 33 | 24 | 167 | |
| 45 | 37 | 25 | 39 | 20 | 166 | |
| 46 | 36 | 26 | 40 | 18 | 166 | |
| 42 | 32 | 31 | 34 | 19 | 158 | |
| 39 | 31 | 34 | 29 | 25 | 158 | |
| 42 | 29 | 27 | 25 | 34 | 157 | |
| 40 | 25 | 35 | 35 | 22 | 157 | |
| 36 | 35 | 30 | 24 | 32 | 157 |
Note: Stats bonuses from skills are not taken into account.
Spring Thórr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Attention! |
This page is still under construction and will be completed shortly. |
|---|
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Thórr - Spring War God only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Thórr - Spring War God if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes effects that grant "Special cooldown charge +X," foe suffers +10 damage (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-2 to unit before unit's first attack during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 4) Boosts Atk by 50%. | 5★ | |
| (Cooldown Count = 5) When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+2 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit; max 2; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
| If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 4; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
| If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 6; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
| Enables 【Canto (Dist. +1; Max 4)】. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Def+10 to unit, unit deals +X × 4 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; X = number of allies within 3 rows or 3 columns centered on unit; max 3). |
5★ | |
| If unit’s HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. | 5★ | |
| If unit’s HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. | 5★ | |
| Unit can move to a space adjacent to a flying ally within 2 spaces. | 5★ | |
| Unit can move through foes' spaces. For each foe within 5 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain). Inflicts Atk/Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe, unit deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of the greater of unit's Spd or Def during combat (excluding area-of-effect Specials). |
5★ | |
| Neutralizes "effective against flying" bonuses. Unit can counterattack regardless of foe's range. Allies within 2 spaces of unit can move to a space within 2 spaces of unit. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and next attack deals damage = 40% of foe's first-attack damage prior to reductions during combat (resets at end of combat; only highest value applied; does not stack), and also, if Def ≥ foe's Def+5, disables unit's or ally's skills and foe's skills that change attack priority during combat. Unit deals +7 damage (excluding area-of-effect Specials) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Spring Thórr has Archrival, Divine Specter, and Heavenly Soar as inheritable options.
All of these skills are quite good, we recommend acquiring Divine Specter along with either of the other two by inheriting the prerequisite skills first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Spring Thórr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() Springtime Sisters Special Heroes Summon |
Starts:03/05/2026 Ends:04/07/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Laila Berzins |
|---|---|
| Illustrator | Hitowa |
| Appears In |
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| Heroes from Special Heroes - Springtime Sisters | |||
|---|---|---|---|
Spring Eirika[9.5/10] |
Spring Thórr[9.5/10] |
Spring Dorothea[8.5/10] |
Spring Sothe[9.0/10] |
▶︎Return to the Blue Heroes Page
| Close-Range | Ranged |
|---|---|
Lance |
Blue Tome |
Blue Breath |
Blue Dagger |
Blue Beast |
Blue Bow |
Spring Thórr Builds and Best IVs



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