★ Latest Banners: Tiki: Everlasting Voice | Springtime Sisters
☆ New: Mythic Tiki (Adult) | Spring Thórr, Spring Dorothea, Spring Sothe, Spring Eirika
★ Free Units: Spring Bernadetta
☆ State of the Meta (February 2026)

This is a ranking page for the hero Sothe - In the Breeze from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Sothe.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Springtime Sisters Featured Heroes | |||
|---|---|---|---|
Spring Eirika[9.5/10] |
Spring Thórr[9.5/10] |
Spring Dorothea[8.5/10] |
Spring Sothe[9.0/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | TBD |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, grants Atk/Spd+6, 【Pulse Follow】, and 【Dodge】 to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Effect: 【Dagger 7】 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. |
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Cooldown Count = 5 When Special triggers, boosts damage by the greater of foe's Spd or Def. For unit's first attack during combat, if damage dealt prior to damage reduction calculation < foe's HP - 1, sets damage before damage reduction as foe's HP - 1 (excluding certain foes, such as Røkkr). Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), disables skills of all foes excluding foe in combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】. At start of turn, grants Atk/Spd 【Great Talent】 +2 to unit and allies within 3 rows or 3 columns centered on unit. After combat, if unit's Special triggered, grants Atk/Spd 【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. (This skill grants max of 【Great Talent】+20 for unit and 【Great Talent】+10 for allies.) |
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If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+8 to unit during combat, and also, if foe's HP = 100% at start of combat, grants an additional Atk/Spd+2 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials). If unit initiates combat or the number of allies adjacent to unit ≤ 1, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
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At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7 and 【Discord】 on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Spd/Def-4 on foes, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. |
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Enables 【Canto (2)】. When Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
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★★★★☆ |
| Spd (10) |
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★★★★★ |
| Def (10) |
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★★★☆☆ |
| Res (7) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Spring Sothe are +Spd and -Res. Sothe's base 49 Spd, raised to 53 with a superboon, allows him to compete with the fastest metagame units. Spd should be boosted as much as possible to help him create follow-up attacks against his foes while preventing follow-up attacks from the fastest units in the game.
Res is Sothe's least important stat and can be safely taken as a bane as it won't impact any of his matchups.
| HOT | |
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| Updated on 03/06/2026 | |
Spring Sothe's base kit is good enough to function on a budget. Adding an Attuned Skill and an Emblem Ring improve his performance, but aren't completely necessary.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 199 | ||
| HP |
42 |
Rank: 311/1355 |
| Atk |
45 |
Rank: 236/1355 |
| Spd |
49 |
Rank: 1/1355 |
| Def |
34 |
Rank: 405/1355 |
| Res |
29 |
Rank: 554/1355 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 47 | 64 | 54 | 38 | 33 | 236 | Lv.40 +10 | 47 | 50 | 54 | 38 | 33 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 49 | 49 | 53 | 38 | 33 | 222 |
| +Atk Lv.40 +10 | 46 | 52 | 53 | 38 | 33 | 222 |
| +Spd Lv.40 +10 | 46 | 49 | 57 | 38 | 33 | 223 |
| +Def Lv.40 +10 | 46 | 49 | 53 | 41 | 33 | 222 |
| +Res Lv.40 +10 | 46 | 49 | 53 | 38 | 36 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 42 | 59 | 49 | 34 | 29 | 213 |
| 5★ Lv.40 | 42 | 45 | 49 | 34 | 29 | 199 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 24 | 10 | 10 | 7 | 69 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
42 | 45 | 49 | 34 | 29 | 199 |
| 41 | 47 | 49 | 29 | 33 | 199 | |
| 40 | 46 | 49 | 38 | 25 | 198 | |
| 41 | 47 | 47 | 32 | 27 | 194 | |
| 40 | 45 | 48 | 27 | 33 | 193 | |
| 43 | 43 | 47 | 30 | 25 | 188 | |
| 38 | 44 | 47 | 26 | 33 | 188 | |
| 41 | 42 | 47 | 27 | 30 | 187 | |
| 40 | 43 | 44 | 31 | 25 | 183 | |
| 41 | 44 | 47 | 24 | 26 | 182 | |
| 41 | 36 | 43 | 27 | 30 | 177 | |
| 41 | 39 | 43 | 29 | 25 | 177 | |
| 39 | 37 | 42 | 34 | 25 | 177 | |
| 40 | 41 | 43 | 28 | 25 | 177 | |
| 40 | 39 | 43 | 26 | 29 | 177 | |
| 40 | 38 | 38 | 33 | 18 | 167 | |
| 40 | 36 | 41 | 23 | 26 | 166 | |
| 38 | 33 | 38 | 22 | 20 | 151 | |
| 39 | 36 | 33 | 22 | 21 | 151 | |
| 41 | 26 | 33 | 25 | 22 | 147 |
Note: Stats bonuses from skills are not taken into account.
Spring Sothe is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Spring Sothe relies on True Bane to bring his opponent down to 1 HP, and then for his 【Potent Follow 100%】 effect to trigger afterwards to finish off his foes.
Effects that slow down Sothe's Special cooldown can help prevent True Bane, and denying Sothe's follow-up prevents him from landing the killing blow.
Double-check for both of these effects before sending Spring Sothe out to attack enemies!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sothe - In the Breeze only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sothe - In the Breeze if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
| 5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
| 7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, grants Atk/Spd+6, 【Pulse Follow】, and 【Dodge】 to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Effect: 【Dagger 7】 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
| (Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ | |
| (Cooldown Count = 5) When Special triggers, boosts damage by the greater of foe's Spd or Def. For unit's first attack during combat, if damage dealt prior to damage reduction calculation < foe's HP - 1, sets damage before damage reduction as foe's HP - 1 (excluding certain foes, such as Røkkr). Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), disables skills of all foes excluding foe in combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】. At start of turn, grants Atk/Spd 【Great Talent】 +2 to unit and allies within 3 rows or 3 columns centered on unit. After combat, if unit's Special triggered, grants Atk/Spd 【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. (This skill grants max of 【Great Talent】+20 for unit and 【Great Talent】+10 for allies.) |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
| If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
| If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
| If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+8 to unit during combat, and also, if foe's HP = 100% at start of combat, grants an additional Atk/Spd+2 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials). If unit initiates combat or the number of allies adjacent to unit ≤ 1, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
5★ | |
| While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | 5★ | |
| While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | 5★ | |
| While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. | 5★ | |
| At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7 and 【Discord】 on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Spd/Def-4 on foes, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. |
5★ | |
| Enables 【Canto (1)】. If unit's HP = 100%, when Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). |
5★ | |
| Enables 【Canto (1)】. If unit's HP ≥ 50%, when Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). |
5★ | |
| Enables 【Canto (1)】. If unit's HP ≥ 25%, when Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). |
5★ | |
| Enables 【Canto (2)】. When Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Spring Sothe has Arcane Slicer, Atk/Spd Waylay, Disarm Rumor, and Lookout Smog as inheritable options.
As a Rearmed hero, Spring Sothe won't disappear from your barracks upon using him as inheritance fodder once.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Spring Sothe is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() Springtime Sisters Special Heroes Summon |
Starts:03/05/2026 Ends:04/07/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Nicolas Roye |
|---|---|
| Illustrator | Tsunakawa |
| Appears In |
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| Heroes from Special Heroes - Springtime Sisters | |||
|---|---|---|---|
Spring Eirika[9.5/10] |
Spring Thórr[9.5/10] |
Spring Dorothea[8.5/10] |
Spring Sothe[9.0/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Spring Sothe Builds and Best IVs



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