★ Latest Banners: Tiki: Everlasting Voice | Springtime Sisters
☆ New: Mythic Tiki (Adult) | Spring Thórr, Spring Dorothea, Spring Sothe, Spring Eirika
★ Free Units: Spring Bernadetta
☆ State of the Meta (February 2026)

This is a ranking page for the hero Eirika - Spring Company from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Eirika.
| Heroes With the Same Name | |
|---|---|
|
|
|
List of Contents
| Special Heroes - Springtime Sisters Featured Heroes | |||
|---|---|---|---|
Spring Eirika[9.5/10] |
Spring Thórr[9.5/10] |
Spring Dorothea[8.5/10] |
Spring Sothe[9.0/10] |
Attention! |
This page is still under construction and will be completed shortly. |
|---|

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | TBD |
|
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】to unit and allies within 2 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, converts stat penalties into bonuses and neutralizes two Penalty effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). Grants Atk/Spd/Def/Res+15 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and deals damage = unit's max Special cooldown count value × 12 when Special triggers during combat (excluding area-of-effect Specials). Unit can use the following 【Style】: Spring Dawning Style |
|
Cooldown Count = 5 "Boosts damage by X% of unit's Atk when Special triggers (if 【Penalty】 effects are active on foe, X = 80; otherwise, X = 70). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if foe has any 【Penalty】 effects active, grants Special cooldown count-1 to unit before unit's first attack during combat. |
|
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). |
|
Enables 【Canto (Dist.; Max 3, Min 1)】. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Panic】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foe, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, when Special triggers, deals damage = X% of the greater of foe's Spd or Res (X = 20 + unit's max Special cooldown count value × 10; excluding area-of-effect Specials). If unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack and Special cooldown count-Z to unit before unit's first follow-up attack during combat (Y = number of Bonus effects active on unit, excluding stat bonuses; max = unit's Special cooldown count value at start of combat; Z = number of Bonus effects active on unit, excluding stat bonuses - unit's Special cooldown count value at start of combat; min: 0). |
|
At start of player phase or enemy phase, grants 【Atk Liberate】 and 【Spd Liberate】 to unit and allies closest to foes (excluding unit) for 1 turn. Grants Atk/Spd+4 to unit during combat. For unit and allies on the map with the 【Atk Liberate】 or 【Spd Liberate】 effects active, deals damage during combat = number of 【Bonus】 effects active on unit or ally + 5, excluding stat bonuses (max 10; excluding area-of-effect Specials). |
| Spring Dawning Style |
|---|
| Unit can attack foes 3 spaces away (unit cannot attack foes 2 spaces away). Unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from non-Special skills when unit's Special triggers during combat (excluding when dealing damage with an area-of-effect Special). Cannot move through spaces within 3 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 2. This style can be used only once per turn. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Harmonized Skill |
|---|
| Grants 【Resonance: Blades】 to unit and allies from the same titles as unit. Inflicts Atk/Spd/Def/Res-7, 【Sabotage】, and 【Share Spoils+】 on closest foes and any foe within 2 spaces of those foes through their next actions. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
| The Sacred Stones / Radiant Dawn |
|---|
| Increases scores in Resonant Battles. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
|
★★★☆☆ |
| Atk (12) |
|
★★★★★ |
| Spd (10) |
|
★★★★★ |
| Def (6) |
|
★☆☆☆☆ |
| Res (4) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Spring Eirika are +Spd and -Def. Eirika's base 49 Spd, raised to 53 with a superboon, allows her to compete with the fastest metagame units. Spd should be boosted as much as possible to help her create follow-up attacks against her foes while preventing follow-up attacks from the fastest units in the game.
Def is Spring Eirika's least important stat and can be safely taken as a bane as it won't impact any of her matchups.
| HOT | |
|---|---|
|
|
|
| Updated on 03/06/2026 | |
Spring Eirika's base kit allows her to function as a nuke unit capable of deleting foes with ease. Hardy Bearing prevents effects that alter the attacking order which can lead to Eirika's defeat.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 185 | ||
| HP |
40 |
Rank: 575/1355 |
| Atk |
47 |
Rank: 94/1355 |
| Spd |
49 |
Rank: 1/1355 |
| Def |
23 |
Rank: 971/1355 |
| Res |
26 |
Rank: 727/1355 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 66 | 54 | 27 | 30 | 222 | Lv.40 +10 | 45 | 52 | 54 | 27 | 30 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 51 | 53 | 27 | 30 | 208 |
| +Atk Lv.40 +10 | 44 | 54 | 53 | 27 | 30 | 208 |
| +Spd Lv.40 +10 | 44 | 51 | 57 | 27 | 30 | 209 |
| +Def Lv.40 +10 | 44 | 51 | 53 | 30 | 30 | 208 |
| +Res Lv.40 +10 | 44 | 51 | 53 | 27 | 33 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 61 | 49 | 23 | 26 | 199 |
| 5★ Lv.40 | 40 | 47 | 49 | 23 | 26 | 185 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 26 | 10 | 6 | 4 | 64 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
40 | 47 | 49 | 23 | 26 | 185 |
| 40 | 49 | 27 | 16 | 48 | 180 | |
| 40 | 48 | 28 | 16 | 48 | 180 | |
| 38 | 46 | 47 | 21 | 27 | 179 | |
| 45 | 46 | 47 | 20 | 21 | 179 | |
| 40 | 46 | 47 | 24 | 17 | 174 | |
| 40 | 44 | 47 | 17 | 26 | 174 | |
| 40 | 47 | 24 | 16 | 47 | 174 | |
| 40 | 45 | 46 | 20 | 22 | 173 | |
| 37 | 44 | 45 | 16 | 27 | 169 | |
| 38 | 42 | 45 | 19 | 25 | 169 | |
| 40 | 46 | 35 | 23 | 24 | 168 | |
| 40 | 41 | 25 | 18 | 38 | 162 | |
| 41 | 36 | 27 | 20 | 34 | 158 | |
| 39 | 39 | 25 | 30 | 25 | 158 | |
| 39 | 42 | 21 | 16 | 40 | 158 | |
| 38 | 39 | 25 | 17 | 38 | 157 | |
| 39 | 37 | 40 | 24 | 17 | 157 | |
| 35 | 30 | 33 | 17 | 30 | 145 | |
| 39 | 29 | 22 | 25 | 30 | 145 | |
| 36 | 31 | 35 | 20 | 22 | 144 |
Note: Stats bonuses from skills are not taken into account.
Spring Eirika is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Attention! |
This page is still under construction and will be completed shortly. |
|---|
Spring Eirika takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Eirika - Spring Company only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eirika - Spring Company if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】to unit and allies within 2 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, converts stat penalties into bonuses and neutralizes two Penalty effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). Grants Atk/Spd/Def/Res+15 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and deals damage = unit's max Special cooldown count value × 12 when Special triggers during combat (excluding area-of-effect Specials). Unit can use the following 【Style】: Spring Dawning Style |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 4) Boosts Atk by 50%. | 5★ | |
| (Cooldown Count = 5) "Boosts damage by X% of unit's Atk when Special triggers (if 【Penalty】 effects are active on foe, X = 80; otherwise, X = 70). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if foe has any 【Penalty】 effects active, grants Special cooldown count-1 to unit before unit's first attack during combat. |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 5★ | |
| If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 5★ | |
| If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 5★ | |
| If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). | 5★ | |
| Enables 【Canto (Dist.; Max 3, Min 1)】. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Panic】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foe, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, when Special triggers, deals damage = X% of the greater of foe's Spd or Res (X = 20 + unit's max Special cooldown count value × 10; excluding area-of-effect Specials). If unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack and Special cooldown count-Z to unit before unit's first follow-up attack during combat (Y = number of Bonus effects active on unit, excluding stat bonuses; max = unit's Special cooldown count value at start of combat; Z = number of Bonus effects active on unit, excluding stat bonuses - unit's Special cooldown count value at start of combat; min: 0). |
5★ | |
| At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ | |
| At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ | |
| At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ | |
| At start of player phase or enemy phase, grants 【Atk Liberate】 and 【Spd Liberate】 to unit and allies closest to foes (excluding unit) for 1 turn. Grants Atk/Spd+4 to unit during combat. For unit and allies on the map with the 【Atk Liberate】 or 【Spd Liberate】 effects active, deals damage during combat = number of 【Bonus】 effects active on unit or ally + 5, excluding stat bonuses (max 10; excluding area-of-effect Specials). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Spring Eirika has Logic, Atk/Spd Aria, and Atk/Spd Liberate as inheritable options.
While all of these skills are quite powerful and worth inheriting onto your favorite units, Spring Eirika is among the most powerful heroes in the game. Consider keeping at least one copy of her in your barracks.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Spring Eirika is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() Springtime Sisters Special Heroes Summon |
Starts:03/05/2026 Ends:04/07/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Kira Buckland with Veronica Taylor |
|---|---|
| Illustrator | Kippu |
| Appears In |
![]() |
![]() |
![]() |
![]() |

| Heroes from Special Heroes - Springtime Sisters | |||
|---|---|---|---|
Spring Eirika[9.5/10] |
Spring Thórr[9.5/10] |
Spring Dorothea[8.5/10] |
Spring Sothe[9.0/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Spring Eirika Builds and Best IVs



Genshin Impact Walkthrough & Guides Wiki

Resident Evil Requiem (RE9) Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Monster Hunter Wilds Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki

Arknights: Endfield Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© 2025 Nintendo / INTELLIGENT SYSTEMS
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.