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This is a ranking page for the hero Marcus - Knight of Pherae from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Marcus.
List of Contents
| New Heroes - New Heroes: Attuned Eliwood & Entwined Ninian Featured Heroes | |||
|---|---|---|---|
Marcus[8.5/10] |
Lowen[9.0/10] |
Attuned Eliwood[9.5/10] |
Entwined Ninian[9.5/10] |
| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Melee Blade+ inflicts stat penalties and a Guard effect onto foes within 3Rx3C, grants Marcus bonus true damage during combat. |
|
Might: 14 Range: 1 Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat. At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials). |
|
Range: 1 Swap places with an adjacent ally. |
|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Def/Res during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3). |
|
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
|
★★★☆☆ |
| Atk (9) |
|
★★★★★ |
| Spd (12) |
|
★★★☆☆ |
| Def (12) |
|
★★☆☆☆ |
| Res (11) |
|
★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Marcus are +Atk and -Res. Atk is his best stat at base 48, raised to base 52 with a superboon. Due to his lack of exclusive skills and his mediocre Spd, Marcus will be reliant on his high Atk stat to deal relevant damage in combat.
We recommend Res as a bane despite it being higher than his Def due to his status as a melee Cavalry unit. Marcus will be expected to suffer attacks from similar units in battle, thus taking a bane in Def is detrimental to his performance.
| HOT | |
|---|---|
| Updated on 03/18/2026 | |
This build improves upon Marcus's all-around statline, giving him the flexibility he needs to be a jack-of-all-trades unit. He won't excel against specialists, but he can hold his own.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 190 | ||
| HP |
40 |
Rank: 578/1365 |
| Atk |
48 |
Rank: 45/1365 |
| Spd |
34 |
Rank: 748/1365 |
| Def |
31 |
Rank: 568/1365 |
| Res |
37 |
Rank: 220/1365 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 66 | 39 | 36 | 41 | 227 | Lv.40 +10 | 45 | 52 | 39 | 36 | 41 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 52 | 38 | 35 | 41 | 213 |
| +Atk Lv.40 +10 | 44 | 56 | 38 | 35 | 41 | 214 |
| +Spd Lv.40 +10 | 44 | 52 | 41 | 35 | 41 | 213 |
| +Def Lv.40 +10 | 44 | 52 | 38 | 39 | 41 | 214 |
| +Res Lv.40 +10 | 44 | 52 | 38 | 35 | 44 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 62 | 34 | 31 | 37 | 204 |
| 5★ Lv.40 | 40 | 48 | 34 | 31 | 37 | 190 |
| 4★ Lv.40 | 37 | 45 | 32 | 30 | 34 | 178 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 23 | 12 | 12 | 11 | 76 |
| 4★ Lv.1 | 17 | 18 | 12 | 12 | 10 | 69 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 41 | 48 | 30 | 48 | 23 | 190 | |
| 40 | 48 | 46 | 37 | 19 | 190 | |
|
|
40 | 48 | 34 | 31 | 37 | 190 |
| 41 | 44 | 45 | 31 | 18 | 179 | |
| 45 | 37 | 27 | 38 | 26 | 173 | |
| 42 | 37 | 40 | 30 | 24 | 173 | |
| 39 | 32 | 23 | 33 | 35 | 162 | |
| 42 | 33 | 33 | 27 | 26 | 161 | |
| 40 | 36 | 30 | 33 | 18 | 157 | |
| 39 | 31 | 30 | 23 | 32 | 155 | |
| 44 | 32 | 24 | 37 | 17 | 154 | |
| 45 | 31 | 26 | 30 | 22 | 154 | |
| 37 | 32 | 31 | 32 | 22 | 154 | |
| 42 | 32 | 32 | 27 | 21 | 154 |
Note: Stats bonuses from skills are not taken into account.
Marcus is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
| Condition(s) | Effect |
|---|---|
| In combat, if Marcus's HP ≥ 25% | ・Grants Marcus up to +20 bonus true damage based on the number of foes within 3 spaces |
| For all foes within 3 rows and 3 columns | ・Inflicts Atk/Spd/Def/Res-5 |
・Neutralizes effects that grant Special cooldown charge +X per attack
Melee Blade+ inflicts stat penalties and a Guard effect onto all foes within 3 rows and 3 columns, giving it some use on the battlefield.
Its combat stats are lacking, especially when compared with modern day weapons. To get the most out of Melee Blade+, ensure that Marcus maximizes the true damage effect by attacking foes with other foes nearby.
Marcus suffers from not having any unique skills to call his own, making him/her unable to stand out amongst other units.
Sword Cavalry units are quite abundant in the game, and lacking an exclusive weapon makes Marcus replaceable by better units.
Marcus takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? |
|
|---|
We recommend that you use Unlock Potential to bring Marcus - Knight of Pherae from 4 Stars to 5 Stars. Marcus - Knight of Pherae is very useful as a modern sword cavalry, so you may find using Unlock Potential on Marcus - Knight of Pherae helpful if your team lacks a party member with this role.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 3★ | |
| 8 | 1 | No Effect | 3★ | |
| 10 | 1 | Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat. At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials). |
3★ | |
| 14 | 1 | Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat. At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials). |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Swap places with an adjacent ally. | 3★ |
| This Hero has no Special skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Def/Res during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1). | 3★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Def/Res during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2). | 4★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Def/Res during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3). | 5★ | |
| Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." | 3★ | |
| Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." | 3★ | |
| Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 4★ |

| Value of Skills | ★★☆☆☆ |
|---|
Marcus has Melee Blade+, Def/Res Clash 3, and Close Guard 3 as inheritable options.
Def/Res Clash 3 is new to Marcus, but isn't particularly useful. We recommend merging your Marcus copies instead.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Marcus is a Hero who can be pulled from any summon.
| Event Name | Focus |
|---|---|
![]() New Heroes: Attuned Eliwood & Entwined Ninian New Heroes Summon |
Starts:03/16/2026 Ends:04/06/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Paul Guyet |
|---|---|
| Illustrator | Kita Senri |
| Appears In |
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| Heroes from New Heroes - New Heroes: Attuned Eliwood & Entwined Ninian | |||
|---|---|---|---|
Marcus[8.5/10] |
Lowen[9.0/10] |
Attuned Eliwood[9.5/10] |
Entwined Ninian[9.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Marcus Builds and Best IVs



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