★ Latest Banners: Floral Royals
┗ Emblem Byleth & Legendary Elise
☆ New: Valentine's Céline, Valentine's Hortensia, Valentine's Louis, Valentine's Veyle
┗ Emblem Byleth (M), Legendary Elise
★ Free Units: Valentine's Takumi
☆ State of the Meta (February 2026)

This is a ranking page for the hero Veyle - Sister Dragons from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Valentine's Veyle.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Floral Royals Featured Heroes | |||
|---|---|---|---|
Valentine's Louis[8.5/10] |
Valentine's Céline[9.0/10] |
Valentine's Veyle[9.5/10] |
Valentine's Hortensia[9.5/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Draconic Bond has built-in Phantom Res, grants Fell Spirit and Special acceleration to Veyle and nearby allies at the start of each phase, grants Veyle bonus stats, true damage, true DR, Null Guard, and a brave effect during combat. ・Fell Refuge has built-in Canto, disables adaptive damage, grants bonus stats, true damage, true DR, and a Scowl effect onto Veyle and allies within 3Rx3C, and grants Veyle 40% DR, Preempt Pulse, and a piercing effect during combat. |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. At start of player phase or enemy phase, grants Atk/Res+6, 【Fell Spirit】 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit or foe is engaged, or if unit's Res > foe's Res, unit attacks twice during combat. |
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Cooldown Count = 4 Boosts damage by 70% of unit's Res when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
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If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). |
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For foes on the map whose Res < unit's Res at start of combat, inflicts Atk/Res-5, neutralizes foe's bonuses to Atk/Res, and foe suffers +10 damage during combat (excluding area-of-effect Specials). Inflicts Atk/Res-4 on foe, and unit deals +8 damage during combat (excluding area-of-effect Specials). |
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Enables 【Canto (Dist.; Max 3, Min 1)】. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if this unit's Res ≥ foe's Res+5 at start of combat, and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack and before foe's first follow-up attack during combat (cannot exceed foe's maximum Special cooldown). Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Duo Skill |
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| Grants 【Divinely Inspiring】, 【Reflex】, and "unit makes a guaranteed follow-up attack during combat" to unit annd allies within 3 spaces of unit for 1 turn. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
| Duel |
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| If unit is 5★ and level 40 and unit's stats total less than 220, treats unit's stats as 220 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
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★★★★★ |
| Spd (8) |
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★★☆☆☆ |
| Def (4) |
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★☆☆☆☆ |
| Res (10) |
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★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Valentine's Veyle are +Atk and -Def. With Veyle's brave effect having the engaged condition also apply to it, boosting Res is not as necessary as it should be. The boost in Atk will be more relevant as it is applied twice or even four times using the brave effect.
Veyle's Def is subpar and can be safely taken as a bane as it won't impact any of her matchups.
| HOT | |
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| Updated on 02/06/2026 | |
Valentine's Veyle makes great use of the guaranteed follow-up attack granted by Sly Mirror due to her low Spd stat. With this build, Veyle can quad attack her foes, ensuring that she defeats them in combat.
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| Updated on 02/06/2026 | |
Valentine's Veyle's base kit is already good enough to function as an attacker/support hybrid. Atk and Res are her key stats, making Still Water 3 ideal as a Sacred Seal to boost them further.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 185 | ||
| HP |
40 |
Rank: 570/1347 |
| Atk |
49 |
Rank: 5/1347 |
| Spd |
30 |
Rank: 928/1347 |
| Def |
17 |
Rank: 1212/1347 |
| Res |
49 |
Rank: 3/1347 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 68 | 34 | 21 | 54 | 222 | Lv.40 +10 | 45 | 54 | 34 | 21 | 54 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 53 | 34 | 21 | 53 | 208 |
| +Atk Lv.40 +10 | 44 | 57 | 34 | 21 | 53 | 209 |
| +Spd Lv.40 +10 | 44 | 53 | 37 | 21 | 53 | 208 |
| +Def Lv.40 +10 | 44 | 53 | 34 | 24 | 53 | 208 |
| +Res Lv.40 +10 | 44 | 53 | 34 | 21 | 57 | 209 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 63 | 30 | 17 | 49 | 199 |
| 5★ Lv.40 | 40 | 49 | 30 | 17 | 49 | 185 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 24 | 8 | 4 | 10 | 64 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
40 | 49 | 30 | 17 | 49 | 185 |
| 41 | 49 | 16 | 30 | 49 | 185 | |
| 38 | 48 | 30 | 20 | 49 | 185 | |
| 40 | 46 | 49 | 28 | 22 | 185 | |
| 39 | 47 | 16 | 26 | 46 | 174 | |
| 41 | 43 | 46 | 23 | 20 | 173 | |
| 39 | 43 | 30 | 17 | 40 | 169 | |
| 40 | 42 | 46 | 18 | 22 | 168 | |
| 38 | 40 | 16 | 35 | 34 | 163 | |
| 38 | 41 | 40 | 23 | 20 | 162 | |
| 39 | 36 | 40 | 19 | 23 | 157 | |
| 42 | 32 | 35 | 27 | 16 | 152 | |
| 39 | 36 | 34 | 22 | 20 | 151 | |
| 36 | 37 | 37 | 17 | 23 | 150 | |
| 37 | 33 | 21 | 27 | 28 | 146 | |
| 34 | 30 | 35 | 19 | 27 | 145 | |
| 37 | 31 | 33 | 19 | 25 | 145 | |
| 34 | 35 | 30 | 20 | 26 | 145 | |
| 36 | 32 | 25 | 22 | 29 | 144 | |
| 36 | 34 | 34 | 17 | 23 | 144 |
Note: Stats bonuses from skills are not taken into account.
Valentine's Veyle is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Valentine's Veyle has a low base 17 Def stat, leaving her vulnerable to physical damage.
Keep Valentine's Veyle away from physical attackers to ensure her survival!
Valentine's Veyle takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Veyle - Sister Dragons only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Veyle - Sister Dragons if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. At start of player phase or enemy phase, grants Atk/Res+6, 【Fell Spirit】 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit or foe is engaged, or if unit's Res > foe's Res, unit attacks twice during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ | |
| (Cooldown Count = 4) Boosts damage by 70% of unit's Res when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Atk/Res +3 to this unit during combat if unit is adjacent to an ally. | 5★ | |
| Grants Atk/Res +4 to this unit during combat if unit is adjacent to an ally. | 5★ | |
| Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally. | 5★ | |
| If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or target's unit, inflicts Atk/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or target's unit, inflicts Atk/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or target's unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
| For foes on the map whose Res < unit's Res at start of combat, inflicts Atk/Res-5, neutralizes foe's bonuses to Atk/Res, and foe suffers +10 damage during combat (excluding area-of-effect Specials). Inflicts Atk/Res-4 on foe, and unit deals +8 damage during combat (excluding area-of-effect Specials). |
5★ | |
| Enables 【Canto (Dist.; Max 3, Min 1)】. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if this unit's Res ≥ foe's Res+5 at start of combat, and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack and before foe's first follow-up attack during combat (cannot exceed foe's maximum Special cooldown). Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ |

| Value of Skills | ★★★★☆ |
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Valentine's Veyle has Ice Wall, Atk/Res Aria, and A/R Detect Aerial as inheritable options.
It is possible to get all of these skills at once with only one copy of Veyle by inheriting the prerequisite skills first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Valentine's Veyle is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() Floral Royals Special Heroes Summon |
Starts:02/04/2026 Ends:03/05/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Megan Taylor Harvey with Laura Stahl |
|---|---|
| Illustrator | ichikawa Halu |
| Appears In |
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| Heroes from Special Heroes - Floral Royals | |||
|---|---|---|---|
Valentine's Louis[8.5/10] |
Valentine's Céline[9.0/10] |
Valentine's Veyle[9.5/10] |
Valentine's Hortensia[9.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Valentine's Veyle Builds and Best IVs



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