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This is a ranking page for the hero Reinhardt - Thrud Reborn from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed Reinhardt.
Heroes With the Same Name | |
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Rearmed Reinhardt
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List of Contents
New Heroes - New Heroes & Rearmed Reinhardt Featured Heroes | |||
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Lara [8.5/10] |
Rearmed Reinhardt [9.0/10] |
Tina [9.5/10] |
Safy [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats and Special cooldown charges per attack to unit, neutralizes foe's bonuses to Spd/Res, and grants a Spd-based Null Follow-Up effect to unit. ・Exclusive A skill grants bonus stats and true damage based on unit's Atk during combat, and if unit initiates combat, grants damage reduction on foe's first attack to unit and unit attacks twice if unit moved 2 or more spaces prior to attacking. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+7 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if unit initiates combat, reduces damage from foe's first attack by 50% during combat, and if number of spaces from unit's start position to end position ≥ 2, unit attacks twice. |
Enables 【Canto (Rem.; Min 1)】. Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min 1; if unit used a movement skill that warped them, its remaining movement is 1). |
After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants 【Pathfinder】 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (12) | ★★★★★ | |
Def (3) | ★★☆☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Rearmed Reinhardt are +Atk and -Res. Boosting Atk improves his knockout power aided by the brave effect and bonus damage of Thunder's Fist. +Spd is also a good IV to maximize Reinhardt's great Spd stat, but Atk is preferable.
Rearmed Reinhardt's Res is below average and is a safe bane to take as it won't impact any of his matchups.
We recommend +Atk when merging Rearmed Reinhardt up to +10 to ensure he can bring down his foes upon attacking.
HOT | |
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Moonbow
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-
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Rearmed Reinhardt is an offensive powerhouse and equipping him with skills that improve his killing power is the way to go.
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Moonbow
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-
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Rearmed Reinhardt's base kit also works well offensively, with both S/R Far Trace and Def/Res Smoke 3 aiding mobility for himself and his allies.
Neutral Stats at Lv. 40 (5★) | ||
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174 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
46 |
Rank: 45/1171 |
Spd |
45 |
Rank: 119/1171 |
Def |
22 |
Rank: 873/1171 |
Res |
20 |
Rank: 1003/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 65 | 50 | 26 | 24 | 211 | Lv.40 +10 | 46 | 51 | 50 | 26 | 24 | 197 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 50 | 49 | 26 | 24 | 197 |
+Atk Lv.40 +10 | 45 | 53 | 49 | 26 | 24 | 197 |
+Spd Lv.40 +10 | 45 | 50 | 52 | 26 | 24 | 197 |
+Def Lv.40 +10 | 45 | 50 | 49 | 30 | 24 | 198 |
+Res Lv.40 +10 | 45 | 50 | 49 | 26 | 27 | 197 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 60 | 45 | 22 | 20 | 188 |
5★ Lv.40 | 41 | 46 | 45 | 22 | 20 | 174 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 25 | 12 | 3 | 3 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 43 | 47 | 17 | 27 | 174 | |
Rearmed Reinhardt
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41 | 46 | 45 | 22 | 20 | 174 |
40 | 46 | 31 | 35 | 16 | 168 | |
40 | 45 | 44 | 19 | 20 | 168 | |
39 | 44 | 22 | 16 | 42 | 163 | |
36 | 43 | 40 | 16 | 28 | 163 | |
40 | 42 | 26 | 16 | 39 | 163 | |
37 | 38 | 40 | 23 | 24 | 162 | |
39 | 37 | 43 | 21 | 22 | 162 | |
40 | 39 | 39 | 16 | 23 | 157 | |
40 | 36 | 38 | 21 | 22 | 157 | |
35 | 29 | 32 | 19 | 30 | 145 | |
38 | 32 | 23 | 27 | 25 | 145 | |
33 | 33 | 31 | 17 | 31 | 145 | |
36 | 32 | 35 | 18 | 23 | 144 | |
37 | 33 | 34 | 19 | 21 | 144 | |
34 | 26 | 34 | 20 | 30 | 144 | |
37 | 35 | 33 | 14 | 25 | 144 |
Note: Stats bonuses from skills are not taken into account.
Rearmed Reinhardt is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Rearmed Reinhardt's inheritable Arcane weapon, Arcane Thunder, grants him Atk/Spd/Def/Res+5 and bonus Special cooldown charges per attack during combat.
Arcane Thunder also neutralizes his foe's visible bonuses to Spd/Res and grants Reinhardt a Null Follow-Up effect if he outspeeds his foe.
While these effects aren't exactly rare, also found on many other units, these are exactly what Rearmed Reinhardt needs to bring down his foes.
Rearmed Reinhardt's exclusive A skill Thunder's Fist grants him Atk/Spd/Def/Res+7 during combat and bonus damage equal to 15% of his Atk.
Additionally, if Rearmed Reinhardt initiates combat, Thunder's Fist grants him 50% damage reduction on his foe's first attack, and if Rearmed Reinhardt moved at least two spaces, Thunder's Fist allows him to attack twice, and even four times if he can make a follow-up attack.
Reinhardt has historically always attacked twice in Fire Emblem Heroes, and this new version of him also delivers on that end.
Rearmed Reinhardt takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Reinhardt - Thrud Reborn only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Reinhardt - Thrud Reborn if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+7 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if unit initiates combat, reduces damage from foe's first attack by 50% during combat, and if number of spaces from unit's start position to end position ≥ 2, unit attacks twice. | 5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.; Min 1)】. Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min 1; if unit used a movement skill that warped them, its remaining movement is 1). |
5★ | |
After combat, inflicts Res -3 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Res -5 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Res -7 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants 【Pathfinder】 to unit for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
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Rearmed Reinhardt has Arcane Thunder, S/R Far Trace 4, and Def/Res Smoke 3 as inheritable options.
We strongly recommend inheriting multiple skills at the same time by inheriting the prerequisite skills beforehand.
Additionally, as a Rearmed hero, Rearmed Reinhardt will not disappear from your barracks upon using him as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Rearmed Reinhardt is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Christopher Smith |
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Illustrator | Momo Jirushi |
Appears In |
Heroes from New Heroes - New Heroes & Rearmed Reinhardt | |||
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Lara [8.5/10] |
Rearmed Reinhardt [9.0/10] |
Tina [9.5/10] |
Safy [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
"Ranking (including Inherit Skill) - A" How is young mark an S, but this guy is only an A? R!Reinhardt has a decent inheritable weapon, & both have 5* under the inheritance section. There should be a separate rating for inheritance & another for using the character, both with the same rating type (either number or letter) instead of the 3 ratings y'all currently have (2 letter ratings, 1 of which mixes using the char & skill inheritance, then also a letter grade). So confusing, IMO.
Rearmed Reinhardt Builds and Best IVs
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sorry, "then also a number rating," that was meant to read.