Fire Emblem Heroes (FEH)

Sain and Kent Infernal Guide and Recommended Team (Bound Hero Battle)

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Fire Emblem Heroes - Sain and Kent Bound Hero Battle

This is a guide to clearing the Infernal and Lunatic maps for Sain and Kent in Fire Emblem Heroes (FEH). To see strategy for defeating Sain and Kent, enemy information, as well as the best units and party to use, read on!

Sain and Kent Strategy Overview

Enemy Units Sain - Green Lance ImageSain Kent - Crimson Shield ImageKent
Recommended Level Lv.40
Difficulty Infernal
Lunatic
Hard
Conditions Condition 1: All 4 units must survive.
Condition 2: You cannot use Light's Blessing
Dates Active 12/29/2023 to 01/11/2024

Initial Unit Placement

Infernal Lunatic
Fire Emblem Heroes - Sain and Kent Infernal Map Fire Emblem Heroes - Sain and Kent Lunatic Map

Infernal Enemy Information

A Lance Flier IconLance Flier HP
55
Atk
47
Spd
38
Def
26
Res
39
Assist Skill Icon:-
Special Skill IconIceberg
Sacred Seal Icon:-
Attuned Seal Icon:-
B Red Mage IconRed Mage HP
54
Atk
49
Spd
38
Def
25
Res
33
Assist Skill Icon:-
Special Skill IconGlimmer
Sacred Seal Icon:-
Attuned Seal Icon:-
C Axe Fighter IconAxe Fighter HP
68
Atk
52
Spd
37
Def
36
Res
24
Assist Skill Icon:-
Special Skill IconMoonbow
Sacred Seal Icon:-
Attuned Seal Icon:-
D Sain - Green Lance ImageSain HP
64
Atk
65
Spd
42
Def
39
Res
20
Special Skill IconBonfire
Sacred Seal Icon:-
Attuned Seal Icon:-
E Green Flier IconGreen Flier HP
46
Atk
47
Spd
41
Def
17
Res
35
Assist Skill Icon:-
Sacred Seal Icon:-
Attuned Seal Icon:-
F Kent - Crimson Shield ImageKent HP
72
Atk
57
Spd
44
Def
33
Res
26
Sacred Seal Icon:-
Attuned Seal Icon:-

Lunatic Enemy Information

A Lance Flier IconLance Flier HP
44
Atk
44
Spd
35
Def
23
Res
36
Assist Skill Icon:-
Special Skill IconIceberg
Sacred Seal Icon:-
Attuned Seal Icon:-
B Red Mage IconRed Mage HP
44
Atk
46
Spd
35
Def
20
Res
30
Assist Skill Icon:-
Special Skill IconGlimmer
Sacred Seal Icon:-
Attuned Seal Icon:-
C Axe Fighter IconAxe Fighter HP
55
Atk
47
Spd
34
Def
33
Res
22
Assist Skill Icon:-
Special Skill IconMoonbow
Sacred Seal Icon:-
Attuned Seal Icon:-
D Sain - Green Lance ImageSain HP
56
Atk
61
Spd
38
Def
36
Res
18
Special Skill IconBonfire
Sacred Seal Icon:-
Attuned Seal Icon:-
E Kent - Crimson Shield ImageKent HP
63
Atk
53
Spd
40
Def
30
Res
24
Sacred Seal Icon:-
Attuned Seal Icon:-

Damage Calculator Tool

Sain and Kent Strategy

Use a Hit and Run Strategy!

This map has no reinforcements, making a Hit and Run strategy viable.

Focus on defeating the enemies at the top area of the map, specifically the Axe Fighter first if possible. This will prevent Sain from using his Rally Up Atk+, which triggers the effects of the Jolly Jade Lance, granting him an additional action afterward. With the extra action, he can advance closer and add more pressure to your team, so this is one way to prevent that from happening.

After that, with most enemies advancing closer to your team by the next turn, you can start picking them off one by one. The most threatening units left by then should be Sain and Kent, so try to defeat them first if possible.

As mentioned, Sain can take another action after using a Rally skill, so focus on him if you don't want him to move around. Kent will also have premium skills with him and a refined weapon in this mode, making him much more threatening than usual. Try to defeat him quickly as well to lessen the map's difficulty.

Alternatively, Use a Tanking Strategy!

You can also adopt a tanking strategy to clear this map, as most enemies are not too threatening offensively. Sain and Kent are the only units to be mindful of, as they both have the most powerful kits compared to the others.

You can start by luring the units at the top, as they are the closest to your starting points. These units aren't too powerful and can be defeated easily with any of your offensive tanks. However, note that Sain can also reach you despite being at the bottom of the map, as he can gain an extra action from his Jolly Jade Lance.

In the next set of turns, Kent (and the Green Mage if playing in Infernal) will move closer to your team. Prioritize eliminating Kent next, as he can inflict massive damage with his maxed-out kit, which now includes skills such as Atk/Spd Unity, Spd/Def Snag 4, and Alarm Atk/Spd. Use a Def tank, preferably a blue unit to gain color advantage, and lure him into attacking this unit to defeat him.

Best Units for Sain and Kent

Player Phase units

Unit Name
Edelgard - Snowfall Future ImageWinter Edelgard Lance Armored
Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills.
Raging Tempest grants mobility and one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Edelgard - Sun Empresses ImageSummer Edelgard Sword Armored
Regal Sunshade's brave effect can quickly eliminate enemies.
Raging Storm can grant one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Sanaki - Dawnsworn Ninja ImageNinja Sanaki Red Tome Cavalry
Great nuking power with Radiant Scrolls.
Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat.
Duo Skill grants another action post-combat.
Corrin (F) - Nightfall Ninja Act ImageNinja Corrin (F) Green Tome Cavalry
Ninjutsu Scrolls' brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Laegjarn - Flame and Frost ImageNinja Laegjarn Blue Bow Flying
Flamefrost Bow's brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Lyn - Ninja-Friend Duo ImageNinja Lyn Colorless Dagger Flying
Tailwind Shuriken's brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Chrom - Fell Exalt ImageFallen Chrom Sword Cavalry
Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger.
Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself.
Chrom - Fated Honor ImageBrave Chrom Lance Cavalry
Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger.
A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself.
Gullveig - Seer Beyond Time ImageBrave Gullveig Blue Tome Flying
Gold Unwinding grants herself an additional action after combat.
Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements.
Eirika - Pledged Restorer ImageBrave Eirika Lance Cavalry
Moonlight Bangle grants Canto for mobility.
Binding Reginleif allows her to defeat her foes in one round.
Reginn - Bearing Hope ImageReginn Sword Cavalry
Lyngheiðr grants Canto for mobility.
Seiðr Shell is pre-charged and can defeat an enemy quickly.

Tank Units

Unit Name
Byleth - Frosty Professors ImageWinter Byleth (M) Sword Armored
Holy Yule Blade decays foe's Specials and grants multiple stat bonuses.
Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction.
Corrin - Silent Bloodline ImageBrave Corrin (F) Colorless Breath Armored
Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements.
Hector - Brave Warrior ImageBrave Hector Lance Armored
Guaranteed follow-up attack
Weapon refine makes him a very powerful tank.
Idunn - Divine Demon ImageAscended Idunn Blue Breath Armored
Guaranteed follow-up attack.
Weapon is comparable to Brave Hector's refined Maltet.
Can neutralize penalties inflicted on her.
Duma - Strength and Love ImageHalloween Duma Red Breath Armored
Can retaliate at any distance with Distant Ferocity.
Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction.
Tiki - NagaTiki (Adult) Red Breath Infantry
A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side.
Nowi - Eternal Youth ImageNowi Blue Breath Infantry
A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side.

Support Units

Unit Name
Elimine - Scouring Saint ImageElimine Staff Flying
Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check.
Flayn - Silly Kitty-Cat ImageHalloween Flayn Staff Cavalry
Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack.
Flayn - Playing Innocent ImageFlayn Staff Flying
Grants damage reduction and healing.
Lucina - Brave Princess ImageBrave Lucina Lance Infantry
Grants bonus stats and Special acceleration to nearby allies.
Can double as an offensive unit with refined Geirskögul
Corrin - Fateful Prince ImageCorrin (M) Sword Infantry
Grants bonus stats to his Ally Support during combat.
Hilda - DeerSummer Hilda Staff Flying
Grants Atk+6 and Special acceleration to nearby allies during combat.

Recommended Dancer Units

Unit Name
Peony - Álfar Dream Duo ImageNew Year Peony Green Tome Flying
Gentle Dream provides stat and mobility bonuses.
Duo Skill grants an ally an additional action.
Peony - Sweet Dream ImagePeony Blue Tome Flying
Gentle Dream provides stat and mobility bonuses.
Azura - Vallite Songstress ImageLegendary Azura Blue Tome Flying
Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses.
Azura - Hatari Duet ImageHatari Azura Green Tome Cavalry
Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses.
S/R Far Trace 3 allows repositioning after an attack or a refresh.

List of All Dancers | Heroes with Refresher Skills

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