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This is a ranking page for the hero Sonya - Dazzling Rabbits from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Sonya.
Heroes With the Same Name | |
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Spring Sonya
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List of Contents
Special Heroes - Hop-and-Go-Seek Featured Heroes | |||
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Spring Delthea [9.0/10] |
Spring Maria [9.0/10] |
Spring Sonya [9.5/10] |
Spring Henry [8.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill accelerates Special trigger, reduces Special cooldown by 2 on turn one, and buffs Atk/Spd during combat ・Harmonized skill reduces Special cooldown of unit and allies |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit's Atk = unit's max Special cooldown count value x 3 during combat. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. |
Inflicts Spd/Res-4 on foes within 3 spaces during combat. |
Harmonized Skill |
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Grants Special cooldown count-2 to unit and allies from the same titles as unit. Grants Atk+6 and 【Resonance: Blades】 to unit and allies from the same titles as unit for 1 turn. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Echoes / Awakening |
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Increases scores in Resonant Battles. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (12) | ★★★★★ | |
Spd (11) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Spring Sonya's best IVs are +Atk/-Res. Atk is a superboon and leads to the best combat potential for Sonya which complements her nuking prowess.
Either Res or Def can be used for the bane as both stats are unimportant. Reducing either of them should not change Sonya's matchups.
We recommend +Atk when merging Spring Sonya to +10 to maximize her nuking potential with Magic Rabbits.
HOT | |
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:
Aether
:
-
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:
-
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This build aims to land one huge nuke by utilizing Magic Rabbits and her Harmonized skill to pre-charge Aether on turn one. Chill Spd/Res is a better Chill skill to use to activate or enhance Atk/Spd Catch.
HOT | |
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:
Luna
:
-
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:
-
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This build pre-charges Luna for Sonya's first attack, and then uses the Harmonized skill to charge Luna once again for a second nuke.
Neutral Stats at Lv. 40 (5★) | ||
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166 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
42 |
Rank: 279/1171 |
Spd |
41 |
Rank: 260/1171 |
Def |
23 |
Rank: 826/1171 |
Res |
20 |
Rank: 1003/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 61 | 46 | 27 | 24 | 203 | Lv.40 +10 | 45 | 47 | 46 | 27 | 24 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 46 | 45 | 27 | 24 | 189 |
+Atk Lv.40 +10 | 44 | 50 | 45 | 27 | 24 | 190 |
+Spd Lv.40 +10 | 44 | 46 | 49 | 27 | 24 | 190 |
+Def Lv.40 +10 | 44 | 46 | 45 | 31 | 24 | 190 |
+Res Lv.40 +10 | 44 | 46 | 45 | 27 | 27 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 56 | 41 | 23 | 20 | 180 |
5★ Lv.40 | 40 | 42 | 41 | 23 | 20 | 166 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 26 | 11 | 4 | 3 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 47 | 16 | 30 | 46 | 179 | |
40 | 45 | 46 | 22 | 25 | 178 | |
38 | 46 | 25 | 20 | 44 | 173 | |
40 | 42 | 45 | 21 | 25 | 173 | |
37 | 41 | 29 | 30 | 31 | 168 | |
39 | 39 | 42 | 25 | 22 | 167 | |
Spring Sonya
|
40 | 42 | 41 | 23 | 20 | 166 |
40 | 39 | 41 | 19 | 22 | 161 | |
36 | 37 | 28 | 17 | 37 | 155 | |
35 | 36 | 30 | 16 | 33 | 150 | |
38 | 35 | 36 | 16 | 25 | 150 | |
38 | 33 | 27 | 15 | 37 | 150 | |
36 | 33 | 38 | 17 | 25 | 149 | |
38 | 38 | 16 | 31 | 26 | 149 | |
39 | 35 | 25 | 30 | 19 | 148 |
Note: Stats bonuses from skills are not taken into account.
Spring Sonya is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Spring Sonya's unique weapon Magic Rabbits is a powerful tome, improving both her stats and her mobility.
Below is a summary of its effects:
1 | Accelerates Special trigger (cooldown count-1) |
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2 | Grants Special cooldown count -2 to Spring Sonya at the start of turn one |
3 | Spring Sonya can move to a space within 2 spaces of any ally within 2 spaces |
4 | Grants Atk+4, Spd+6,and bonus to Spring Sonya's Atk = her max Special cooldown count value x3, if she initiates combat or is within 2 spaces of an ally |
Spring Sonya's main strength is to warp up to 4 spaces forward and use her Special cooldown effects to land one very strong attack on an unsuspecting foe, quickly eliminating them from the map.
Spring Sonya's Harmonized skill grants Atk+6, 【Resonance: Blades】, and Special cooldown count-2 to herself and all allies from the same titles - Echoes and Awakening.
With a proper team composition, this skill can charge up multiple Special skills, allowing for multiple Special triggers to occur.
This skill is one way to reduce an ally's cooldown on skills like Galeforce, allowing for a guaranteed activation!
Spring Sonya relies on her multiple Special cooldown effects to nuke an enemy to oblivion. Without said effects, she becomes a regular offensive flier mage.
Skills such as Pulse Smoke 3 or even Elimine's Staff of the Saint can dramatically reduce Spring Sonya's offensive prowess.
In Aether Raids, Duo's Hindrance prevents Spring Sonya from activating her Harmonized skill. Summoners will need to either break the Duo's Hindrance or defeat all Duo and/or Harmonized heroes on the enemy team before Sonya can activate her Harmonized skill.
As a flying unit, Spring Sonya takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sonya - Dazzling Rabbits only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sonya - Dazzling Rabbits if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit's Atk = unit's max Special cooldown count value x 3 during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
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If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 5★ | |
If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 5★ | |
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 5★ | |
If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 5★ | |
At the start of each turn, inflicts Res -3 on foe on the enemy team with the highest Res through its next action. | 5★ | |
At start of turn, inflicts Def/Res- on foe on the enemy team with the highest Def+Res total through its next action.3 | 5★ | |
At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. | 5★ | |
Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Res-4 on foes within 3 spaces during combat. | 5★ |
Value of Skills | ★★★★☆ |
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Spring Sonya comes with Atk/Spd Unity, Chill Def/Res 2, and Spd/Res Hold as her main options for skill inheritance.
Spd/Res Hold is only found on Spring Sonya (as of March 2022), while Atk/Spd Unity and Chill Def/Res 2 are found on other heroes as well.
Spd/Res Hold is a Tier 4 Passive C skill, and should be the main skill to be inherited from copies of Spring Sonya.
Spring Sonya is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Tara Sands with Stephanie Sheh |
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Illustrator | Kippu |
Appears In |
Heroes from Special Heroes - Hop-and-Go-Seek | |||
---|---|---|---|
Spring Delthea [9.0/10] |
Spring Maria [9.0/10] |
Spring Sonya [9.5/10] |
Spring Henry [8.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Spring Sonya Builds and Best IVs
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