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This is a ranking page for the hero Hapi - Drawn-Out Sigh from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hapi.
List of Contents
Mythic Heroes - Elimine: Scouring Saint Featured Heroes | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Constance [9.0/10] |
Volke [9.0/10] |
Legendary Julia [9.0/10] |
Peony [9.5/10] |
Hapi [9.0/10] |
Ótr [9.0/10] |
Ascended Fjorm [9.0/10] |
Eitri [9.0/10] |
Legendary Claude [9.0/10] |
Ashera [9.0/10] |
Elimine [9.5/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon is effective against dragon an beast units and also grants Special cooldown count -1 when Special is at max at the start of turn ・Has【Canto】and inflicts debuffs to Atk and Res to her target during combat. |
Might: 14 Range: 2 Effective against dragon and beast foes. Aceelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Enables 【Canto (Rem.)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (12) | ★★★★★ | |
Spd (4) | ★★★☆☆ | |
Def (3) | ★★☆☆☆ | |
Res (9) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Hapi's best IVs are +Atk and -Def. +Atk is a Superboon and boosts her already high Atk stat even higher to deal more damage. Her Def is a dump stat and boosting it will not change most of her matchups, thus it is safe to take as a bane.
If you want to build a +10 merged Hapi, we recommend a +Atk IV. Maximizing her Atk ensures she deals as much as possible, boosted further by her effective damage.
HOT | |
---|---|
:
Glimmer
:
-
|
:
-
|
This build uses Hapi's base kit as it functions well out of the box. Panic Smoke is one of the best options for her C slot - Atk Smoke can be used if on a budget.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
163 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
42 |
Rank: 279/1171 |
Spd |
26 |
Rank: 910/1171 |
Def |
16 |
Rank: 1099/1171 |
Res |
39 |
Rank: 115/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 61 | 30 | 20 | 44 | 200 | Lv.40 +10 | 45 | 47 | 30 | 20 | 44 | 186 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 46 | 30 | 20 | 43 | 186 |
+Atk Lv.40 +10 | 44 | 50 | 30 | 20 | 43 | 187 |
+Spd Lv.40 +10 | 44 | 46 | 33 | 20 | 43 | 186 |
+Def Lv.40 +10 | 44 | 46 | 30 | 23 | 43 | 186 |
+Res Lv.40 +10 | 44 | 46 | 30 | 20 | 46 | 186 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 56 | 26 | 16 | 39 | 177 |
5★ Lv.40 | 40 | 42 | 26 | 16 | 39 | 163 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 26 | 4 | 3 | 9 | 60 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 43 | 47 | 17 | 27 | 174 | |
41 | 46 | 45 | 22 | 20 | 174 | |
40 | 46 | 31 | 35 | 16 | 168 | |
40 | 45 | 44 | 19 | 20 | 168 | |
39 | 44 | 22 | 16 | 42 | 163 | |
36 | 43 | 40 | 16 | 28 | 163 | |
Hapi
|
40 | 42 | 26 | 16 | 39 | 163 |
37 | 38 | 40 | 23 | 24 | 162 | |
39 | 37 | 43 | 21 | 22 | 162 | |
40 | 39 | 39 | 16 | 23 | 157 | |
40 | 36 | 38 | 21 | 22 | 157 | |
35 | 29 | 32 | 19 | 30 | 145 | |
38 | 32 | 23 | 27 | 25 | 145 | |
33 | 33 | 31 | 17 | 31 | 145 | |
36 | 32 | 35 | 18 | 23 | 144 | |
37 | 33 | 34 | 19 | 21 | 144 | |
34 | 26 | 34 | 20 | 30 | 144 | |
37 | 35 | 33 | 14 | 25 | 144 |
Note: Stats bonuses from skills are not taken into account.
Hapi is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Demonic Tome is a powerful weapon loaded with multiple effects.
Below is a summary of its effects both in and out of battle:
1 | Effective against dragon and beast foes. |
---|---|
2 | Accelerates Special trigger (cooldown count-1). |
3 | Grants Special cooldown count-1 at the start of the turn if Hapi's Special cooldown count is at its maximum value. |
4 | Grants Atk/Res+6 during combat if Hapi's HP ≥ 25%. |
Both the accelerated Special trigger and the Time's Pulse effect stack, meaning Hapi will always have her Special ready at the start of each turn as long as it is a 2 charge Special, like Glimmer which is already in her kit!
Hapi skews Atk and Res in her favor during combat by granting herself up to Atk/Res+9 through Atk/Res Catch 4 and an additional Atk/Res+6 if Demonic Tome is active.
She also applies an Atk/Res-3 penalty to her foes from A/R Far Trace 3.
All of these combined ensure that Hapi has enough Atk and Res to perform her duties during combat!
【Canto (Rem.)】allows Hapi to move again after performing an attack, Assist skill, or structure destruction.
The amount of additional movement spaces is equal to the number of movement spaces she has not used yet from her previous action.
This will allow her to reposition herself to safety after attacking, or if she's low health, will allow her to move closer to the enemy team and allies with Wings of Mercy 3 can swoop in to her side for surprise attacks.
As a cavalry unit, Hapi will take massive damage from weapons like Thani which are effective on cavalry units. Be sure and check your foes' weapons beforehand.
All Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Hapi - Drawn-Out Sigh only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hapi - Drawn-Out Sigh if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Effective against dragon and beast foes. Aceelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Res-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ |
Value of Skills | ★★★★☆ |
---|
Hapi has two skills worth inheriting to other units in Atk/Res Catch 4 and A/R Far Trace 3.
These two skills are difficult to find elsewhere, thus it may be worth foddering off Hapi for your other units for these if you really need them.
Hapi is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Christine Marie Cabanos |
---|---|
Illustrator | Hirooka Masaki |
Appears In |
Heroes from Mythic Heroes - Elimine: Scouring Saint | |||
---|---|---|---|
Legendary Seliph [9.0/10] |
Constance [9.0/10] |
Volke [9.0/10] |
Legendary Julia [9.0/10] |
Peony [9.5/10] |
Hapi [9.0/10] |
Ótr [9.0/10] |
Ascended Fjorm [9.0/10] |
Eitri [9.0/10] |
Legendary Claude [9.0/10] |
Ashera [9.0/10] |
Elimine [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Hapi Builds and Best IVs
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