★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
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This is a guide on how enemy AI works in Fire Emblem Heroes (FEH). To know how enemy AI prioritizes what actions to take and what order of skills they use, read on!
List of Contents
Depending on the map, AI behavior may change. In some maps, enemy units may not move until a unit has entered their danger area or not attack even if there is a unit in their danger area.
This guide is mainly how enemy AI works in the Arena.
If your own units are not within the enemy units' danger area, they will move towards the unit they can deal the most damage to.
This can be either an enemy unit has weapon triangle-advantage or weapon-effectiveness over one of your units.
Different assist skills equipped will have different priorities on how enemy units behave.
If the above priorities are the same across the board, the unit that will be able to approach your party the fastest will act first. This is also calculated by how much terrain they will pass, such as forests.
If the above priorities are the same across the board, the unit the leftmost unit will act first.
If a unit has moved and can be given another action by a dancer, they will have priority.
Whenever you move your party and know that the enemy team has a dancer, take into account the possible danger area when an enemy unit will receive another action.
Enemy units do not retreat or wait if there is a unit within their danger area. They will always attack that unit.
If there are multiple units in the danger area, enemy units will attack the unit they can defeat.
This takes into account skills, Special triggers, buffs, and follow-up attacks.
If there are no units that can be defeated, enemy units will attack the unit that deals the most damage.
These are the actions that enemy units take in order of priority when they are engaged in battle. If you know other secrets about enemy AI, feel free to let us know in the comments!
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How Does Enemy AI Work?
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