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This is a ranking page for the hero Lorenz - Highborn Heat from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Lorenz.
List of Contents
Overall Rating | 7.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon grants Atk/Res+5 and restores HP ・Gains an Atk buff when HP is higher than the foe's ・Gains a Res buff on even numbered turns |
Might: 12 Range: 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Range: 1 Unit moves to opposite side of target ally. |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+6 during combat. |
At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★☆☆☆ | |
Atk (20) | ★★★★★ | |
Spd (7) | ★★★★☆ | |
Def (6) | ★★★☆☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Summer Lorenz will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Summer Lorenz are +Atk and -Def. Lorenz does not rely on follow-up attacks to score more damage so a +Atk IV is best in increasing his overall damage output. His Def is of less importance so it can be safely taken as a bane.
We recommend a +Spd IV when merging Summer Lorenz to 10. At +10 Merges, Summer Lorenz' Atk will reach such high levels that pushing it up higher is a waste, considering he has access to Conch Boquet+ and Fire Boost 3, two kills that increse his Atk stat. At this point, it would be better to opt with a +Spd IV instead to help him take less follow-up attacks and allow him to make some follow-up attacks on his own. Follow-up attacks also speed up special activation so make sure to get an offensive special skill on Lorenz.
With it, he will reach 38 Spd at max merges so he still needs some to support to score consistent follow-up attacks. If you prefer a more defensive Lorenz, you can take advantage of his only superboon and go for a +Def IV.
:
Pivot
:
Iceberg
:
-
|
:
-
|
Another way to run Summer Lorenz is through a high-budget Blade tome build. A budget option for the B slot would be Chill Res 3. For the C slot, you can take an Atk Wave skill for a budget option.
:
Pivot
:
Moonbow
:
-
|
:
HP/Atk 2
:
-
|
This is a simple budget build for Lorenz that allows him to take out a wide range of axe units. HP/Atk 2 is taken to improve his ability to proc Fire Boost 3.
HOT | |
---|---|
:
-
|
:
-
|
This is a premium build for Lorenz with rare skills everywhere. Atk/Spd Unity provides the best Atk/Spd boost, while Null Follow-Up 3 ensures combat is a Spd check. Joint Drive Spd and Blade Session further boost his Spd.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
162 | ||
HP |
45 |
Rank: 100/1160 |
Atk |
32 |
Rank: 920/1160 |
Spd |
31 |
Rank: 740/1160 |
Def |
25 |
Rank: 708/1160 |
Res |
29 |
Rank: 428/1160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 50 | 49 | 36 | 29 | 33 | 197 | Lv.40 +10 | 50 | 37 | 36 | 29 | 33 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 52 | 36 | 35 | 29 | 33 | 185 |
+Atk Lv.40 +10 | 49 | 39 | 35 | 29 | 33 | 185 |
+Spd Lv.40 +10 | 49 | 36 | 38 | 29 | 33 | 185 |
+Def Lv.40 +10 | 49 | 36 | 35 | 33 | 33 | 186 |
+Res Lv.40 +10 | 49 | 36 | 35 | 29 | 36 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 44 | 31 | 25 | 29 | 174 |
5★ Lv.40 | 45 | 32 | 31 | 25 | 29 | 162 |
4★ Lv.40 | 42 | 30 | 29 | 23 | 26 | 150 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 20 | 7 | 6 | 7 | 59 |
4★ Lv.1 | 18 | 16 | 7 | 5 | 6 | 52 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Summer Lorenz
|
45 | 32 | 31 | 25 | 29 | 162 |
37 | 35 | 36 | 24 | 25 | 157 | |
38 | 27 | 35 | 23 | 34 | 157 | |
38 | 37 | 36 | 16 | 30 | 157 | |
37 | 32 | 39 | 18 | 30 | 156 | |
34 | 28 | 34 | 16 | 28 | 140 | |
36 | 32 | 34 | 21 | 17 | 140 | |
38 | 35 | 17 | 34 | 16 | 140 | |
34 | 29 | 35 | 20 | 21 | 139 |
Note: Stats bonuses from skills are not taken into account.
Summer Lorenz is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Conch Bouquet+ grants Lorenz +5 Atk/Res and restores 7 HP to him after combat every first battle of a turn. It can only be activated once per turn, but it is pretty helpful nonetheless. If Lorenz needs a boost to take a priority unit down, he can bait enemies into attacking him while Conch Bouquet+ is still available in said turn.
Fire Boost 3 grants +6 Atk if Lorenz' HP ≥ foe’s HP+3. Unlike Death Blow 3, it also activates when Lorenz performs counterattacks, making it a goood enemy phase skill as well. This works well with Conch Boquet+ and Even Res Wave 3 as both those skills work in the enemy phase. It can be said that Summer Lorenz is a decent unit in the enemy phase when going against magic-based foes.
If you are planning to invest on Lorenz and heavily rely on this skill, it is pretty easy to increase his HP as copies of him will soon be available through Heroic Grails.
His default C skill Even Res Wave 3 grants Res +6 to unit and adjacent allies at the start of even-numbered turns. Wave skills provide buffs even to the user, despite being C-slot skills, which is a huge advantage to using them. Use the even-numbered turns buff to your advantage, and strike when the time is right!
Lorenz as a red tome user, has no glaring weakness when it comes to stats, but he also does not have stand out stats. Consider inheriting powerful offensive skills onto him if you plan to use him as an offensive magic unit
Should You Unlock Potential for this Hero? |
---|
We cannot recommend you to Unlock Potential to make Lorenz - Highborn Heat a 5 Star Hero. Lorenz - Highborn Heat is difficult to make use of except under specific conditions. Unless Lorenz - Highborn Heat is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 4★ | |
6 | 2 | No Effect | 4★ | |
8 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 4★ | |
12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Unit moves to opposite side of target ally. | 4★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+2 during combat. | 4★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+4 during combat. | 4★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+6 during combat. | 5★ | |
At start of even-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ | |
At start of even-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ | |
At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ |
Value of Skills | ★★☆☆☆ |
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Summer Lorenz can be used to inherit the skill Conch Bouquet+. However, you can only acquire Summer Lorenz from Tempest Trials or from using Heroic Grails, so think carefully before foddering him off.
Summer Lorenz is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Ben Diskin |
---|---|
Illustrator | PenekoR |
Appears In |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
wdym? its a great game and is/nintendo are making very good decisions so far. its been 3 years and the game is still alive
Summer Lorenz Best Builds and Best IVs
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not to mention the still activve-ish community. yt feh is still alive etc. also, we don't feel its presence in japan ofc its alive and kicking there. its a great game. no game is perfect but this is doing well