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This is a list of structures that can be found in Aether Raids for Fire Emblem Heroes (FEH). To know the effects of these different structures, read on!
List of Contents
These are the available structures in Aether Raids.
The effects listed here are when a structure has been upgraded to its maximum level.
Structures raiding parties use for support.
| Name | Effect |
|---|---|
| At the start of turn, inflicts Atk/Spd/Def/Res-8 on armored foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
|
| At the start of turn 3, deals 40 damage to foes within 3 columns centered on structure. | |
| At start of turn, inflicts Atk/Spd-8 on foe on the enemy team with the highest Atk+Spd total through its next action. | |
| At start of turn, destroys defenstive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (D), traps, resources, and ornaments cannot be destroyed. |
|
| At the start of turn, inflicts Atk/Spd/Def/Res-8 on cavalry foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
|
| At start of turn, inflicts Def/Res-8 on foe on the enemy team with the highest Def+Res total through its next action. | |
| The first Duo or Harmonized Skill used between turn 1 and turn 6 can be used a second time. (Max of two uses. Only one use per turn.) | |
| A lost battle's Aether cost will be returned. May be used 5 more times this season. Note: Cannot be destroyed. |
|
| At the start of turn, inflicts Atk/Spd/Def/Res-8 on flying foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
|
| If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level x4). Note: Cannot be removed or destroyed. This structure cannot be removed. |
|
| At the start of turn, restores 40 HP to allies within 3 rows and 5 columns centered on structure. | |
| At the start of turn, inflicts Atk/Spd/Def/Res-8 on infantry foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
|
| At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ 75, converts bonuses on those foes into penalties through their next actions. | |
| At the start of turn, if any foes are within the same column as structure and their HP is ≤ 70 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. |
Structures defensive teams use for support.
| Name | Effect |
|---|---|
| At the start of turn, inflicts Atk/Spd/Def/Res-8 on armored foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
|
| At the start of turn 3, deals 40 damage to foes within 7 rows and 3 columns centered on structure. | |
| At start of turn, inflicts Atk/Spd-8 on foe on the enemy team with the highest Atk+Spd total through its next action. | |
| At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (O) cannot be destroyed. | |
| At the start of turn, inflicts Atk/Spd/Def/Res-8 on cavalry foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
|
| At start of turn, inflicts Def/Res-8 on foe on the enemy team with the highest Def+Res total through its next action. | |
| If a Duo or Harmonized Hero is on the defensive team, foe cannot use Duo or Harmonized Skills between turn 1 and turn 6. | |
| At the start of turn, inflicts Atk/Spd/Def/Res-8 on flying foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
|
| If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level x4). Note: Cannot be removed or destroyed. This structure cannot be removed. |
|
| At start of turn, restores 40 HP to allies within 5 rows and 5 columns centered on structure. | |
| At the start of turn, inflicts Atk/Spd/Def/Res-8 on infantry foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
|
| At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 75, converts bonuses on those foes into penalties through their next actions. | |
| At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 70 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. |
Traps are triggered when foes end movement on one.
| Name | Effect |
|---|---|
| If foe ends movement on this structure's space, deals 50 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.) | |
| This looks like a Bolt Trap, but it's just a fake. | |
| This looks like a Heavy Trap, but it's just a fake. | |
| If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 60 to 1 space through their next actions. (Cancels foe's attack and Assist skills.) |
Decorative structures with no combat function.
| Name | Effect |
|---|---|
| An arch built to welcome well-wishers during the second anniversary. It's an event item. | |
| A massive cake baked to celebrate the second anniversary. It's an event item. | |
| A massive cake baked to celebrate the fourth anniversary. It's an event item. | |
| A gigantic cupcake whipped up to celebrate the third anniversary. It's an event item. | |
| Flag for the class led by Edelgard. It's an event item. | |
| Flag for the class led by Dimitri. It's an event item. | |
| A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids. | |
| Not the real Feh! It's a decoration that brings good luck for the New Year. It's an event item. | |
| An objet d'art produced under the direct supervision of its model. It's an event item. | |
| If it's cold where you are, this item should help you feel a little bit warmer. It's an event item. | |
| An arrangement of flowers in vivid colors. It's an event item. | |
| This statue creates an atmosphere of menace, but the candles lighten the mood. It's an event item. | |
| Flag for the class led by Claude. It's an event item. | |
| A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it. | |
| A decoration that symbolizes overflowing love. It's an event item. | |
| Used to separate what's inside from what's outside. It's an event item. | |
| All of the Heroes who cherish knowledge gathered up this collection of books. It's an event item. | |
| A floral decoration commemorating the eternal connection of friendship. It's an event item. | |
| A throne suitable only for those who have achieved a rank from 1 to 6000 in Aether Raids. | |
| It seems they're brother and sister. It's an event item. | |
| A lamp in an elegant, classic design. It's an event item. | |
| For Heroes who like to deepen their bonds over tea or at gatherings. It's an event item. |
Structures that store and restore Aether.
| Name | Effect |
|---|---|
| Stores up to 250 Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed. | |
| Restores 70 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed. |
Resort Structures. Can also be used as decor.
| Name | Effect |
|---|---|
| An R&R structure for your Aether Resort. | |
| An R&R structure for your Aether Resort. | |
| An R&R structure for your Aether Resort. | |
| An R&R structure for your Aether Resort. | |
| An R&R structure for your Aether Resort. | |
| An R&R structure for your Aether Resort. |

List of Aether Raid Structures



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This list obviously hasn't been updated for a long while, but I wish there was something that told which offense & defense structures used heavenly dew, & at which levels. It's hard to plan out what I want to improve with which resources without knowing (like to get offensive bolt tower to lvl 10 is 7k dew, but defense healing tower to lvl 10 takes 7k aether stones). I have lots of dew saved, but not sure which items will use it eventually,,so i could focus on those next).