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This is a list of structures that can be found in Aether Raids for Fire Emblem Heroes (FEH). To know the effects of these different structures, read on!
List of Contents
These are the available structures in Aether Raids.
The effects listed here are when a structure has been upgraded to its maximum level.
Structures raiding parties use for support.
Name | Effect |
---|---|
Armor School (O) | At the start of turn, inflicts Atk/Spd/Def/Res-8 on armored foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
Bolt Tower (O) | At the start of turn 3, deals 40 damage to foes within 3 columns centered on structure. |
Bright Shrine (O) | At start of turn, inflicts Atk/Spd-8 on foe on the enemy team with the highest Atk+Spd total through its next action. |
Catapult (O) | At start of turn, destroys defenstive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (D), traps, resources, and ornaments cannot be destroyed. |
Cavalry School (O) | At the start of turn, inflicts Atk/Spd/Def/Res-8 on cavalry foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
Dark Shrine (O) | At start of turn, inflicts Def/Res-8 on foe on the enemy team with the highest Def+Res total through its next action. |
Duo's Indulgence (O) | The first Duo or Harmonized Skill used between turn 1 and turn 6 can be used a second time. (Max of two uses. Only one use per turn.) |
Escape Ladder (O) | A lost battle's Aether cost will be returned. May be used 5 more times this season. Note: Cannot be destroyed. |
Flier School (O) | At the start of turn, inflicts Atk/Spd/Def/Res-8 on flying foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
Fortress (O) | If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level x4). Note: Cannot be removed or destroyed. This structure cannot be removed. |
Healing Tower (O) | At the start of turn, restores 40 HP to allies within 3 rows and 5 columns centered on structure. |
Infantry School (O) | At the start of turn, inflicts Atk/Spd/Def/Res-8 on infantry foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
Panic Manor (O) | At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ 75, converts bonuses on those foes into penalties through their next actions. |
Tactics Room (O) | At the start of turn, if any foes are within the same column as structure and their HP is ≤ 70 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. |
Structures defensive teams use for support.
Name | Effect |
---|---|
Armor School (D) | At the start of turn, inflicts Atk/Spd/Def/Res-8 on armored foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
Bolt Tower (D) | At the start of turn 3, deals 40 damage to foes within 7 rows and 3 columns centered on structure. |
Bright Shrine (D) | At start of turn, inflicts Atk/Spd-8 on foe on the enemy team with the highest Atk+Spd total through its next action. |
Catapult (D) | At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (O) cannot be destroyed. |
Cavalry School (D) | At the start of turn, inflicts Atk/Spd/Def/Res-8 on cavalry foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
Dark Shrine (D) | At start of turn, inflicts Def/Res-8 on foe on the enemy team with the highest Def+Res total through its next action. |
Duo's Hindrance (D) | If a Duo or Harmonized Hero is on the defensive team, foe cannot use Duo or Harmonized Skills between turn 1 and turn 6. |
Flier School (D) | At the start of turn, inflicts Atk/Spd/Def/Res-8 on flying foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
Fortress (D) | If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level x4). Note: Cannot be removed or destroyed. This structure cannot be removed. |
Healing Tower (D) | At start of turn, restores 40 HP to allies within 5 rows and 5 columns centered on structure. |
Infantry School (D) | At the start of turn, inflicts Atk/Spd/Def/Res-8 on infantry foes within 3 columns centered on structure through their next actions. Only one school can be placed at a time. |
Panic Manor (D) | At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 75, converts bonuses on those foes into penalties through their next actions. |
Tactics Room (D) | At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 70 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. |
Traps are triggered when foes end movement on one.
Name | Effect |
---|---|
Bolt Trap | If foe ends movement on this structure's space, deals 50 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.) |
False Bolt Trap | This looks like a Bolt Trap, but it's just a fake. |
False Heavy Trap | This looks like a Heavy Trap, but it's just a fake. |
Heavy Trap | If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 60 to 1 space through their next actions. (Cancels foe's attack and Assist skills.) |
Decorative structures with no combat function.
Name | Effect |
---|---|
Anniversary Arch | An arch built to welcome well-wishers during the second anniversary. It's an event item. |
Anniversary Cake | A massive cake baked to celebrate the second anniversary. It's an event item. |
Anniversary Cake (4) | A massive cake baked to celebrate the fourth anniversary. It's an event item. |
Anniversary Treat | A gigantic cupcake whipped up to celebrate the third anniversary. It's an event item. |
Black Eagle Flag | Flag for the class led by Edelgard. It's an event item. |
Blue Lions Flag | Flag for the class led by Dimitri. It's an event item. |
Bronze Throne | A throne suitable only for those who have achieved a rank from 1 to 10000 in Aether Raids. |
Feh Kagami Mochi | Not the real Feh! It's a decoration that brings good luck for the New Year. It's an event item. |
Feh Statue | An objet d'art produced under the direct supervision of its model. It's an event item. |
Fireplace | If it's cold where you are, this item should help you feel a little bit warmer. It's an event item. |
Flower Bed | An arrangement of flowers in vivid colors. It's an event item. |
Foreboding Lizard | This statue creates an atmosphere of menace, but the candles lighten the mood. It's an event item. |
Golden Deer Flag | Flag for the class led by Claude. It's an event item. |
Golden Throne | A throne suitable only for those who have achieved a rank from 1 to 3000 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it. |
Heart Garland | A decoration that symbolizes overflowing love. It's an event item. |
Iron Fence | Used to separate what's inside from what's outside. It's an event item. |
Lending Library | All of the Heroes who cherish knowledge gathered up this collection of books. It's an event item. |
Sight of Bonding | A floral decoration commemorating the eternal connection of friendship. It's an event item. |
Silver Throne | A throne suitable only for those who have achieved a rank from 1 to 6000 in Aether Raids. |
Snow Family | It seems they're brother and sister. It's an event item. |
Streetlamp | A lamp in an elegant, classic design. It's an event item. |
Word of Bonding | For Heroes who like to deepen their bonds over tea or at gatherings. It's an event item. |
Structures that store and restore Aether.
Name | Effect |
---|---|
Aether Amphorae | Stores up to 250 Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed. |
Aether Fountain | Restores 70 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed. |
Resort Structures. Can also be used as decor.
Name | Effect |
---|---|
Accessory Shop | An R&R structure for your Aether Resort. |
Armory | An R&R structure for your Aether Resort. |
Dining Hall | An R&R structure for your Aether Resort. |
Field | An R&R structure for your Aether Resort. |
Hot Spring | An R&R structure for your Aether Resort. |
Inn | An R&R structure for your Aether Resort. |
List of Aether Raid Structures
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