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Also if any of you can give me tips or a way to make him better, please do
My scathach build at the moment Weapon : Arcane sword A:Reposition Special: Vital Astra A: Distant Pressure B: Special Spiral 3 C: Atk/def gap 3 S: Mystic boost 3
Premium Alear Weapon: Liberation Assist: Users choice Special: Sol A Skill: Distant Pressure B Skill: Spurn 3 C Skill: Spd Smoke 4 Sacred Seal: Null Follow-Up 3
L0L yeah my B haven't really had access to them so ain't checked. But surely it'd be better to get something else then just a stat boosting DC.
Finish is infantry units only
why not put The Sacred Seal Distant counter on her. That gives you a Free A slot. could slap on a Potential Finish skill (if ya have one lying around that is) probably wanna go with Atk/Res or Def/Res
Premium Healing Support Azama Weapon: Staff of Tribute+ (Dazzling Refine) Assist: Return+ Special: any balm A: Def/Res Finish 4 B: Sabotage Atk 3 C: Joint Drive Res S: Fort. Def/Res 2
Special Fighter 4 Nagi. Weapon: prf Assist: swap Special: Iceberg A: Distant Counter B: Special Fighter 4 C: D/R Far Save 3 Even after 3 years from her release Nagi still has one of the best Res stats in the game. Special Fighter 4 allows her to drop her initial Sol for Iceberg, so she can deal massive damage each time enemy attacks her or her allies. Her initial DC in A slot makes her perfect candidate for Far Save tanking. Though if you change her A slot you can opt her for Near Save.
I'd also like to submit a Newer Version of Galeforce L!Edelgard Since i believe it would be of better utility. Weapon: Prf Assist: (Up to user) Special: Galeforce A: Heavy Blade 4 B: Raging Storms C: Assualt Troop 3 S: Atk/Def Solo or Mystic Boost for Survivability Assault Troop is easier to utilise without having to spend a turn spacing out units, and i think she'd do more dmg with HB4.
Yea sure. can put it as "Jay" Hope other people who'd lioe to use her in the new meta can enjoy that build
We'll add this build to her page. Do you want to be credited for it?
hey Noticed there aren't any new versions of Young Summer Tiki. So thought I'd throw an idea out. Weapon: Spec Ref PRF weapon Assist: whatever Special: Moonbow/Luna/Bonfire/Aether/Galeforce A skill: Bracing Stance 3 B skill: Dragons Wrath 4 C skill: Atk Smoke 4 or Spd/Res Hold S skill: Distant Counter Could probably be better but I'd like to see what you all think of this initial Build
We added a build to her page with Ganglöt's base kit, since Anna makes good use of all of those skills.
Anna commander build with the new arcane axe?
Updated Leagjarn Build Weapon: Ref Prf Assist: Whatever Special: Ruptured Sky A Slot: Atk/Spd Catch 4 B Slot: Windsweep 3 || Spd/Def Near Trace 3 C Slot: Spd/Def Hold (Idk if its a thing yet) = Spd/Def Rein 3 S Slot: Atk/Spd Catch 3 (Pretty sure this ain't a thing yet) || Spd/Def Catch 3
Updated Laegjarn Build. Weapon: Rfn Prf
Anyone got any New Premium Builds for Lon'qu
I made an error it gives Atk Def +6 at 10 dragon flowers the effects of guard are at plus 5. I attached an image of the effects of icy maltet it works fine at lower dragon flower boosts as long as you give it at least one

I have a +6 merge and i get the desire stat boosts, I just to get to 15 dragonflowers for more extra effects like guard. Thanks for the feedback, I went for Atk Def unity since I dont think I have fodder for Atk Def catch. Atk Def unity works well though, I made it to tier 17 in the arena pretty easily and intend to keep climbing
Shez (Male) Weapon: Crimson Blades Assist: Reposition Special: Vital Astra or Ruptured sky A: Surge sparrow B: Spurn 3 C: Speed smoke 4 or Attack smoke 4 S: Deflect Melee The idea here is to reduce damage as much as possible to maintain high heath to reap the full benefits of Shez's prf weapon. Deflect Melee is to reduce follow ups if Shez fails to kill. Vital Astra can be interchanged with ruptured sky to help deal with bulkier units. The smokes are to make Shez bulkier. TLDR: B!Ike
Ascended Hilda build: Weapon: Fuming Freikugel Assist skill: reposition Special: Vital Astra A: Attack speed solo 4 B: Velocity 3 C: Rouse Attack/Speed 4 S: Attack Speed Solo 3
Personally I'd say its pretty good. but i don't think Unity would work to well for Arena & 50/50 for story clearing. Not sure if its just me but i barely come across panics or debuffers to make Unity completely useful. maybe try a Atk/Def Catch? could just be me tho. other then that looks pretty clean. Whats the stats for it? like what would be +0 & +10 for merges?
Please reply your opinion on my Thea build and feel free to give tips and constructive criticism.
Build for Thea. +15 dragon flowers A: Atk/Def Unity B: Aerobatics 3 C: Spd/Res Menace Refined Icy Maltet (Status Refine that adds new weapon effects) Assist Skill: Reposition Special skill: Ignis The purpose of this build is to get Thea +14 Atk/Def and + 15 Spd/Res in most combats and it works in many situations. These stat buff give Thea bulk similar to many tanky heavy armor units while also giving her crazy attack and speed that units used for sweeping get.
Reciprocal Aid
Current idea for B!Lucina Build not sure if i should commit or not RefPrf Repo Aether Sturdy Stance 3 Spd/Res Link 3 Joint Drive Def Close Gaurd 3 This is basically to out her on a team with my Ares so he can get his Luna & deal with Fedelgards (Not that he rlly struggles when Luna's Prepped
Build Idea for Fjorm. Her Prf: Leiptr(+eff) (or atk refine if unity) Reposition/Shove Moonbow/Iceberg A: Atk/Spd Solo 3/4 || Atk Spd Unity B: Spurn || Repel || Close Call C: Atk Smoke 4 || Rouse Atk/Spd 3/4 S: Atk/Spd Solo 3|| Def Res Solo 3 With good investment, and supports like Atk/spd boosters like Gatekeeper, B!Lucina or spd debuffers, this build assists her good min maxed statline with a dmg reduction via dodge. This can slay red units and duel with other units well.
Build Idea for Sothis. Her Prf (Whatever assist) Sirius A: Atk/Spd Ideal 4 || FB 4 B: Windsweep || Dragon's Ire C: Time's Pulse || Spd Smoke 4 S: Flashing Blade 3 || Atk/Spd based Skills
T!Nina S. Lethality A. Atk/Spd Catch 4 B. Special Spiral 3 C. Time's Pulse 3 SS. Atk/Spd Ideal 4 or Solo 4 If Chill Def/Res 3 is preferred over Special Spiral, Heavy Blade can be substituted in order to proc Lethality more often. The goal of this build is to cycle lethality in as much as possible, though for 90% of foes this is pretty overkill. However, with new units being released with absurd damage reduction, being able to ignore true damage reduction is insane.
Since im doing all this theory crafting and shiz for Duo!Ephreim if my "predictions" come true my build would be something along the lines of A: Heavy Blade 4 B: Solar Bond C: Time pulse S: quickend pulse Movment: Vital exchange (the thing where you switch Hp with another unit i dont remember the name) Special trigger: Galeforce IVs: Atk/Def
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