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We added a build to her page with Ganglöt's base kit, since Anna makes good use of all of those skills.
Anna commander build with the new arcane axe?
Updated Leagjarn Build Weapon: Ref Prf Assist: Whatever Special: Ruptured Sky A Slot: Atk/Spd Catch 4 B Slot: Windsweep 3 || Spd/Def Near Trace 3 C Slot: Spd/Def Hold (Idk if its a thing yet) = Spd/Def Rein 3 S Slot: Atk/Spd Catch 3 (Pretty sure this ain't a thing yet) || Spd/Def Catch 3
Updated Laegjarn Build. Weapon: Rfn Prf
Anyone got any New Premium Builds for Lon'qu
I made an error it gives Atk Def +6 at 10 dragon flowers the effects of guard are at plus 5. I attached an image of the effects of icy maltet it works fine at lower dragon flower boosts as long as you give it at least one
I have a +6 merge and i get the desire stat boosts, I just to get to 15 dragonflowers for more extra effects like guard. Thanks for the feedback, I went for Atk Def unity since I dont think I have fodder for Atk Def catch. Atk Def unity works well though, I made it to tier 17 in the arena pretty easily and intend to keep climbing
Shez (Male) Weapon: Crimson Blades Assist: Reposition Special: Vital Astra or Ruptured sky A: Surge sparrow B: Spurn 3 C: Speed smoke 4 or Attack smoke 4 S: Deflect Melee The idea here is to reduce damage as much as possible to maintain high heath to reap the full benefits of Shez's prf weapon. Deflect Melee is to reduce follow ups if Shez fails to kill. Vital Astra can be interchanged with ruptured sky to help deal with bulkier units. The smokes are to make Shez bulkier. TLDR: B!Ike
Ascended Hilda build: Weapon: Fuming Freikugel Assist skill: reposition Special: Vital Astra A: Attack speed solo 4 B: Velocity 3 C: Rouse Attack/Speed 4 S: Attack Speed Solo 3
Personally I'd say its pretty good. but i don't think Unity would work to well for Arena & 50/50 for story clearing. Not sure if its just me but i barely come across panics or debuffers to make Unity completely useful. maybe try a Atk/Def Catch? could just be me tho. other then that looks pretty clean. Whats the stats for it? like what would be +0 & +10 for merges?
Please reply your opinion on my Thea build and feel free to give tips and constructive criticism.
Build for Thea. +15 dragon flowers A: Atk/Def Unity B: Aerobatics 3 C: Spd/Res Menace Refined Icy Maltet (Status Refine that adds new weapon effects) Assist Skill: Reposition Special skill: Ignis The purpose of this build is to get Thea +14 Atk/Def and + 15 Spd/Res in most combats and it works in many situations. These stat buff give Thea bulk similar to many tanky heavy armor units while also giving her crazy attack and speed that units used for sweeping get.
Reciprocal Aid
Current idea for B!Lucina Build not sure if i should commit or not RefPrf Repo Aether Sturdy Stance 3 Spd/Res Link 3 Joint Drive Def Close Gaurd 3 This is basically to out her on a team with my Ares so he can get his Luna & deal with Fedelgards (Not that he rlly struggles when Luna's Prepped
Build Idea for Fjorm. Her Prf: Leiptr(+eff) (or atk refine if unity) Reposition/Shove Moonbow/Iceberg A: Atk/Spd Solo 3/4 || Atk Spd Unity B: Spurn || Repel || Close Call C: Atk Smoke 4 || Rouse Atk/Spd 3/4 S: Atk/Spd Solo 3|| Def Res Solo 3 With good investment, and supports like Atk/spd boosters like Gatekeeper, B!Lucina or spd debuffers, this build assists her good min maxed statline with a dmg reduction via dodge. This can slay red units and duel with other units well.
Build Idea for Sothis. Her Prf (Whatever assist) Sirius A: Atk/Spd Ideal 4 || FB 4 B: Windsweep || Dragon's Ire C: Time's Pulse || Spd Smoke 4 S: Flashing Blade 3 || Atk/Spd based Skills
T!Nina S. Lethality A. Atk/Spd Catch 4 B. Special Spiral 3 C. Time's Pulse 3 SS. Atk/Spd Ideal 4 or Solo 4 If Chill Def/Res 3 is preferred over Special Spiral, Heavy Blade can be substituted in order to proc Lethality more often. The goal of this build is to cycle lethality in as much as possible, though for 90% of foes this is pretty overkill. However, with new units being released with absurd damage reduction, being able to ignore true damage reduction is insane.
Since im doing all this theory crafting and shiz for Duo!Ephreim if my "predictions" come true my build would be something along the lines of A: Heavy Blade 4 B: Solar Bond C: Time pulse S: quickend pulse Movment: Vital exchange (the thing where you switch Hp with another unit i dont remember the name) Special trigger: Galeforce IVs: Atk/Def
Unique Skill for Duo! Ephreim something similar to what happened with claude and erika Solar Bond: Canto Rem+ 1 Neutralizes unit's penalties that inflict "Special cooldown charge-X" on unit during combat. Restores 10 HP to unit after combat. Inflicts Atk/Def -3 (lul efect)
Duo skill revamp for Ephraim. Grants +1 movement to Infantery, Armoured and Flying allies and [Fragrence:Blade] within 3 rows and 3 collums of unit. Grants effect to all unit movement types, "If unit initiates combat, unit can performe a follow up atack before foes first atack" to allies within 3 rows and 3 collums. Duo skill can be used at the start of every 3rd turn.
Since Duo! Ephreim is becoming a demote here is my idea for a wepon refine (Accelarate Special triger -1) Grants Atk +3.Effective against Armoured and Cavalary units.If unit initiates combat or is within 2 spaces of an allie unit makes a garantued follow up atack and gains Atk/Def +6 and inflicts Atk/Def -6 on foe. If unit has a buff that allow unit to move an extra space grant -1 to special cooldown, and buff Atk/Def 5+1 for every unit that can move an extra space.
Looks good, but Ninja Yumi can easily be replaced by Whitecap Bow+, which allows for higher damage output. Also, you need to initiates combat to get the brave attacks, while Close Foil and Vantage only works on enemy phase. What I would recommand you is the following: Weapon: Whitecap Bow+ (+Spd) Assist: Reposition Special: Deadeye A: Atk/Spd Ideal or Atk/Spd Unity B: Null Follow-Up, Spd/Def Tempo C Atk/Spd Menace, Time's Pulse, Atk/Spd Oath 4 S: Atk/Spd boosting Seal
Hey Ppl i have a Takumi Build Idea. Just want some opinions. Weapon: Ninja Yumi+ Assist: Reposition Special: Deadeye A: Close Foil B: Vantage C: Atk/Spd Menace S: Atk/Spd Solo Was also wondering if Smoke 4 skills could work with it. So what do you all think?
I just use skills that work together such as Bonds in A/S and Oath in C, or Solos in A/S and Rouse in C. No need for premium tier 4 skills; tier 3 will suffice. For Alfonse I run Atk/Def, and for Sharena and Anna, I run Atk/Spd.
Hey guys, can someone suggest a build for the askr trio?something simple but for the missions that come out sometimes, thanks
It would make him good, but still nowhere near L!Sigurd. That guy is straight up a mistake.
Here's another one! This one is a max investment Lucina. Sealed Falcion is always the better weapon at the end of the day, so it would make sense to go with it for this build. I really don't know why I put Vital Astra, I just thought It complemented her Spd dmg reduction check with spurn and dmg output thanks to her high-speed stat. JDA is there to give her Atk+4 and her allies at all times. Darting Breath is also there to complement Vital Astra as an instant trigger.
I was thinking about trying to make Ares a Non-Traditional Build (*cough* *cough* Distant Vantage) by giving him Sturdy Surge, S/D Near Trace, Atk/Spd Menace and Spd/Def Solo as Seal. Could this make him the top of sword cavalierys along with L!Sigurd and L!Nanna, especially against the hellspawn F!Edelgard?
What do you's think of my current Forma Rudolf. Plan to hopefully get Crafty Fighter for B skill don't know what to get for A skill to replace that tho. Maybe Atk/Def Unity
would you care to try it out against my Walhart?